A couple weeks ago Discord announced their plans to go down the IPO route. This means that there is now a ticking clock until the platform goes full-on enshittified like so many others before them....
Only a matter of time before plant-based alternatives fully take over from meat. Meat farming is not sustainable, as you mention all the land used to farm food for animals could be used to just farm more food for us directly.
We just have to get rid of the stigma around plant-based "meat".
First, I think Ernest has done a fantastic job and I've been rooting for him this whole time. But it's becoming clear it's all too much for him without the support of a larger team....
The game could also just not have a battle pass. How are people already so indoctrinated into their existence? No paid games should have extra monetisation in.
Its because the branching story was an illusion. You think you have the choice of what to do, with all the dialogue options, but ultimately the choice is the games and the closer you get to the end of the game the more apparent it becomes as it hastily funnels you to the finale.
There's no such thing. It's just milking people who are crazy enough to fall into the trap of buying them.
$30 is not a microtransaction, thats a macrotransaction, thats an entire other video game.
Free to play doesnt give a game a pass on predatory business tactics, they are free to play for one reason only... to sell you worthless pixels for ridiculous prices. F2P games are designed for that purpose and that purpose only.
But I agree that any paid game should have zero MTX, cosmetic or not. Industry is killing its creative aspect with all this monetisation shit.
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
This was a mistake in their wording, the next Subnautica will be like the others, they simple meant it will receive updates for a time after, just like the other ones did. There won't be any battle pass or mtx bullshit.
Edit, link: https://unknownworlds.com/subnautica/an-update-about-the-next-subnautica/
It's not becoming GaaS, they just meant it will receive updates like the current ones did, was a mistake in wording.
I hope it's more like Subnautica and not Below Zero too, having a silent protagonist explore a world and uncover story was far more fun than full voice acted characters. Not the mention how broken the BZ story was and how the world never made you feel uneasy like the original did.
I thought the soundtrack was good on it's own (I love Ben Prunty's music), but it did not fit the game.
The way the music and audio design in-general in the first game all fit together so well is what made half the experience.
And yeah...
::: spoiler spoiler
you go down to find out what happens to your sister, then that becomes a side quest you can forget about and you fuck off with a random alien :')
:::
They haven't fucked us over so far with DLC, MTX or any bullshit with their previous entries, so no reason to believe they will do here, they are very open with their development and talking to the community. So until they actually screw us over, it's unfair to pretend we are being.
It just sounds like a miscommunication/misuse of the term by KRAFTON, Unknown Worlds then came out to clarify. We will just have to wait and see, we can get actually angry once we know there's going to be some bullshit involved.
The only current downside to the next Subnautica is that it's going to be built on UE5, I just hope they manage to avoid all the shortcuts.
A lot of UE games are low performance or use shit features (like TAA). You can make something which "looks good" quickly with the engine and a lot of devs do just that instead of taking their time to tweak things for better performance or visual fidelity. So instead we get stuck with blurry messes.
I know right? He was suddenly hyped up so much, I guess it's one way to sell games. I'd understand if it was Miyamoto or something, but the man made Metal Gear and not everyone has even heard of that.
He was heavily pushed with geoff keighley's the game awards partnership he made.
He takes no more 'experimental swings' than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.
He was though, some people might have known his name from Metal Gear, but majority of people didnt. Then TGA and Death Stranding rolled around and suddenly we were told we should care.
Last week, I turned on my PC, installed a Windows update, and rebooted to find Microsoft Edge automatically open with the Chrome tabs I was working on before the update. I don’t use Microsoft Edge regularly, and I have Google Chrome set as my default browser. Bleary-eyed at 9AM, it took me a moment to realize that Microsoft...
To be fair, chromium aside, edge did start as a nice browser, but as with all MS products, they end up getting riddled with more and more bullshit over time.
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
It's fine if a game is categorised more specifically, the problem is people getting upset that something is a Roguelite and not a Roguelike.
It doesn't matter, no genre is better than the other, your game isn't by default worse because it's a Roguelite and isn't by default better because it's a Roguelike, it's just a genre definition to help people find similar games.
I get that some might think they are too similar, but in that case we should just keep Roguelike and then define Roguelite games in a different way. At the moment a problem is games that have the 'run' gameplay, but nothing else like Rogue and then call themselves Roguelikes, but that's like having a bonfire checkpoint system in a visual novel and calling it Soulslike.
Mmm yeah, The Berlin Interpretation is way too specific, things like the graphics/grid etc. If some game fits more than half the factors, perhaps that should be considered 'like' enough? But I do understand why people can get anal about some games being categorised as Roguelike when they are infact not very similar at all.
I think it boils down to genre being misused in general, there's games with large open spaces called Open World, when they are not really, games that are called MMO when they are not. RPG games that are not actually RPG etc etc etc. Rogue fans just made a bigger deal out of it.
Yeah, the reason why they make so much is because the skins have actual value, they also get 15% on any sale made through their community market. I fucking hate lootboxes, but I also hate skins costing as much as a game. MTX (micro or macro) are always going to be shit, until regulations catch up to all the predatory bullshit we are going to be stuck with one system or another and I'd rather take CS's.
I mean I made a profit, if I sold up right now.
I'm not defending anyone, I'd rather you pay for your game and that is it, how it used to be before the 2010s rolled around. I despise micro/macrotransactions, battle passes, the cosmetic trend, FOMO content, I could rant about it all day and how fucked it is.
