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Okami_No_Rei

@Okami_No_Rei@lemmy.world

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Okami_No_Rei,
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I just finished both Borderlands 3 and God of War (2018) so I’m in gaming limbo again.

Leaning toward Stardew Valley, Noita, or finally buckling down to finish Far Cry 3.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I’ve started and bounced off Noita a couple of times already. It’s been fun but I do need time to dig in and wrap my head around the mechanics.

I’m stuck on wand building at the moment. I’ve watched a couple video guides explaining how it works, but something still isn’t clicking. None of the wands I’m making have worked the way I expect them to, and I’m not sure what I’m not understanding.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I’ll back up that Civ 4 has been the best entry in the series so far.

Civ 5 is when they dropped unit stacking, which made combat much slower and more finicky since you couldn’t just build up a massive deathball and tear across the map, and Civ 6 doubled down on that design space by tying city upgrades to individual tiles as well. They’re not bad changes, and they do add more strategic depth to the combat and city-building, but they do make an already slow game substantially slower, since combats that used to be done in a turn or two now require several turns of rotating and repositioning units to get them in and out of the fight.

Civ 4 was the last “pure” civ experience, building off and adding to the previous games without sweeping mechanical changes to shake up the meta.

Okami_No_Rei, (edited )
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The issue I’ve been trying to work out is getting modifiers to work consistently. My understanding is that modifiers are supposed to stack and affect the next projectile spell to the right, but they either don’t apply at all or will apply sporadically, and I haven’t figured out what rule I’m missing.

I assume some modifiers just don’t work with some projectiles, but the game doesn’t seem to communicate whether this is the case. I also suspect it has something to do with shuffle, as you warned against, but I haven’t been getting any non-shuffle wands for experimentation, and my starter wand doesn’t have much mana to work with.

It doesn’t help that I can only experiment with builds in the airlock chambers between levels.

The specific issue I remember having last night was that I couldn’t get the pentagon shot modifier to apply to any of my projectile spells no matter what I did.

I did get the flametrail modifier working consistently, so I’m doing something right, but I’m not sure what was different between that and the pentagon spread modifier I was trying.

Okami_No_Rei, (edited )
@Okami_No_Rei@lemmy.world avatar

I was not counting mana cost, no. So it’ll just drop modifiers if it doesn’t have enough mana, and still cast the base spell? That does explain some of the behavior I was seeing. I figured it would fail to cast entirely if I didn’t have enough mana for the full block.

One theory I had, if you can confirm, is that shuffle doesn’t just shuffle spells, it shuffles all spell nodes.

So if I have a 4-slot shuffle wand with: PPMP (P = Projectile Spell, M = Modifier)

I was thinking the cast table could either be:

P1 - 33%

P2 - 33%

MP3 - 33%

Or

P1 - 25%

P2 - 25%

MP3 - 25%

P3 - 25%

Depending on whether the modifier block was a valid place for the shuffle to land.

I was planning to try to build some wand experiments to differentiate which of these scenarios is true. Good to know that mana can be a confounding variable.

Edit: Also, is shuffle fully random or does it draw without replacement like a deck of cards until all stored spells are cast and it can recharge? Just thought of this and realized I hadn’t tested for it.

Okami_No_Rei,
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That makes a lot more sense now. Thank you. I know where to look for troubleshooting next time I play.

Okami_No_Rei,
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Nope. I can’t even tell the difference between 30Hz and 60Hz unless they’re actually running side by side.

Okami_No_Rei, (edited )
@Okami_No_Rei@lemmy.world avatar

Void Stranger, Chip’s Challenge, and BABA IS YOU are all Sokoban style puzzle games with minimal performance requirements and no need for a mouse.

Siralim Ultimate is a creature collector RPG that will run on a potato and provide endless grinding, if you’re into that.

The Final Fantasy Pixel Remasters of the first six games are all excellent if you’re into JRPGs.

Dungeons of Dredmor if you like rogue-likes, or you could go old-school and pick up NetHack or ADOM.

Games that still need more patience: what games released a year ago (or older) are you waiting for a sale on? Or that need another patch?

Other than a slew of Nintendo titles that maybe hopefully will come down in price (the patient gamers’ bane), I have my eye on the next time Divinity: Original Sin 2 goes on sale. A friend who never plays anything other than WoW loved playing Larian’s newest with me and I’m trying to get her to pick this up. Pretty sure...

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Bunch of games on my Steam wishlist I’m mildly interested in but not willing to pay more than about $10 for, since they’d just wind up sitting in my backlog until I have time to play them. Waiting for a steep sale.

Some of the highlights:

  • Cassette Beasts
  • Sonic Frontiers
  • Cyberpunk 2077
  • Red Dead Redemption 2
  • Dark Souls III

Edit: Didn’t see the “year ago or older” caveat in the title.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Minish Cap was my first Zelda. I remember using my allowance to buy the strategy guide back in the day so I could 100% it. Lots of nostalgia there.

