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Paradox, to games in Images leak of Valve's next game, and it's an Overwatch-style hero shooter
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overwatch style

You mean team fortress style

Paradox, to technology in Apple is now banned from selling its latest Apple Watches in the US
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Apple has done this many times before. Over even more frivolous patents (i.e. a glossy black rectangle)

They made their bed, now they have to lie in it

Paradox, to games in Games that require you to unlock the basic functions of the game can suck my nuts.
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Halo does it that way too

Paradox, to games in Control Ultimate Edition on Steam | 75% off - 9,99€
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For me the problem with AW, more than the boring gameplay loop, is the weird episodic format they shoehorned into it. You’d just be getting into the groove of the game, used to the annoying combat and stealth and such, and then it yanks you out of it and you have to watch an end of episode cutscene, and then a new episode cutscene, just to continue on

Paradox, to games in Control Ultimate Edition on Steam | 75% off - 9,99€
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Control is awesome. I was hoping AW2 would be more like control, but from what we’ve seen in the media that doesn’t seem to be the case. Still holding out hope

Paradox, to games in Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
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Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day

Paradox, to games in Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
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All the people I’ve seen playing it don’t seem to show any specific way to do mixed use, so if it does exist it’s probably just a thing that happens automatically on high density housing units

Paradox, to games in Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
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I can guarantee you that if SA were released today it would be riddled with micro transactions and covered in dlc

Sandbox mode basically wouldn’t exist

Paradox, to games in Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
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From what I’ve seen the road building is far better and basically incorporates all the “retired” mods

I’m sad that zoning is still essentially the same as how SimCity did it in 1989, as I really want mixed use, but that’s a minor quibble

Paradox, to games in Cities Skylines 2 - Review Thread - (76/100 OpenCritic)
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I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.

But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.

Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.

As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city

Also really hoping that it has proper M+KB on xbox. Starfield doesn’t, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)

Paradox, to games in Halo Infinite Season 5: How Forge's New AI Toolkit Works - IGN
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Temper your expectations. It’s better than it was at launch, but it’s still fundamentally infinite.

I find it good for a few games, but any more than an hour of play and I just don’t want to play anymore. I’ll switch over to 5 or another game.

Paradox, to technology in Foxconn and Nvidia are building 'AI factories' to accelerate self-driving cars | TechCrunch
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Can they build factories to brake too?

Paradox, to technology in The cult of Obsidian: Why people are obsessed with the note-taking app
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I use foam for vscode. Works great, is codium compatible, and is open source

Paradox, to games in Every Franchise Xbox Now Owns After Buying Activision
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I wasn’t singularity to get rebooted and finished

Paradox, to technology in Firefox tests a built-in checker for fake reviews
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Search input elements still don’t have a native “clear” button

JFC that’s been a thing in webkit for nearly 2 decades

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