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platypode

@platypode@sh.itjust.works

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platypode, (edited )
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This whole meme looks AI generated. What’s with the face behind Picard? Or Data’s eyes? Or any of it, really, once you look closely?

Edit: the original meme has since been replaced. This comment is obsolete.

platypode,
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That’s dedication to the craft

platypode,
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It’s been steadily overrun by bots, and I guess the community hit a breaking point

I'm finally getting the hang of Sekiro

I’ve been playing this game off and on, starting over since it came out. I was a hardcore Bloodborne player, but also played a lot of elden ring and ds3. Sekiro never clicked, I thought it was slick and the action felt incredible but I just couldn’t get past the beginning. Finally I’ve broken through and am having a blast,...

platypode, (edited )
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Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.

IMO spirit emblems are cool but ultimately a waste of time–they’re a lot of fun to play with in the open areas, but for a boss most bosses, it’s faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.

You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down–if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.

platypode,
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Fair enough–there is one specific boss that comes to mind where a specific prosthetic is supremely useful, as well as some mini bosses. All the “enemy with sword” bosses like Genichiro are pretty straight up, though.

platypode,
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Timberborn! It’s a city builder about beavers, the primary conceit is that there are periodic droughts that can and will kill all your beavers if you haven’t saved enough water.

platypode,
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Sick of boring old Earth Tribalism? Try the all new Space Tribalism!

platypode,
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Armored Core 6. Missions are pretty short, attempts on them can be abandoned without losing anything but your progress in that attempt, and there is absolutely no slack time–start to end it’s densely packed with new content.

platypode,
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I’ll save you the watch, it’s a 20 minute Balatro ad with some pedestrian commentary on what makes games fun sprinkled in.

platypode,
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Mlem, Voyager, and Boost all offer keyword filtering to my knowledge

platypode,
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Is this a common problem? I’ve almost never had a burrito fall apart on me unless it outright rips–I once made the mistake of ordering a burrito in Scotland, and that was pretty formless, but it was also less a burrito and more an embarrassment hiding under an ill-fitting tortilla.

Locking myself out of the Ghost achievement in Dishonored, I might have made the game more enjoyable to me by accident

I’ve played the game around seven years ago for the first time on my laptop and enjoyed my time a lot. Back when I got my first PS4 around a year later (2017ish), I got the game on there too but ended up not playing the game at all because I couldn’t get used to the controller gameplay....

platypode,
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I really appreciate how FromSoft does achievements–theirs are the only games I ever really go for the 100%, since that usually entails simply playing and mastering all the content that they have prepared. Achievements like “beat the whole game under x arbitrary condition” or “get this super specific scenario to happen” just aren’t that interesting to me, but “beat every boss, collect every important item, visit every area” I find very satisfying.

platypode,
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There are a few factors that I think make this year a standout for quantity of great games released:

  1. Tons of games that were delayed due to the pandemic released this year, giving us several years’ worth of ideas and work all at once.
  2. The games industry saw massive layoffs this year–that’s a ton of talent cut loose that now isn’t going towards future games, and another step towards the inevitable reckoning over the abusive labor environment that games are made in. Whether that’s a collapse or labor organization and the establishment of a long-overdue union, it’s going to create a churn period that isn’t going to produce a lot of games.
  3. The glut of great games has saturated the market, meaning that games are returning less per investment dollar. This makes investors less eager to put their money towards new games, which leads to fewer games being made.
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