Okami_No_Rei, (edited )
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I was a child with extensive free time and limited game options. I spent hours mowing grass to grind shells for the machine.

That wasn’t even the worst part. Combing through every NPC looking for the last few kinstone fusions if you missed one was way more annoying.

Okami_No_Rei,
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Quad9 seems perfect for me! I’ll give it a shot.

Thank you!

Okami_No_Rei,
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I just started and I’m having fun with it so far! Playing a mage and just unlocked my first specialization. Went with the one that gives meteor.

I think I soft-locked my save while I was having disconnect issues. I can’t leave the area anymore at all. Contemplating starting over. I’m not too far in yet. GW2 and PoE are running fine now, but LE is crashing every time I try to exit the end of time zone without fail.

Okami_No_Rei,
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Thanks. That’s good to know. Cloudflare will be the next one I try if Quad9 gives me any problems.

Okami_No_Rei,
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I really like how the web serial Sideways in Hyperspace handles this problem.

In short, the faster ships catch up with the slower generation ships, facilitating trade, arranging transport for those who want to leave, and allowing them to become extrasolar cities and stepping stones to the wider galaxy.

Okami_No_Rei,
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Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.

Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.

Okami_No_Rei, (edited )
@Okami_No_Rei@lemmy.world avatar

Dust is great, but it’s deeply flawed.

The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.

The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.

It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.

Okami_No_Rei,
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Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.

Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

You say that, but I never made a spreadsheet to optimize my Slay the Spire runs. Balatro is way harder and more random.

Still fun though. I’m 50 hours into Balatro and loving every minute of it. Just made a hand calc spreadsheet last night as I’m pushing into blue stakes and need to optimize every move to keep the numbers going up.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.

Okami_No_Rei,
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Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.

I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

You should be able to play Flushes, Straights, or Full Houses and win in the first Ante without any buffs. Does the -1 hand size from Gold Stake really hurt that much?

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

So far I’ve picked up:

  • Dead Cells
  • Signalis
  • Owlboy
  • Starship Titanic
  • Balatro
  • BORE BLASTERS
  • Melvor Idle
  • Night in the Woods
  • Castlevania: Lords of Shadow - Ultimate Edition
  • Dome Keeper
  • Pentiment
  • Blackshift
  • Ouroboros

Having a blast with Balatro to the exclusion of all else.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.

Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.

More games to check out:

Psychonauts and Psychonauts 2

Journey, Abzu, and The Pathless

Subnautica

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

NG+ is optional since it’s not required to finish the game or appreciate the story. It’s there for the challenge.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Bastion’s story doesn’t necessitate multiple plays. Sure, it’s fun to play through again and try different builds. I’ve also 100%'ed the game.

The important thing, I think, for OP’s question is that it can be finished in one play. It has a satisfying ending from which the player can set down the game and move on.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you’ve seen all the plot beats there’s not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.

I wouldn’t consider creative mode or sandbox mode to be a core part of the game. They’re great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Been alternating between replaying Elden Ring on my PC and the original Ratchet and Clank on my new (to me) PS2. Making good progress in both.

Currently working through the last level in R&C and I forgot how brutally unforgiving that game is with the limited health and scarce checkpoints.

I’m almost through the academy in ER. Fixing to fight whatshername with the giant baby and the kamehameha attack. Already beat that god-damn OP knight guarding the entrance to her boss room.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Uchigatana is available, but it’s easy to miss if you’re playing without spoilers. Great sword. I use it almost exclusively for a hybrid DEX/STR bleed build.

Mild SpoilerIt’s tucked away in an early dungeon behind a hard to see passage. It’s not a boss reward so even if you’re finding all the dungeons it won’t be obvious that you missed it. Good luck!

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

First game I remember:

Playing a friend’s copy of Pokémon Red. Many a late night was spent getting as far as I could without being allowed to save.

First games I remember owning:

Sega Genesis 6-PAK with Sonic the Hedgehog, Golden Axe, Streets of Rage, Revenge of Shinobi, Columns, and Super Hang-on. Mostly played Sonic. Mom forbade us from playing the “violent” games, so we’d get in trouble if we were caught playing GA, SoR, or RoS.

First game I have fond memories of:

Spyro 2: Ripto’s Rage. This was one of the first games we got when we upgraded from the Genesis to a PS2, and I played it many times over from the start before we invested in a memory card. The first game I actually beat start to finish without saving. I fondly remember 100%ing it over a weekend, leaving the PS2 on overnight while I slept.

Okami_No_Rei,
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I’m still playing PalWorld, but Cassette Beasts is on my short list now by that same logic.

Okami_No_Rei,
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Gave Valheim another shot.

The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.

This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.

I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.

Okami_No_Rei,
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Hades would be my choice if you’re looking to be challenged. Give it a few tries on normal difficulty, and if you’re getting your ass kicked it has a great casual friendly accessibility option to turn on a slowly scaling damage reduction that will eventually tune the game to your skill level. You can turn it off at any time, and there are no penalties for using it.

