kromem

@kromem@lemmy.world

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Upon careful analysis of the top posts, I believe lemmy needs more unhinged text posts

man cannot live on memes and news alone. there is a void here. news stories breed reasoned discussion, generally filled with stringent, on topic remarks. memes breed tepid remarks, a step above twitter blue check replies, but little worth reading....

kromem, (edited )

I’ll have a good one on Easter.

It’s a bit of a tradition at this point, and while the previous ones were on Reddit, I’m no longer on Reddit and so they’ll be coming to Lemmy. I was planning on posting only in the !simulationtheory community, but if you want it cross posted somewhere else I’m open to it as long as allowed by the community rules.

The previous ones so you know if it’s up your alley:

Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code) (www.ign.com)

In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.

kromem,

See, this is the thing people don’t realize when they think generative AI is going to reduce headcounts overall.

Corporations suck. The entire reason they exist is because of the high transactional costs surrounding labor (there’s a Nobel winning economics essay on this from the turn of the 20th century called “the nature of the firm”).

They will reduce value and increase price as much as possible because they only exist to be a middleman between the consumer and the producer.

But right now there’s no alternative. It’s crazy expensive to make AA and up games so you need to target mass market appeal to get the money for it and usually need to crawl up finance bros’ asses who don’t even play games and look down on those who do.

That’s all about to change dramatically.

Co-op studio structures where employees are owners, smaller teams with large aspirations, franchises with small but dedicated fan bases - these largely died out in the 90s besides remnant very indie groups as transactional costs to produce a game went through the roof and those costs are about to turn around.

Yes, gen AI means less people are needed to make a game. But it doesn’t mean less people will be making games. It means there will be more games, and games coming from people with vision rather than coming from people with a quarterly statement they are trying to maximize.

Hello Games was a team of around a dozen people, and while it was a bumpy road, using procgen allowed them to build an entire universe. Well procgen and a whole host of other tools are about to suck a lot less and be much more accessible to even small studios to make ambitious games.

My hope is that we see things happen rapidly enough that many of the thousands of devs who have lost their jobs at mega-corps will be able to reorganize to take on the Goliaths and win rather than be forced to move on to other industries.

A shakeup is about to happen that’s going to destroy the season pass, micro transaction, soulless meat grinder that’s most large studio/publishers today - it’s just maybe ~3 years out from the inflection point of no return.

But one thing is for certain - most of the largest games companies are woefully unprepared for what’s coming and are about to be stepped all over like Blockbuster or Circuit City.

kromem,

As has been pointed out before, Lemmy is mostly people who up and left Reddit.

There’s a variety of different archetypes that did that.

And it explains a lot of the more head scratching experiences I’ve had here.

kromem,

Munchausen’s by blowjob

kromem,

Sports games.

I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

kromem,

What this is really saying is “you people are insane, please stop writing us about it, we’re aware, and fine, we’re “looking into it” even though we were aware of this for a few years now and already checked with legal that there’s nothing we can do unless the creators really messed up in some way.”

kromem,

Not really.

Video on demand works because the content is short and you need a large variety in a pay period as a consumer.

I don’t just watch one show or movie in a month, it’s several. So bundling makes sense.

It’s also fairly commoditized. I will watch what movies are available on Netflix, not like I’m extremely committed to watch a single given movie as long as the general selection is good. Maybe there’s one or two films a year I care about seeing that specific film before it rotates into a subscription service I subscribe to (and if not, meh).

For video games, it’s maybe one title a month that I really care about playing and then I only have time for that one game. But I only really care about setting aside time for that game and a lot of the other options out there you couldn’t pay me to play.

They are very different markets and a subscription model isn’t necessarily the future or even what’s most profitable for a company to offer (as Sony was recently acknowledging).

kromem,

I think you’re confusing the advantages and strategies of having a subscription and the advantages and strategies of having a loss leader.

Not all subscriptions are designed to be loss leaders, and most of the benefits you see in GamePass (lower or even negative revenue in exchange for increased market share) is seen over and over with loss leaders that aren’t subscriptions.

Yes, I agree that Microsoft has adjusted strategy from a focus on winning console wars to increasing software gatekeeping across PC and now apparently even competitor consoles. And that GamePass plays a large part in that.

