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supersonicstork

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supersonicstork, (edited )
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I got curious myself and agreed, so I went looking.

A lot of sources specified that it was part of a technical requirements checklist, and…

Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.

If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.

supersonicstork,
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I’ve been playing through it with a few of my pf2e group.

Larian did such an amazing job with this, and I am enjoying it, but I find myself wishing this game had the action economy from Div : OS2 or pf2e.

That said, I’m glad to see that they’ve continued the trend of their prior crpgs, and made something approaching the flexibility of a GM behind a screen.

supersonicstork,
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I never got it until I got Skyrim VR

So many soothing moments beneath an aurora, in a bustling tavern or just walking along a path

supersonicstork,
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I was tentatively excited to get it before I saw the sheer amount of money grubbing. The existence of Last Epoch, Path of Exile and Grim Dawn made it a lot easier for me.

There seems to be a limit to how large a studio/publisher can get before it keels over into pure and utterly unashamed greed. Shareholders gotta make money I guess.

supersonicstork,
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Jedi Academy was that year too! Though Need for Speed : Underground was probably the one I connected the most with

supersonicstork,
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Honestly I’m shocked and surprised the Risk of Rain soundtrack hasn’t come up. Both 1 and 2 are bangers. Chris Christodoulou (the lead composer) has a yt breaking down the soundtrack.

Stellaris’ ost is also up there for memorable leitmotifs and just plain understanding the assignment.

I also quite like redout 1 and 2’s soundtrack.

supersonicstork,
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My wallet hurts, but my steam library might be able to help.

  • The Dungeon Beneath is a turn based party building roguelite. Easy to understand but can get pretty challenging. Also the music slaps.
  • 20 Minutes Till Dawn has a spin on the Vampire Survivors formula that I quite enjoy. Merging the crazed progression of items and swathes of enemies, with a twin stick shooter.
  • Rodina was what I played when elite and nms were disappointing, and star citizen was still pretending to aim to deliver a final product. For a 1 person team, it really impressed me.
  • Get to the Orange Door is a rougelite spin on Titanfall 2 in a weird cyberspace world. The biggest missing feature is a grappling hook.
  • Sun Haven is a little buggy but a more rpg and combat focused Stardew Valley. I used to play a lot of rune factory 3, so I enjoyed it.

I tried to recommend some stuff I thought other people wouldn't have played, so I hope you enjoy!

supersonicstork,
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CK3 seemed like it was tailor made for me, but I ended up not liking it at all. The complexity from paradox, the rp aspects and the medieval setting are things I individually love, but I bounced off this HARD.

supersonicstork,
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It only shares the roguelite elements with vampire survivors, but I'll drop a recommend for The Dungeon Beneath here. Super simple but pretty addicting.

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