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Veraxus

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Whats your thoughts on Ai in your terminal? (www.warp.dev)

Today i was doing the daily ritual of looking at distrowatch. Todays reveiw section was about a termal called warp, it has built in AI for recomendations and correction for commands (like zhs and nushell). You can also as a chatbot for help. I think its a neat conscept however the security is what makes me a bit skittish. They...

Veraxus,
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Helping with complex Terminal commands/shell scripts is basically my #1 practical use-case for AI right now... especially if you use tools like JQ a lot. Saving keystrokes is a lifestyle, after all.

I am also a really big fan of Warp, and was even before they added the AI feature (the editor-style functionality is wonderful). For the record, the AI isn't always running in Warp, to use it you start a prompt with hash (#) and then ask for what you want and it presents options.

Is it worth buying the Mac keyboard for a dedicated Linux PC instead of the windows one?

What is your personal preference based on experience? I Assume because Mac is Unix and Linux is Unix based, it would be more suited, but I have no personal experience with the layout. I am willing to try something new if i hear enough merits for it, and I also find the windows layout somewhat inadequate(The grass is greener on...

Veraxus,
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It does not make a meaningful difference at all. Get the keyboard you like best. Personally, I'm a fan of the Logitech G915 (Windows layout) for Windows, Mac, and Linux.

Veraxus,
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Hi-Fi Rush

Pure joy and happiness from start to finish.

Veraxus,
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Yes, please!

PSVR2 is a great headset, and I would love to free it from the shackles of PS5 exclusivity. If they officially supported PC, it would easily be the best PCVR headset you can get right now.

Veraxus,
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Always online, live service, Denuvo, and characters that are not remotely faithful to their source material abilities...?

Hard pass four times over.

Veraxus,
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And that. The list of "nopes" is so long I missed the most obvious one!

Veraxus,
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Daggerfall remains, to this day, one of the best games ever made. I still have my original boxed copy, and several pre-patched CDs that Bethesda would mail out back in the day. I replay it a few times a year, because it's held up so well and there is nothing else that scratches the same itch.

I frequently wonder what Bethesda would be like today if Peterson, Lakshman, and Lefay had stayed at the company and Todd had been chased out, instead. Those three created The Elder Scrolls from scratch - lore, gameplay concepts, all of it. They had a TES Bible covering the story from Arena to Oblivion... and one by one, Todd excised all their influence from the franchise.

I miss the oppressive, grimdark atmosphere and lore, the complex world simulation, the unprecedented freedom, the unflinching maturity, and the epic, massive dungeon crawls.

I don't see anyone trying to make a game like that again, ever. Certainly not Todd Howard's Bethesda.

Veraxus,
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...are they going to apply this rule to Nintendo or Sony...

They absolutely should. Closed ecosystems should be illegal. They are literally an intentional form of unethical, predatory trust.

Veraxus,
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I'm sure not preordering and I will wait until plenty of detailed reviews and gameplay videos are out before I buy. As solid as NMS is right now, it was a steaming pile on release. I won't risk it again.

Veraxus,
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Oh, did GM just step in it this time. Being stupid and removing important features is one thing, but straight-up defamation like this is another.

Google and Apple’s lawyers must be salivating a river right now.

Veraxus,
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Two decades.

Daggerfall was way, way, way ahead of its time… but when Vijay, Peterson, & LeFay left Bethesda it was all downhill. Morrowind was a pale shadow of Daggerfall, and it only went downhill from there as each release stripped back progressively more and more of Elder Scroll’s ambition and personality. Who was responsible for all this anti-ambitious anti-progress? Todd Howard.

Veraxus,
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40h is where I gave up, too. I would stopped much sooner, because everything feels like the worst kind of MMO grind… but folks kept telling me “keep going, it gets better!”

Narrator: It never gets better.

Veraxus,
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See, this is what I'm talking about. We have entire generations of people parroting this nonsense because they started with Morrowind and never actually played Daggerfall. It's incredibly sad.

Veraxus, (edited )
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Daggerfall had some basic guiding principles that have been slowly stripped away by every new release...