But it would be a mistake to assume that subscriptions in games are all going to have the same goals and focus as Microsoft with GamePass.

kromem,

That was actually the key point in a competing early tradition against the cannonical version we all know.

It basically pushed for people to realize that the guy calling everyone brother and sister wasn’t claiming to be an only child, but that everyone was literally the child of a creator with salvation as their birthright.

The problem was this meant that prayer and fasting and most importantly - giving money to priests and the church - was pointless. You basically got salvation by default because much like in Solomon’s decision, a true parent is the one that wants its child to live and thrive even if it isn’t even known to the child, and it’s the false parent that is willing to see the child suffer and die, only caring about recognition.

Some of the lines from the text this tradition was centered around are great:

When you know yourselves, then you will be known, and you will understand that you are children of the living Father. But if you do not know yourselves, then you live in poverty, and you are the poverty. […]

If you fast, you will bring sin upon yourselves, and if you pray, you will be condemned, and if you give to charity, you will harm your spirits. […]

The messengers and the prophets will come to you and give you what belongs to you. You, in turn, give them what you have, and say to yourselves, ‘When will they come and take what belongs to them?’ […]

This text and its perspectives were such a threat to both the church and the Roman empire (one of its sayings called for an end of dynastic monarchy), that after the emperor of Rome put together the canonization at the council of Nicaea in short order this text ended up literally punishable by death to possess it and we only know what it says today because a single complete copy survived buried in a jar for nearly two millennia.

It may have even had Solomon’s decision referenced above in mind given not only its similar perspectives of due inheritance but that the story was about the child of a prostitute and one of its sayings was:

Whoever knows the father and the mother will be called the child of a whore.

(Note: Elsewhere this text stresses to “make the male and female into a single one,” so the ‘Father’ elsewhere may have been a side effect of Aramaic’s binary genders with no neutral ‘Parent’ to have used instead and “father and mother” here in this saying may have been intended more to emphasize the motherly qualities of a singular divine parent than to have been about two separate parents.)

kromem,

You do realize it isn’t staying the same, right?

There is no status quo with AI.

It’s within literal months that leaps are occurring that defy most expert expectations and predictions.

While yes, creative writing is not part of the target of where models are improving right now (and there are IMO clear mistakes being made with foundational models contributing to that poor performance), we’re probably less than one dev cycle from the best AI outperforming an above average video game writer with institutional integration of the models.

And really, people thinking this is going to put writers out of business are missing the true value add for publishers.

You’ll see the same amount of writers as before. What will change is the amount of writing.

Being able to have a core writing team do the normal work they do of writing out main and side quests and then feeding all that writing into a model spitting out side NPC dialogue fitting in with the events taking place allows developers to make their world come alive in ways previously only accessible to the largest budgets in the industry like RDR2.

This also allows games that are successful to transition into more of a live service product without needing to have a massive audience.

For most live service games, you need as many people as possible playing to justify dedicating resources to continued development, or you need a subscription fee. But niche products with a dedicated fan base which aren’t overly popular are too small to justify continuous content development.

With AI that equation changes. More games have the opportunity to keep players engaged longer for continuing adventures when a smaller team can use generative systems to flesh out the product.

Everyone praises No Man’s Sky for their continued development with a team of about a dozen putting more and more content out, but the other side of the coin is that they can only successfully deliver updates that feel weighty because they are leveraging procgen to extend their efforts.

Imagine the next version of FF online where not only is there a core main story everyone experiences, but there are also individualized stories woven into it that are shaped around your interactions. Where every NPC can be spoken to and any one of them might lead to your next individualized adventure. A world that feels at once epic and shared with millions of other players while also personal and unique just for you.

Even if the individual writing wasn’t as planned out as world event scenario writing from lead writers, I’d sure as hell prefer to spend $16/mo on a world with little repetition and endless adventures than a world that only has a hundred hours of story every year and is mostly running the same things over and over in between waiting for small bursts of content updates.

AI makes perfect sense for any live service provider, and Square Enix has one of the most successful live service products to date. Of course they are going to be investing into it as it rapidly improves.

kromem,

I’m surprised I don’t see Alan Wake 2 as its own entry in the list so far.

