Ugetsu

@Ugetsu@feddit.de

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Ugetsu,

People hate them so much that it became the most lucrative way of monetizing games ever.

Ugetsu,

Here are some more:

  • Falcon 4.0
  • Rainbow Six
  • Unreal
  • Battlezone
  • Gran Turismo

That´s actually insane for one year!

Back then, studios had to actually make new games to make more money. Nowadays, you make one game and then just milk it for a decade.

Ugetsu,

I started with World of Warships. I played World of Tanks for a long time but not very successfully. Now I wanted to give Ships a go. I´m at level 5 now, which (as I wasn´t aware before) is where you get thrown into real battles with real people instead of the training wheel matchmaking they have up to level 4. I´m starting to get the hang of it though.

Ugetsu,

No matter where you look in Media, digital copies have outpaced physical. And it´s not even close! So the step is not really a surprise. Also, some games are already essentially a digital copy, even if "some" game files get delivered on a disc. But the lack of a physical medium is not what sucks about this. It´s the fact that you link the purchase to your own account of whatever store it´s in and that´s it. No lending, selling or gifting once you activated the code. I actually prefer to buy cartridges for the switch because of that very reason.

But with digital downloads being so much more convenient and instantly available, I don´t see how any market forces would ever change this. Also, people pre order digital copies as if they worry the store wouldn´t have enough copies on launch day, which is also quite telling.

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