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TheVillageGuy, in Desert Fortress, Super Structure w. Killbox
@TheVillageGuy@rimworld.gallery avatar

Nice, I like river crossing maps

modssss, in 4 year colony / Seed: yana, Coords 23.43 N, 19.88 W/ 27 colonists, 1.3m wealth

This has been by far the most successful colony I've had. A ton of my colonists have advanced bionics, they're equipped with broken ass mechanoid busting weapons, and my stockpiles are overflowing with steel, plasteel, and components.

The biggest thing that helped me this run was definitely selling insect jelly. I got it down to a science to where I only really need to lay down stone walls between cullings with autocranes (from VFE mechanoids) building the area for me, but after that I have free kibble, silver, and combat experience

Current goals in the colony are to pursue nuclear power, upgrade my androids, raid VFE mechanoid ships, and start production of drugs from Mechanite Forge (herculum, bastion, etc)

TheVillageGuy, in Doctors with potatoes · the end
@TheVillageGuy@rimworld.gallery avatar

Taken at 3d22h, at the end of this year's hot potato challenge.

All goals reached, an impressive list showing only allies - no enemies. I love the chaotic yet organized look of this colony.

Congratulations to all players!

2DKiri,

It's been such a blast and I'm so grateful to everyone who has participated, helped out, donated and watched. Thank you! <3

StinkyDave, in Doctors with potatoes · the end

What the purpose of the checkered walls near the kill box? Stops bugs spawning?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

I think so. Using wood is cheap and inviting for enemies to set fire to, with a bit of luck causing a roof collapse on them (wood=good)

StinkyDave,

Brilliant. I’ve been watching John Francis play, he’s starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don’t have the time :(

ripsa, in Doctors with potatoes · the end

Cool! What's the purpose of the door the opens onto a wall near the end of the trap tunnel where it opens onto the killbox?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

My best guess it's either a place where colonists can stand to fight but raiders can't, or is a distraction to slow them down as often raiders go for doors, they don't seem to care what's on the other side of then

shani66, in Hi-Tech Industrial War Compound

Now that’s inspirational

Cheesemonk3y,

Thanks! Happy to get to share it

TheVillageGuy, (edited ) in Devilsteel colony · year 20 · 870035 · 104 raids · double wall
@TheVillageGuy@rimworld.gallery avatar

Currently playing on Randy blood and dust. Getting all the plasteel for the walls was a lot of work. Double walls are needed to protect against the hellsphere cannon as it can penetrate a single wall.

25 colonists

Devilsteel mod

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Where is my weapon? | http://steamcommunity.com/sharedfiles/filedetails/?id=1539028008
Stand Your Ground | http://steamcommunity.com/sharedfiles/filedetails/?id=2185757415
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Where's My Bed? | http://steamcommunity.com/sharedfiles/filedetails/?id=1919873778
Follow Me | http://steamcommunity.com/sharedfiles/filedetails/?id=715759739
ReclaimFabric - 1.3 Update | http://steamcommunity.com/sharedfiles/filedetails/?id=2571637022
Numbers | http://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
Automatic Night Owl | http://steamcommunity.com/sharedfiles/filedetails/?id=2056012179
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
TD Enhancement Pack | http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
QualityBuilder | http://steamcommunity.com/sharedfiles/filedetails/?id=754637870
Tilled Soil |
Let Me Skill For You | http://steamcommunity.com/sharedfiles/filedetails/?id=2534081379
Better Vanilla Masking | http://steamcommunity.com/sharedfiles/filedetails/?id=1736114368
More visible pause | http://steamcommunity.com/sharedfiles/filedetails/?id=1736472227
Pick Up And Haul | http://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Map Designer | http://steamcommunity.com/sharedfiles/filedetails/?id=2111424996
CloseAll | http://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
CleaningArea | http://steamcommunity.com/sharedfiles/filedetails/?id=870089952
Allow Tool | http://steamcommunity.com/sharedfiles/filedetails/?id=761421485
[GMT] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=2874517333
Storyteller control room | https://steamcommunity.com/sharedfiles/filedetails/?id=2000167656
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
[KV] Adjustable Trade Ships | http://steamcommunity.com/sharedfiles/filedetails/?id=1369828656
Moody | http://steamcommunity.com/sharedfiles/filedetails/?id=826998327
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Colony Manager | http://steamcommunity.com/sharedfiles/filedetails/?id=715565262
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193
Perfect Pathfinding | http://steamcommunity.com/sharedfiles/filedetails/?id=2341486509
Table Diner | http://steamcommunity.com/sharedfiles/filedetails/?id=1430086135
Better Bed Assignment | http://steamcommunity.com/sharedfiles/filedetails/?id=2417077360
RimGPT | http://steamcommunity.com/sharedfiles/filedetails/?id=2960127000
Reverse Commands | http://steamcommunity.com/sharedfiles/filedetails/?id=858744731
Progress Renderer | http://steamcommunity.com/sharedfiles/filedetails/?id=2010777010
Devilsteel | http://steamcommunity.com/sharedfiles/filedetails/?id=3017580795
Chocolate milk | http://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
2nd Generation hydroponics | http://steamcommunity.com/sharedfiles/filedetails/?id=2223211576
Pimp my Mechanoids | http://steamcommunity.com/sharedfiles/filedetails/?id=2352045325