I don’t like horror games, and I didn’t care that much for the first game, or even necessarily Control, but Alan Wake 2 was really impressive. Showcased the power of the format of video games for cinematic narrative in a way that raised the bar even higher than it’d been before, similar to how BG3 and TotK raised the bar in player choice and open ended game design.

And just such a visually striking game too.

kromem,

It’s not the procedural generation that’s the problem.

It’s that they are building on top of a shit engine and so they only procedurally generated the landscapes and don’t procedurally generate the actual content.

So you will go to 25 different generated planets and then do the exact same output 25 different times. The exact same outpost. With the same crap in each room. The same exact layout.

The most extreme example of this ridiculousness is the temples with the exact same minigame hundreds of times on hundreds of plants in different playthroughs.

It’s not that it has procedural generation.

It’s that it doesn’t have enough of it to execute on the concept of a full and varied universe.

kromem,

He was almost certainly not fictional.

Fictional constructs don’t end up having bitterly opposed factions splintering off within decades of their supposed death, but that’s an extremely common feature of nearly every cult organized around a historical central figure.

The specific depiction of Jesus canonized likely has many fictional elements, but the idea that there was no historical figure in the first place is pretty ludicrous.

kromem,

It’s less Nintendo and more shitty trademark and IP laws.

If you don’t aggressively go after anyone that is transgressing your IP, you can lose it.

IP really needs major and comprehensive reform. It’s not going to happen anytime soon as too much is built up around the status quo, but it really should be done.

kromem, (edited )

Zelda is trademarked

Edit: Also, it’s a bit more complicated in terms of IP, but it is relevant to future works.

For example, fictional characters.

Let’s take Mickey Mouse as an example. Steamboat Willie is entering public domain, so the protections on the character as defined in that work is entering the public domain. But characterization of the figure in works still under copyright that have added unique details are still protected.

But the test for infringement of a fictional character is twofold. (1) Can the figure be copyrighted? (2) Is there infringement of unique characteristics?

That second part becomes much more difficult to enforce if you’ve been allowing millions of variations of your protected character when you initial work defining the character is no longer enforceable.

So if LoZ on the NES enters the public domain making ‘Ganon’ as a pig usable by people, but since that game there’s been tons of spinoffs by others having Ganon as a human before Nintendo had Ganon as depicted in OoT, then they’d have a much harder time enforcing copyright on Ganon being depicted as a human even if Ganon as a pig was no longer under copyright.

No lawyer is going to say “yeah, let 3rd parties use your IP willy nilly, I’m sure it will be fine and not bite us in the ass later on.”

For example:

Copyright protection is effectively never lost, unless explicitly given away or the copyright has expired. However, if you do not actively defend your copyright, there may be broader unauthorized uses than you would like. It is a good idea to pursue enforcement actions as soon as you discover misuse of your copyright protected material.

Edit 2: Or the statute of limitations:

If you have experienced copyright infringement, you have the right to pursue a lawsuit. However, you only have a limited time frame during which to file a claim. This legal principle is called the “statute of limitations.” Ensuring that you file a claim to enforce your copyright within the statute of limitations is crucial. If you wait too long, you will lose the right to enforce your copyright and obtain your deserved damages.

So a fan project that you don’t enforce against for three years which eventually monetizes as competition without infringement trademarks would be a potential concern.

kromem,

See the edit to my comment. It’s not as clear cut as you might think, particularly when considering the enforcement across multiple works over time.

kromem,

which are not the norm across the industry for how IP issues are handled…

Go ahead and cite whatever you think the ‘norm’ is then.

Where else do you see publishers turning a blind eye to unlicensed remakes of their games?

The difference isn’t Nintendo being more legal trigger happy, it’s that their stuff is way more often being used in unlicensed ways so they come up more often in stuff like this.

But there’s a ton of examples of the same being the ‘norm’:

You must have an odd sense of ‘norm’

kromem,

Bethesda is owned by Zenimax, and an officially licensed mod scene is completely different.

If you want to run the mods for Bethesda’s games, you need the retail software to do so.