  1. It was unapologetically grimdark. The lore was dark, sinister, and scary... very Robert E Howard meets Lovecraft.
  2. It was obsessed with simulation. They wanted a world that functioned logically... hour to hour, day to day, season to season, character to character, and as seamlessly as possible.
  3. It strove for tabletop-level freedom without limits. You could climb, sneak, swim... across rooftops, in streets, in dungeons... there were no barriers whatsoever.
  4. It reinforced that decisions have consequences, with multiple paths if you followed the main story.

With Morrowind, they killed the grimdark and gutted the lore. They replaced the existential dread of the lore with "weirdness". They took the mature, unflinching tone out behind the shed... replacing it with T-rated YA content. Oblivion finally completed the transition from grimdark to sterile high fantasy. This is especially heinous because the Elder Scrolls Bible laid out the franchise from Daggerfall through Oblivion, and Oblivion was supposed to be the final, the darkest, most oppressive game in the series, being literally about the end of the world.

While Morrowind strove to preserve some of the simulation, the grand multi-season scope pared this back somewhat. From there, it never evolved or advanced at all, with each new game using the same minimal, basic simulation.

The tabletop level freedom was completely axed as a guiding principle. Instead, the gameplay became much more gamey. No longer would you sink if you tried to swim while carrying too much weight, climbing has been completely non-existent, dungeoneering mechanics - and dungeoneering as a major gameplay loop - were removed en masse... and all while the seamless open world has had more and more seams - loading zones, invisible walls, etc - added.

And finally, all consequences were removed as basic principles. You could join any and all guilds or factions, your choices had no ramifications or outcomes or branching paths... there was not so much as an attempt to maintain an illusion of impact on the story or simulation.

These are the things people are talking about when they complain about each new TES game being lesser than the one before. And worst of all, they took all this withering away of ambition and applied it to Fallout, gutting the IP's very soul... and nobody really noticed this trend until Starfield, because it was a new IP that was less prone to being viewed through rose-tinted nostalgia.

Every Bethesda game that comes out (not just TES) is worse than the previous. Objectively. Because Todd Howard has removed every shred of fearless ambition from the company.

Veraxus,
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Remember, Firefox is great and has no dependency on upstream Google code.

Use Firefox.

Veraxus,
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I really like Orion, which is based on WebKit... but it's Mac only. 😢

Veraxus,
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This kind of thing is the reason I've started moving completely away from Microsoft platforms, including Windows. Microsoft is getting more and more invasive and aggressive pushing advertising onto people in their own private spaces, and that is unacceptable.

Since I'm a PC gamer first and foremost, I don't use XBox... and after this, I won't. Ever. This was just MS dipping their toes in to see if they could get away with it.

Thankfully, with Valve continuing to rapidly improve Proton, just about any Windows game runs on Linux now with very little elbow grease. No Microsoft necessary.

Veraxus, (edited )
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I don't think I can rank things that way any more. I think of my "best games of all time" category as "absolute masterpieces".

So here are my "absolute masterpieces" in the order in which they come to mind, which is as good an indicator as any, I suppose.

  • Daggerfall
  • Fallout 1 & 2
  • Vampire the Masquerade: Bloodlines
  • Sekiro
  • Bloodborne
  • Alpha Centauri
  • Disco Elysium
  • The Longest Journey
  • The Journeyman Project 2
  • Asheron's Call (the original)
  • The Witcher 3
  • Horizon: Zero Dawn
  • Close Combat series
  • The Outer Wilds
  • Crysis (ONLY the original)
  • Far Cry (ONLY the original)
  • Planescape: Torment
  • Ghost of Tsushima
  • Alien: Isolation
  • Shadow of the Colossus
  • Baldur's Gate (the entire OG saga)
  • Planetside (ONLY the original)
  • Arx Fatalis
Veraxus,
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Hello, fellow person of fine taste!

Veraxus,
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I hope to the gaming gods that Squadron 42 can recapture the feelings that the old Freespace games did. The desperation, the feeling like you are part of something... nobody else has even TRIED to do anything like that since.

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If only I could get wifi to work on a linux partition, it would be the perfect linux machine.

