I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....
Control is awesome. I was hoping AW2 would be more like control, but from what we’ve seen in the media that doesn’t seem to be the case. Still holding out hope
For me the problem with AW, more than the boring gameplay loop, is the weird episodic format they shoehorned into it. You’d just be getting into the groove of the game, used to the annoying combat and stealth and such, and then it yanks you out of it and you have to watch an end of episode cutscene, and then a new episode cutscene, just to continue on
Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day
All the people I’ve seen playing it don’t seem to show any specific way to do mixed use, so if it does exist it’s probably just a thing that happens automatically on high density housing units
I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.
But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.
Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.
As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city
Also really hoping that it has proper M+KB on xbox. Starfield doesn’t, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)
We’ve had actors in videogames for as long as there’s been the ability to play samples at a high enough quality. Hell, the 90s FMJ era was full of them. Some good, some not so good.
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
Joycon drift, and all other thumbstick drift, is already a solved problem.
Use bushings that actually have some abrasive resistance and aren’t softer than a fingernail.
Use a non-contact based sensor to determine the XY position of the stick. Hall effect, optical, strain gauge, whatever, we’ve had the tech for 50 years.
The reason why they haven’t done this is one very simple reason: $$$
Images leak of Valve's next game, and it's an Overwatch-style hero shooter (www.eurogamer.net)
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter....
Apple is now banned from selling its latest Apple Watches in the US (www.theverge.com)
Games that require you to unlock the basic functions of the game can suck my nuts.
I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....
Control Ultimate Edition on Steam | 75% off - 9,99€ (store.steampowered.com)
Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat....
Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings (www.dsogaming.com)
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ (www.gamesradar.com)
Cities Skylines 2 - Review Thread - (76/100 OpenCritic)
Game InformationGame Title: Cities: Skylines 2...
Halo Infinite Season 5: How Forge's New AI Toolkit Works - IGN (www.ign.com)
Foxconn and Nvidia are building 'AI factories' to accelerate self-driving cars | TechCrunch (techcrunch.com)
The cult of Obsidian: Why people are obsessed with the note-taking app (www.fastcompany.com)
Every Franchise Xbox Now Owns After Buying Activision (kotaku.com)
Firefox tests a built-in checker for fake reviews (www.theverge.com)
Starfield has some beautiful landscapes! (lemmy.world)
Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' (www.bbc.com)
Idris Elba, who stars in Cyberpunk 2077: Phantom Liberty, sees a future where films and games converge.
Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo (www.theverge.com)
The leaks revealed plans for a revised Xbox Series X.
Game wikis just aren't as popular anymore?
Has anyone else noticed that Wikis for most games just aren’t as complete anymore?...
New Nintendo patent suggests Switch 2 may solve joycon drift (www.dexerto.com)
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.