I guarantee that if a group was creating a Morrowind remake that didn’t require owning some Bethesda core game that was being modded to achieve that, Zenimax’s lawyers would be quick to be on top of the issue.

It’s not like there’s not examples where Bethesda’s lawyers caused mods to be shut down where it involved redistribution of Bethesda game assets without needing to buy the game.

kromem,

One: Link’s Awakening trademark

Two: Actually, per Petrella v. Metro-Goldwyn-Mayer’s supreme court decision, damages are limited to 3 years prior to the suit being filed with no recovery for earlier infringements.

Three: Capcom cease and desist less than a year ago - did you not even bother checking before confidently stating it ‘never’ happened?

kromem,

The Rock, Paper review in particular seemed to resonate a lot with what I suspect I’d end up feeling when it talked about how glad the reviewer was to not have to keep playing the game any longer.

I don’t mind the core elements of Ubi’s design, but they’ve recently been cranking the dial on the repetition to 11 to the point I find myself exhausted by continuing to play their games to the end.

FC3 was the perfect amount of Ubisoft.

I was really hoping for something more like FC3 meets Avatar and not FC6/AC:Valhalla meets Avatar, which looking at the reviews is what they delivered.

kromem,

Of course it was.

Do you really think their media team announced a global release for the trailer on official channels a week ago, had it slated for tomorrow at 9am EST, and then intentionally left leaked their own trailer on Twitter in crap format with “Buy BTC” superimposed on it the day before, suddenly scrambling to release the official trailer but leaving media partners high and dry jumping the official date by less than 24 hours?

At a certain point, skepticism of skepticism is also warranted.

kromem,

It was officially scheduled for tomorrow at 9am.

Pretty sure Rockstar didn’t intentionally jump the gun screwing up their media partners on announcing a $1-2 billion media product in order to release it initially in potato quality on Twitter with “Buy BTC” superimposed on it.

kromem,

Right, because the first trailer for GTA 6 needed additional buzz…

kromem,

In their last investor call they said they expected a significant increase in revenue for the FY ending in spring 2025.

I’m guessing it’s currently slated for spring 2025, but there’s decent odds it will be delayed given most of their flagship games end up delayed.

kromem,

Looks great. I knew after the RDR2 crocs we were going to be getting much better wildlife, which is very exciting.

Graphics look awesome, promising Bonnie and Clyde story.

Seem to have expanded out their in game social media and Internet designs.

Figured it would be 2025 as historically the first trailer always comes out around a year and a half before the game is slated to.

kromem,

As comments on GAF have been pointing out, 2025 will be after the PS5 Pro.

What I can’t figure is how this will run on the Series S.

kromem,

YouTube probably updates views on a periodic basis and likes in realtime.

My guess is you’ll see views as higher than likes once activity dies down and the latter catches up to the former.

kromem,

It’s almost unbelievable that the graphics are this good.

Rockstar always releases their first trailer a little under 2 years out from the planned release date, so 2025 was no surprise.

Also, they are one of the few developers who release the first trailer where it really looks like the end product, so I know it’s legit, and the hair indicates there’s FSR, so it really does seem like this is what we might see on release - but that’s still kind of mind blowing given the gap between this and what’s been out so far.

kromem,

The crazier part is that Abraham almost certainly didn’t exist, so people made up a guy who starts hearing voices, tries to kill his kid, and then starts cutting off the tip of their dicks.

The more interesting part of the patriarch period in the Bible is how it is poorly masking the matriarchal tradition underneath though, from Abraham’s wife’s name change (from ‘chief’ to ‘princess’) and being the first gebirah (“great lady”) to the way her son Isaac’s blessing on his sons is the only place the male form of gebirah is found in the Bible, in a blessing that the recipient’s “mother’s sons” bow down to them (pretty odd for a patriarchal blessing).

But the more fun prophet story is the one of the guy who can suddenly talk to God after discovering a burning bush and subsequently creates a double layered tent in which he continues to talk to God and everyone knows that’s happening because a cloud of smoke appears. Not only is the anointing oneself and going into a tent how the Scythians hotboxed cannabis in Herodotus, but as of its discovery in 2020 an 8th century BCE Judahite temple’s holiest of holies is the earliest archeological evidence of cannabis use in a solely religious context.