Veraxus,
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I really wish Nightdive was a little more ambitious with these.

The System Shock remake looks exactly how my rose-tinted memory remembers it.

This, however, looks awful. This is not how I remember SS2, even if it's literally how it originally looked. :-(

Veraxus,
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To be fair, it is a BIG demo. 2-3h worth depending how you play. And the graphics are GREAT.

Veraxus,
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I am so happy for them and proud of them. This is the correct response to unnecessary layoffs or any other worker abuse. I hope more people in the industry will follow their example!

Veraxus,
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I thought it was okay. It fizzled out pretty quickly for me as it felt half-baked and overly "gamey", which kept breaking the immersion illusion for me. I never did finish it. But I started over when Phantom Liberty dropped last week and it feels soooo much better. The immersion doesn't feel like it's being killed by a thousand cuts... everything feels more natural and believable now. It still has it's gamey moments, but they are a lot less obvious now.

For me it went from a 6/10 to 9/10.

Veraxus,
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But still no metro system! Literally unplayable!

/s

Veraxus,
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Yes and no. The AI is significantly better… but it’s still not great. Case in point: cops will chase you now, but it doesn’t take long to get a feel for how to fudge their pathing and lose them.

Veraxus,
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Ye gods, that is almost as bad as Denuvo.

Ubisoft, what is you doin?

Veraxus,
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The technology is cool. I will say that.

But Meta/Zuckerberg is squandering it. There is a huge disconnect between the price of thing (OVER $500) and the value proposition. It's bad at gaming. It's still less powerful than even current-gen smart phones, let alone modern consoles or gaming PCs... and what little gaming content is out there makes that abundantly clear. Asgard's Wrath 2 does it no favors given those realities. And what are the uses beyond gaming?

Exercise could be a compelling value proposition, but they aren't leveraging even that obvious marketing angle. "You can do your supernatural workouts!" How many people know what that is? I do, but ask a rando on the street. They have no idea. And what are the other options beside Supernatural workouts? Oh, nothing? Nothing for my stationary bike? Nothing for a rowing machine? Nothing for treadmills? With all those funds, they are not exploring the practical applications at all and the product is failing as a result. Instead, Zuck STILL hasn't given up on his Metaverse/Horizons MMO idea.

And that's before we even get into Meta/Facebook's inherent creepiness as a company.

Veraxus,
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I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.

I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.

Veraxus,
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If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.

Veraxus,
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Give me an R! Give me an S! Give me a rock. And. Stone!

Veraxus,
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DRM ONLY ever affects paying customers, ergo DRM is always unethical malware.

Also, let’s never forget how Ghostwire Tokyo had Denuvo patched IN over a year after release.

Veraxus,
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What does Epic have to do with this?

Veraxus,
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I can't believe how this guy just keeps opening his mouth and telling us how Starfield used to be fun and interesting, but that they removed all that stuff until all that was left was this sterile Far Cry clone that feels more like a chore than a game.

I'm already mad at how unbearably boring the game is, and the more Todd Howard talks about the development, the more angry I get. It's callously just rubbing salt in an open wound.

Veraxus,
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Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

Veraxus,
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In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

Veraxus,
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Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

Veraxus,
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Makes good business sense

I would never call such horrifically predatory tactics “good business sense.” It’s abuse of market position and should draw the ire of antitrust regulators, as well as make their product a major business risk for any new projects.

Let’s not forget that Unity recently merged with a malware company, so borderline-illegal predation is their entire business strategy.

Veraxus,
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I played for a few hours last night and, so far, I feel exactly the same. I'm going to try to barrel through the main narrative for a bit, which is supposed to "open up" the game a lot more - but the game systems and UI themselves are a major part of what is killing it for me. That, and the fact that the game so far seems to be little more than a mediocre FPS.

Veraxus,
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Good news for you: It's not very good. At least not the first 5 hours, which are painfully boring and full of jank.

Veraxus,
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What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?

Veraxus,
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Ohhh, I hadn't thought about it like that. I do really like the idea of having more granular mixed-use zoning control.

Veraxus,
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It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

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