I was just picking my best of the worst. I see you don't understand how CS skins work, so I'll try to explain.
Anyone can design a skin for a weapon and put this on the Steam Workshop.
People then vote on their favourite skins, eventually Valve make a new case and look through skins to add them to the case,
Everytime a key for that case is bought the creators get a cut.
Everytime a creators skin is bought/sold between players, they get a cut.
I can open the case with a key and hope I get a skin I want. Gambling.
I can buy the exact skin I want directly off the Steam Market... and be done with it
I can trade other players for an exact skin I want.
I can sell that skin again on the Steam Market (Valve gets 15% cut, of which some goes to skin creator as prev. mentioned).
I can trade that skin to friends/other players, for free or for something they own.
So I get a lot more freedom with my new cosmetic item vs another game:
Skin made in-house.
Buy skin from store.
Maybe I can refund if they have the option, if they do it's usually limited.
Or
Buy loot box
I now have skin I cannot trade, sell or do anything with but use.
So yeah, I think Valve have the best of the worst predatory cosmetic systems out there. That's not defending the practice, I'd MUCH rather the whole cosmetic trend fucked off along with the microtransactions and online systems in singleplayer games and the list could go on...
(Edit: Lmao at you editing and putting 'for 50 cent' in there)
That game is an asset flip for sure. Just another AI scam game, of which we will see thousands and thousands of in the coming years. Developers history is just red flags all over.
The only reason anyone wants to sell consoles is to get you locked in that ecosystem and sell you games. They don't make a profit on the hardware, Xbox game pass is their headstart into purely game sales, well a subscription and cloud service that everyone is trying to jump on right now.
Nintendo actually try something new with their consoles too, so that's at least good.
Everyone should be moving to PC though, you actually have freedom there. I think Steam machines would do pretty good if they came out now.
You are both correct, Valve don't want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve's IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.
Just looks crappy quality and uncomfortable. The Steam Deck is premium quality at a more affordable price, the point these 'competitors' seem to be missing while rushing for higher numbers on their spec sheets.
Nobody is shilling. It's completely up to the developers/publishers to sell DRM-free or not - CDPR aren't the holy grail company you think they are.
every game you buy isn’t yours, it’s effectively an unlimited time rental that can be withdrawn for a multitude of reasons. GOG and the like actually sell you the game proper such that it’s yours to keep forever no matter what happens to GOG
This is mis-information - every game you buy on Steam is not DRM and thus is not subject to the 'digital license' approach.
Look, I like GOG, I will buy from there if I can't get a DRM-free version on Steam and the deal is good, I own many GOG titles.
Steam 1000% needs to label what games have DRM or not and embrace that with a category.
Current situation on FOSS Discord replacements?
A couple weeks ago Discord announced their plans to go down the IPO route. This means that there is now a ticking clock until the platform goes full-on enshittified like so many others before them....
those damn vegans! (thelemmy.club)
Unmoderated and now extremely delayed federation - is it time to move? (kbin.social)
First, I think Ernest has done a fantastic job and I've been rooting for him this whole time. But it's becoming clear it's all too much for him without the support of a larger team....
Ameruleica (sh.itjust.works)
Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games (www.youtube.com)
Helldivers 2 drops to Mixed reviews on Steam, but more people than ever are playing (www.pcgamer.com)
Tekken 8 players divided as devs add “Tekken Shop” with microtransactions (www.dexerto.com)
I guess this is probably going to be the new shitty norm with bait and switch for reviews then nickel and dime afterwards.
'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate (www.pcgamer.com)
Diablo 4's latest microtransaction controversy is a $30 portal recolor. (www.gamesradar.com)
Today's date is impossible according to Google Gemini (lemm.ee)
Prompt: list the next friday febuary 9ths occurring on leap years...
Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’ (www.videogameschronicle.com)
Subnautica 2 will be a live service game (mynintendonews.com)
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
Massive Mohammed (sh.itjust.works)
DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer (www.youtube.com)
Microsoft stole my Chrome tabs, and it wants yours, too (www.theverge.com)
Last week, I turned on my PC, installed a Windows update, and rebooted to find Microsoft Edge automatically open with the Chrome tabs I was working on before the update. I don’t use Microsoft Edge regularly, and I have Google Chrome set as my default browser. Bleary-eyed at 9AM, it took me a moment to realize that Microsoft...
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The Day Before developer resurfaces to blame failure on "hate campaign" (www.eurogamer.net)
Roguelike vs Roguelite - what's the difference? (whatnerd.com)
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
Valve Made $1 Billion From CS Cases Last Year, Data Claims (insider-gaming.com)
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Microsoft Confirms Plans To Release Xbox First Party Games “Across All Platforms”, Including PlayStation (twistedvoxel.com)
Baldur’s Gate 3 boss says gamers don’t want mass subscriptions (www.pcgamesn.com)
Prison Architect 2 - Official Announcement Trailer (www.youtube.com)
That Portal 64 demake we liked so much has been kiboshed by Valve: 'They have asked me to take the project down,' creator says (www.pcgamer.com)
Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.
Valve issues DMCA takedown for "Team Fortress: Source 2"
Link: nitter.net/TeamFortressS2/…/1745157814295617767...
MSI CLAW gaming handheld leaked, features Intel Core Ultra 7 155H with Arc graphics and 32GB memory (videocardz.com)
Steam keeps on winning (www.pcgamer.com)