That second guy I can at least get a bit behind. He certainly seemed to know how to party.

kromem,

Hello Games has said they are working on something with an inconceivable scope.

So they are definitely working on something ‘big.’

Though given the past, they may be a bit more close to the chest until ready this time around.

kromem,

ToTK.

BG3 was amazing and is the best RPG of the year hands down. A really outstanding game that deserves all the praise and I’d certainly feel it deserved GotY if it won.

But ToTK was really just beyond expectations with its game design. The open ended puzzle design, the sheer number of “wait, I can actually do that?” The way it continued the BotW reinventing LoZ (NES) trend by reinventing LttP’s dark world…

It’s one of the toughest years I can recall, as BG3 was also beyond expectations and had incredibly nuanced design. But I feel like in a lot of ways it was still more structured by being guided by tabletop, whereas ToTK really just broke the mold all over again for Nintendo.

It might be my favorite Zelda title of all time.

kromem,

Aka “we don’t know the engine well enough yet to be aware of bottlenecks during our concepting phase and that’s challenging.”

They haven’t even seriously started on implementation with the engine yet for Cyberpunk. This is somewhat of a nothing article that’s trying to get clicks by making a very normal thing seem like a potential controversy.

Nearly half of Democrats disapprove of Biden’s response to the Israel-Hamas war, AP-NORC poll shows (apnews.com)

The poll found 50% of Democrats approve of how Biden has navigated the conflict while 46% disapprove — and the two groups diverge substantially in their views of U.S. support for Israel. Biden’s support on the issue among Democrats is down slightly from August, as an AP-NORC poll conducted then found that 57% of Democrats...

kromem,

So what did you do to stop the US killing kids in Iraq and Afghanistan?

An estimated civilian death toll in the hundreds of thousands, and millions displaced.

What are your plans to prevent or oppose the mass deportation of millions of those Afghan refugees as just announced by Pakistan?

There’s just a bit of morbid irony in anyone from the US acting like they are on a high moral horse here when their own country has exported an order of magnitude more harm around the world largely to crickets within the country, particularly in comparison to the opposition to something like the Vietnam war.

The US is still currently active in its bombing and involvement in Syria. Thousands of civilians killed by coalition forces, hundreds of thousands fled the country as a result of the conflict. Have you even done anything about that one?

It’s just wild when civilians in the US get riled up by the foreign policy conflict of the week, take their sides typically along partisan lines, and pat themselves on the back for taking their stand. “We’ll hold our politicians accountable.” Meanwhile the actual joint military and intelligence branches have their hands in a half dozen conflicts around the world and are directly responsible for much greater harm that’s just far less publicized in Western media because of press relations forged in the wake of Vietnam, and stories like this don’t get picked up past the investigative groups researching them.

The US routinely blows up kids and has a long history of refusing to submit itself to international courts.

But no, Americans don’t focus on changing the policy and scope of their own government’s actions (the thing they in theory have greater influence over). They just get worked up over the actions of other governments allied with the US - and then either are upset about funding Ukraine if Republican or upset about funding Israel if Democrat. At least this week. I’m sure in a few months we’ll have moved on to a new Kony 2012 people are “very upset about and not going to forget about until something is done.”

(Seriously, the idea the current events will have any real impact on an election a year from now is laughable.)

I’d even be willing to bet at least 95% of all the Americans complaining about foreign governments bombing things couldn’t even point on a map to all the places that their own government has bombed children in just the past decade.

kromem,

The goal may also be to question the justification for criticism and the legitimacy, integrity, and fairness of the critic, which can take on the character of discrediting the criticism, which may or may not be justified.

kromem,

Because too many online companies have their value predicated on continued growth and so once they saturate their niche they try to continue to grow and doom themselves in the process outside of a select few that had already become too big to fail.

kromem,

GTA IV had the radio crackle right before receiving a phone call just like how GSM radio interference worked at the time.

GTA V had in the middle of a restricted part of the map a drain overflow which has runoff to a floor light that was shorting out as a result.

