The idea of using lutris as a launcher is appalling to me. I have a library of thousands of games, the thought of setting them all up in lutris, is anxiety inducing. Its library management and browsing features, do not exist.
Bottles seems more aimed at software.
It is not. Though it can still do that, too.
I’ve not found a single thing only lutris could do. It’s a single app that tries to do everything, but IMO the result is that it does none of it well. Least of all function as an attractive and functional everyday way to access my games library.
Bottles gets my game installed and running, and then added to steam, which actually does have tags and categories, as well as various other management tools, as well as a good-looking UI.
Bottles can add executables to steam, same as lutris, and configuring games in lutris is supposed to be easy, but that’s never really been my experience.
If I’m going to have to fiddle with wine versions and prefixes, I’d rather do it with the app that has a vastly more navigable UI.
With Heroic for GOG and Epic, and Bottles for the odd other game, whats the use case for lutris?
Edit: Do people actually like them that much? They make me feel like bugs bunny, not the doomslayer.
I don’t care if others enjoy the game, that’s fine. But Eternal is unplayable for me because of that tiny tonal shift that has me cringing to death every time I get a headshot or a glory kill, and I wish it weren’t.
And the funny part is that because they refuse to fund medium sized projects that could lead to potential new or revitalized franchises, they keep running what they have further into the ground and then leaving things for dead instead of listening to the fandom and fixing issues.
I don’t think anyone asked for Rebirth to be a “bigger”, “better”, open world game… Intergrade seemed to strike a really good balance for a lot of people.
Squenix is so busy sticking to risky projects that it thinks are safe bets, while interpreting every underperforming title as sign of fans not being interested. It’s like they think there’s no money to be made unless the entire planet is playing the game.
I mean, it doesn’t automatically result in atrocious games, either. The Tomb Raider games we’ren’t bad, Deus Ex Mankind Divided was incredible, and recent Final Fantasy games have a ton of fans.
They just can’t seem to understand that overspending past a certain point doesn’t get you a more better game, and therefore more better sales. Whenever they hit a balance, they instantly overshoot thinking they can just “venture capital” their way to the big bucks the second something has a semblance of traction.
When they should be making more games, at medium budgets, they push for fewer games with bigger budgets, and then act surprised when all the eggs in one basket meant some of them cracked under the weight.
Beyond addressing your actual retort, could you have resisted being rude? “Naive” and idiot emojis?
Not to mention the hypocrisy of “look into it before pulling shit out your ass” when that’s exactly what you did, in response to which I commented because I do actually have an idea of the numbers involved.
Lastly, trying to shut someone down by asking for sources without bothering to check them yourself first, to make sure you’re not the one incorrectly assuming the facts will back you up… I could throw those first and last sentences of yours right back at you, word for word.
This has been a thing with Squenix for over a decade.
The Tomb Raider reboot trilogy, too. The first one sold well so they upped the budget and then did a surprised Pikachu face when the sales didn’t go up to match.
Their execs seem to think spending on production automatically means sales will go up to match, which is why their franchises have so oddly good production quality, even as the game ends up mediocre.
When I heard Rebirth would be “bigger and better and open world” I just went “here we go again”.
Intergrade worked for a lot of people, but when shit works, Squenix just can’t leave it alone. They immediately throw way too much money at it, scaling things up to the point they miss out on why something worked in the first place.