NotAVillageGuy, in Argos, Imperial Capital & Trading Harbor by u/Artellix
@NotAVillageGuy@rimworld.gallery avatar

Harmony

Core

Royalty

HugsLib

ToolBox

Allow Tool

Room Sense

Heat Map

CM Color Coded Mood Bar [1.1+]

Dubs Mint Minimap

Research Tree

Medical Tab

P-Music

EdB Prepare Carefully

Fluffy Breakdowns

The Birds and the Bees

Share The Load

Pick Up And Haul

[FSF] Filth Vanishes With Rain And Time

Hospitality

Rimsenal - Hair pack

Simply More Bridges (Continued)

Vanilla Expanded Framework

Vanilla Achievements Expanded

Vanilla Events Expanded

Vanilla Traits Expanded

Vanilla Factions Expanded - Medieval

Vanilla Factions Expanded - Settlers

Vanilla Factions Expanded - Vikings

Vanilla Factions Expanded - Insectoids

Vanilla Factions Expanded - Mechanoids

Vanilla Fishing Expanded

Vanilla Plants Expanded

Vanilla Plants Expanded - Succulents

Vanilla Cooking Expanded

Vanilla Cooking Expanded - Stews

Vanilla Cooking Expanded - Sushi

Vanilla Books Expanded

Vanilla Expanded - Royalty Patches

Vanilla Social Interactions Expanded

Vanilla Furniture Expanded

Vanilla Furniture Expanded - Medical Module

Vanilla Furniture Expanded - Spacer Module

Vanilla Furniture Expanded - Security

Vanilla Furniture Expanded - Farming

Vanilla Furniture Expanded - Production

Vanilla Furniture Expanded - Power

Vanilla Furniture Expanded - Art

Vanilla Furniture Expanded - Props and Decor

Architect Expanded - Fences

Wall Light

[KV] RimFridge

RT Fuse

RT Solar Flare Shield

Underground Power Conduits

Vanilla Armour Expanded

Vanilla Apparel Expanded

Vanilla Weapons Expanded

Vanilla Weapons Expanded - Quickdraw

Vanilla Weapons Expanded - Makeshift

Vanilla Weapons Expanded - Laser

Vanilla Weapons Expanded - Coilguns

Vanilla Weapons Expanded - Heavy Weapons

Vanilla Weapons Expanded - Grenades

Vanilla Brewing Expanded

Vanilla Brewing Expanded - Coffees and Teas

Vanilla Animals Expanded — Extreme Desert

Vanilla Animals Expanded — Desert

Vanilla Animals Expanded — Arid Shrubland

Vanilla Animals Expanded — Tropical Swamp

Vanilla Animals Expanded — Tropical Rainforest

Vanilla Animals Expanded — Temperate Forest

Vanilla Animals Expanded — Boreal Forest

Vanilla Animals Expanded — Tundra

Vanilla Animals Expanded — Ice Sheet

Vanilla Animals Expanded — Australia

Vanilla Animals Expanded — Cats and Dogs

Vanilla Animals Expanded — Endangered

Quest Reward Rebalance

ProxyHeat

Greenworld Lite

World Map Beautification Project

Vanilla Textures Expanded

Progress Renderer

I tried to keep the modlist as Vanilla as possible but I think I'll definitely be adding deep storage to this as well since the game's stack limits aren't really designed to handle colonies that reach this size! Every crop harvest yields a tidal wave of corn!

melroy, in Argos, Imperial Capital & Trading Harbor by u/Artellix
@melroy@kbin.melroy.org avatar

Not Melroy.