Rockstar’s commitment to detail in their open worlds is unlike anything else, and they can never release any DLC again or support a title after launch at all and turn it into a vessel for funneling to their online money maker all day long and I’ll still eagerly await whatever morsels of that single player vessel I can get my hands on.

kromem,

Yes, you are crazy.

The core development studio is literally the best in the world.

Every time they release a game it is so far ahead of everyone else in its commitment to a living open world that it moves the entire industry forward by leaps and bounds.

A few leads are no longer there, but this isn’t some Ayn Rand vision of game development where Benzies and the Houser brothers are the shoulders the game quality rests on. Do you see the shit Everywhere is looking like it’s turning into? Clearly not all the talent that left was a golden goose.

It’s the hundreds of people that are still there and who have come up through developing the prior games that are the lifeblood of the studio and whose efforts make an open world come alive.

There’s simply no other games that have the budget and resources behind them as Rockstar’s core games.

And it’s not like we’re jumping from GTA 5 to 6 with nothing in between as a reference point for what the studio can produce. RDR2 was in the middle between those, and was pretty darn impressive with how it moved things forward.

The only thing I could see as potentially being crappy would be if they are aiming to release it as cross generation to maximize sales. If they are really making it current gen only, I’m sure it’s going to be unlike anything we’ve seen so far.

kromem,

My biggest gripe with their greedy desires to push everyone into online was the death of the director mode.

I really, really wanted director mode for RDR2. And I’m going to really want it for GTA 6.

And I’m sure I’m not getting it for either as it directly competes with online.

kromem,

Not all things are for all people. But it is objectively true that no studio in the world makes open world games at the same bar as Rockstar, whether or not any given player vibes with the underlying game.

kromem,

It was almost certainly multiple execs, from multiple companies, with Activision being the first partner for a new ad format team Xbox was rolling out but had discussed in advance with multiple agency partners.

kromem,

That this exists at all means it is a new standard ad format they are testing out. They didn’t program in a new ad format just for Activision.

So unless there’s enough of a pushback that they can it, you’ll be periodically seeing similar boot up ads for other games and maybe even things like McDonald’s down the road.

What did you think of Sea of Stars?

I thought that it was overall good fun. The battle system is excellent and the music is great. The characters are cool and generally quite enjoyable. However, the standard ending of the game really annoyed me. It’s totally anti-climactic. I really don’t want to go back and do a bunch of side quests (collectathon in...

kromem,

The production of it is excellent. Art is great, combat design was very good, music is good.

But the writing leaves a lot to be desired.

Like, if you could combine the writing of Undertale with the production of this game, you’d have a game that would rival the classics themselves.

As it was I really struggled to stay engaged with Sea when the dialogue felt like it was written by a Disney intern in their first week on the job.

kromem,

Chrono Trigger

GTA V

And then like a dozen others vying for 3rd. Maybe OoT just because I feel like I can’t not have a Zelda in my top 3.

kromem,

Xenogears was a real masterpiece in spite of not really being finished with the Disk 2 stuff.

The music was great, the pseudo-3d maps, the story twists and turns…

Probably my favorite game from that console.

kromem,

That’s ok. I’ll just ‘adjust’ my payment details.

kromem,

It looks amazing. Especially the later half of the game. There were a few fights in particular where it felt like playing a stop motion animated film with the way the enemy model moved and blended with the environment. Very cool.

The story is MUCH more interesting and engaging than the previous games. It helps that they are arguably using some of the most interesting story beats from the comics, but the main questline is excellent.

Because of the next gen tech, the epic moments in the game are able to be much bigger and epic in scale and some of the little cinematic touches.

So the open world gameplay hasn’t evolved much outside of better scene density and a bit more refined a combat system with core powers/gadgets rather than switching around a lot.

But the main questline experience is a huge, huge step up from previous games, and well worth the price of admission alone.

kromem,

You still have a fair bit of stuff ahead, though yes you are getting close to the end.

And yeah, given the flame arc foreshadowed character is my favorite from the Spider-Man lineup, I was grinning ear to ear as it became clear where it was definitely going.

The upside is that from your last boss battle to the end of the game was my favorite part of the main questline.

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