Psychonauts 2 is also a solid choice. Overall it was an excellent sequel and definitely worth playing, but if you’re looking for a challenge look elsewhere. It’s a casual platformer through and through. It’s still a great game in it’s own right, though IMO it doesn’t take as many risks as the original Psychonauts and didn’t quite hit the same emotional highs.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Best:

Factorio - The factory must grow.

Vampire Survivors - They keep releasing new content, and I keep devouring it. This game is even more addicting than Cracktorio.

The Murder of Sonic the Hedgehog - Best April Fools joke this year, and a solid light visual novel in its own right. This was a pleasant surprise.

Remnant II - My choice for Game of the Year this year. TotK let me down, and while BG3 is solidly in the #2 spot I don’t really vibe with it. Remnant II is an excellent sequel that builds on the strengths while fixing the weaknesses of its predecessor. It’s a hell of a game that still manages to stand out in a year stacked with great titles.

Note: I didn’t play AC6 or the new Street Fighter, so I’ve got no opinion on how they match up.

Worst:

Keywe - A puzzle game where you play as Kiwi birds managing a post office in Australia. Not my thing, but my sister likes it and wanted to play the multiplayer with me. We played online and holy hell this game’s netcode is broken. We kept desyncing mid-puzzle and then whoever was hosting would have to finish the puzzle while the other stood and watched because they couldn’t see the actual gamestate. It’s probably a fine game as a solo or local play experience, but it left a sour impression.

Okami_No_Rei,
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I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.

They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Reus is great! I spent a summer several years back sinking my teeth into it good. It really scratches the itch for playing Civilization when I don’t have time to play Civilization.

I never did get all the achievements. Some of them are crazy hard to pull off within the time limit. Good luck to you if you end up sticking with it.

I’m quite looking forward to Reus 2.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

In a bit of a gaming rut right now. Spinning my wheels on a bunch of different games. Haven’t had one hook its claws back into me yet.

I’ve been mostly grinding out Cookie Clicker and Slay the Spire this week.

Nice games to play side by side while I binge blind Let’s Plays of Hollow Knight, Outer Wilds, and Return of the Obra Dinn so I can vicariously chase the fleeting joy and wonder I got from playing those games the first time around.

Finished most of the tasks to do in The Longing and now just waiting for the clock to tick down.

Sat down one evening with my old save file and pushed through to finish the Tears of the Kingdom main quest. For all its faults, it had a really strong ending. I cried. Very conflicted on the game, but I don’t have anything to say that hasn’t already been said ad nauseum.

Played a bit of Dark Souls, a bit of Sekiro, a bit of Kingdoms of Amalur, a bit of Subnautica: Below Zero, and a bit of Siralim. Not sure what I’ll settle on yet for next week, but I’m feeling strongest on Siralim right now.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I have! I’ve finished the base game and started on Kaycee’s Mod a while back. I’m really bad at it, but it’s fun.

I’m considering picking up Signalis if it goes on sale over Christmas. I’ve heard it scratches the same itch as Outer Wilds.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Picked up The Longing, and I’ve been working my way through it little by little.

Excellent game. Way more depth and much better paced than I anticipated. It’s an idle game that commits to the bit. Fire it up, wait 400 days, and you’re done. There’s other stuff to do within the game, but it all takes time, and it’s all optional but pleasantly engaging.

I give my little shade a task, then let it run in the background while I do other things, and now I’m suddenly 8000 words in to writing some fan fiction I’ve been bouncing around in my head. It’s been a very productive week.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I wanted more Vampire Survivors content when I’ve already finished Vampire Survivors. I just discovered that Survivors is a genre now, and there’s a ton of copycat games of varying quality. I’m poking around looking for good ones.

Picked up Spellbook: Demon Slayers because it was a $5 game on sale for a dollar off. It’s still in early access, and that shows. It’s clearly unfinished but it’s got good bones.

Pros: Solid mechanics. Solid variety of spells and builds. Nice variety of endgame and meta progression systems with a reasonable amount of grinding.

Cons: Only three indistinguishable maps, limited enemy variety, and I’m not a fan of the endgame being effectively gated by farming endless mode. I like Vampire Survivors having games effectively limited to 15-30min sessions with all content doable within those constraints, endless mode optional, making time commitments much more predictable and reliable. Spellbook: Demon Slayers is much less respectful of your time.

Still, promising game overall. Solid 6/10 as-is, with a tentative 8-9/10 if the devs can follow through to a finished product. Looking forward to future development. Would love recommendations for other games in the genre that scratch that itch.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Just finished 100%ing all achievements in Factorio. Got the speedrun achievements over the weekend, and let my original factory run overnight for a few days to grind out the 20m green circuits.

Still got the itch to play more factory sim. Debating whether to dip my toes into Dyson Sphere Program or try my hand at the Space Exploration mod for Factorio.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Hidden games hides them from you, in your own library.

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