NotAVillageGuy, in People of the rock by u/zyll3 (2021)
@NotAVillageGuy@rimworld.gallery avatar

Modlist:

Harmony

Royalty

HugsLib

Dubs Performance Analyzer

SRTS Expanded

RandomPlus

Facial Stuff 1.1

EdB Prepare Carefully

Giddy-up! Core

Giddy-up! Caravan

Giddy-up! Battle Mounts

Giddy-up! Ride and Roll

Animal Gear

Animal Gear Basic

Vanilla Textures Expanded

VFME - Caravan Packs!

Nature is Beautiful [1.0+]

Realistic Rooms

Invisible Conduit

Real Ruins

Sparkling Worlds - Full Mod

Grazing Lands

GreenRim

No Debris 1.1/1.2

Map Reroll

Change map edge limit

Progress Renderer

[KV] Faction Control

Hospitality

Harvest Everything!

Stabilize

[SYR] Scar Removal Plus

Nurse Job

Search and Destroy

Psychology (unofficial 1.1/1.2)

[KV] More Trait Slots

Color Coded Traits

Inspiration Tweaks

Dubs Bad Hygiene

Rimefeller

Rimatomics

Simple sidearms

Mod Manager

Mad Skills

Colony Manager

[FSF] Complex Jobs (Legacy Version)

ResearchPal

Dubs Mint Menus

Dubs Mint Minimap

Command Palette

Smart Speed

Camera+

Follow Me

More Planning

Numbers

Numbers Trait AddOn

Better Workbench Management

Area Unlocker

Area Inclusion & Exclusion

ItemListSelector

List Everything

Desire Paths

[KV] Path Avoid

Drug Policy Fix (Continued)

RimWorld - Heat statistics

RimHUD

Show Draftees Weapon

Awesome Inventory

CM Color Coded Mood Bar [1.1]

[O21] No Scaria

NutritiousKibble

Auto-Cut Blight

Predator Hunt Alert

Food Alert (Continued)

Extra Alerts

Set Owner for Prisoner Beds

Interaction Bubbles

Go Explore!

Long Distance

Five Second Rule

Let's Trade!

The Price Is Right

More Trade Ships

Vanilla Events Expanded

TradeHelper

Hide Hats When Not Needed

Better Pawn Control

Skilled Stonecutting

[FSF] Meditation Freedom

Mortar Accuracy

Sometimes Raids Go Wrong

Use Bedrolls

Forced March

Snap Out!

Therapy

Allow Tool

[FSF] Advanced Bionics Expansion

Smart Medicine

Prisoner Harvesting

Less Arbitrary Surgery (Continued)

Friendly Fire Tweaks

Combat Update 1.1

RunAndGun

Range Finder

Achtung!

Room Food

Stack XXL

[KV] RimFridge - 1.1

LWM's Deep Storage

Little Storage 2

Pick Up And Haul

Share The Load

MinifyEverything

Replace Stuff

Home Mover

Build From Inventory

MendAndRecycle

No Job Authors

[KV] Trading Spot

Trade Ships Drop Spot

Tilled Soil

[FSF] Indoor Tree Farms

Absolutely No Roof

Expanded Roofing

ED-Embrasures

Reinforced Walls

RT Fuse

Mechanoid Power (Continued)

Utility Columns

Boats

Wall Light

Simple Turrets

[1.2] Small Shelf

Vanilla Fences

Over-Wall Nutrient Paste Dispenser

Vanilla Expanded Framework

Vanilla Animals Expanded — Cats and Dogs

Vanilla Fishing Expanded |

Vanilla Hair Expanded |

Vanilla Hair Expanded - Beards

Vanilla Cooking Expanded

Vanilla Cooking Expanded - Stews

Vanilla Cooking Expanded - Sushi

Vanilla Furniture Expanded

Vanilla Furniture Expanded - Art

Vanilla Furniture Expanded - Medical Module

Vanilla Furniture Expanded - Spacer Module

Vanilla Furniture Expanded - Security

Vanilla Furniture Expanded - Power

Vanilla Furniture Expanded - Production

Vanilla Furniture Expanded - Farming

Vanilla Furniture Expanded - Props and Decor

Vanilla Apparel Expanded

Vanilla Armour Expanded

Vanilla Weapons Expanded

Vanilla Weapons Expanded - Quickdraw

Vanilla Plants Expanded

Vanilla Plants Expanded - Succulents

Vanilla Books Expanded

Vanilla Brewing Expanded

Rimworld: Spartan Foundry

More Furniture [1.1 + 1.2] Royalty Patch

Simply More Bridges (Continued)

