northendtrooper

@northendtrooper@lemmy.ca

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northendtrooper,

I want to see them to get the servers working 100% then have Ubisoft sue them. Then they goto court where Ubisoft will (should) lose their ass and set the precedent on what happens when you pull this shit.

northendtrooper,

So you’re saying I could get a diamond tip nozzle for my desktop 3d printer?

northendtrooper,

Who wants to bet Trump will not show up to the debate?

northendtrooper,

Wonder what the implications are for future ps games on steam.

northendtrooper,

My first goto would be a cellphone battery. Having a cellphone battery lasting months longer than what I had to deal with on my old phone. I welcome this.

northendtrooper, (edited )

I’d argue the opposite in a lot of cases, but not all.

I’m more excited about the medical portion of re-classifying.

edit I thought you meant the effects not the effects, so I agree with you.

northendtrooper,

I’m excited but apprehensive with any new hyped tactical shooter like this will bring the servers to its knees for weeks. Looking at you Helldivers 2.

northendtrooper,

FTC needs to force auto manufacturers to allow the vehicle OWNER to disable data collection at the very least. If it were up to me it would allow owners to disable the sim card and OTA completely. I personally don’t know anyone who uses the in car gps over google/apple maps anyway.

northendtrooper,

Wonder if this is the consequence of the MSFT buyout or just that they know it would be more in a negative spot light from the recent developments from the studio.

northendtrooper,

True but they dont have a knee to their neck from share holders to increase profits year over year.

northendtrooper,

I hope the jurors are protected. I would not want to be a juror in this trial.

northendtrooper,

We’re going soo far back in time that im surprised we havent taken away women’s suffrage. I love my state but I despise my government.

northendtrooper,

slowly moving myself to revolt.chat.

Its sad since I’ve been with discord since almost '15.

northendtrooper,

Don’t forget medical care. We’ve lost a lot of OBGYNs and closing Labor and Delivery across the state due to their “Small Government” perception.

northendtrooper,

An excerpt from the article:

In October 2002, Chechen militants took about 800 people hostage at a Moscow theater. Two days later, Russian special forces stormed the building and 129 hostages and 41 Chechen fighters died, most of them from effects of narcotic gas Russian forces use to subdue the attackers.

northendtrooper,

I hope to see some serious studies on a multitude of categories from average health of a Paris citizen and traffic collisions/deaths.

northendtrooper,

Oh look, another CEO not in touch with reality trying to gaslight the general public.

northendtrooper,

I honest hope, down to my core, that Larian becomes as big as Rockstar Games or Blizzard without all the ‘We need to keep growing’ BS for stockholders. Just make great games and the fandom will follow for years.

northendtrooper,

If you’re a fan of Starship Troopers, both the movie and game, then I would highly recommend this game. There is great replay-ability of the game.

northendtrooper,

Their track record of telling the truth doesn’t help their case.

Is Star Citizen's new server meshing tech plagiarized?

Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even...

northendtrooper,

I feel like I can speak a little about this as I’ve been studying how CIG is implementing server meshing for the past, well a while, but in depth since the demo. For reference until they post the panel: youtu.be/xKWa4WoTkV4?t=4500

Specifically timestamp of my explanation: youtu.be/xKWa4WoTkV4?t=5119

What CIG’s way of dynamic server meshing is the revolutionary thing. Currently, AFAIK, all games performing server meshing is built on a static zone mapping. Whereas CIG is using dynamic server meshing zones that will actually map to the interior limits of a room of a capital ship as an example. And this can scale out to planetary objects if only one player is on that planet. If no one is on that planet then it will only run in their tool Quantum, a non rendering backend game simulation.

Along the dynamic zone mapping is the authoritative way of transferring object containers. During the demo you can see the entity graph of the parent object (zone) and child object containers under an authoritative container (player). When a player transfers servers, you can see the movement of child objects from local to replication, and vice versa. This is a needed step as there are millions, and eventually billions of objects to be tracked of throughout the shard.

And last, CIG is building this as a global scale since they have servers in multiple regions where AWS is hosted. From the article and demo I believe this was all done locally with no latency. I do acknowledge that CIG’s demo was local as well so we will see how the net coding is affected when it goes to the EPTU,PTU and PU.

Me and group of nerds are trying to figure out how they are going to eliminate or minimize the latency and error correction or validating the transferring of the auth between the zones.

northendtrooper,

I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.

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