Circle And Oval

[FSF] Growable Grass

Sand Castles

Centralized Climate Control (Continued)

Dub's Paint Shop

NotAVillageGuy, in People of the place by u/haffmaestro (2021)
@NotAVillageGuy@rimworld.gallery avatar
NotAVillageGuy, in the tale of Pole People by u/Snooze_Man (2019)
@NotAVillageGuy@rimworld.gallery avatar

The tale begins with my starting colonist "Bear" (The leftmost of the pawns lined up near the ship). He was created with the prepare carefully mod. His main skills include research and construction and he is a moderate grower. I also gave him 2 strong traits to ease the difficulty, sanguine and industrious. The beginning of the playtrough consisted mostly of securing heat and then rushing batteries and hydroponics. Bear wasn't alone for too long though because right before completing hydroponics a wanderer joined. She is a programmer named Bonfire (Second from the left). She is quite the talented individual as besides the researching capabilities she also has a great passion for animals and modest interest in crafting and medical. Together with his newly found comrade Bear successfully completed the hydroponics set up and a constant farming for rice began.

As the two of them got a stable source of food the next project was making it edible, as they were close to running out of packaged survival meals. There were no cooks in sight so there was only one glorious option left. The nutrient paste dispenser was built and the two could enjoy the fine green paste to their hearts content. The next step was securing more building materials for the compound as there was absolutely nothing but ice on the map. The answer was trading and it needed to be the orbital kind because of the infrequent trade caravans on the sea ice. For this they needed to get their hands on an orbital trade beacon and a comms console. The days flew by researching for microelectronics and growing with the small occasional raids, which were mostly dealt with the harsh temperature and Bear's trusty charge rifle when needed.

When the day finally came and the secrets of microelectronics were uncovered the two had accumulated enough steel from smelting steel slag chunks that they could construct the needed equipment. As Randy had been generous with random drop pods there were quite a bit of miscellaneous items to sell for raw building materials. Marble and Granite were gradually bought by the thousands and "The Compound" was gradually rising from seemingly nothing. As the small colony grew visitors started to come by and enjoy the nothingness of the sea ice (Seriously tho why would anyone visit a plane of ice). To this the newly named "pole people" responded with selling yao to the visitors,... and taking it right back after they collapse on the ice trying to leave the map before freezing to death. The accumulation of bodies from both raiders and guests together with the great conditions for preserving them inspired the two body dumps near the "lake".

The colony planned on a small scale industry from "collecting" everything from these otherwise useless bodies. So every once in a while Bear went to the dump and "collected" some nutrients and useful textile which Bonfire turned into beautiful hats. These hats and the yao produced became the cornerstone of the colony's economy. After prospering for a while raids became increasingly harder and mechanoids started to show up by foot and from crashed ships. A more refined defense was required. Bear planned out an outer perimeter wall with an opening on the other side of the lake. That way raiders would funnel into the lake where they would move slowly and be easier to hit. In addition to the funnel Bear constructed turrets and added sandbags for cover, both for the turrets and him and Bonfire. The newly constructed killbox worked as intended and raids where manageable for a while longer.

The colony's population wouldn't stay as two for too long. A group of huskies joined the colony from out of nowhere from which only two where left alive (sea ice rules). Bonfire named them "Snow" and "Ice" and their job in the colony would consist of hauling. After the huskies were trained and ready to go they tackled on the gruesome job of hauling the bodies of an immediate raid that just finished. While hauling Bonfire spotted a promising raider downed in the ice cold water of the lake. His name is Urian (Middle one). He is an excellent grower with also a great passion for cooking. "No more paste!", was the driving force of capturing and trying to recruit this man. After being successfully recruited by bear, Urian made himself at home in a room adjacent to the freezer. There he spent his days cooking fine meals when he didn't work at the hydroponics bay. A while after Bear and Bonfire decided to get married. Oh wait, nope they immediately broke up and from now on they where ex lovers. Still liked one another after that though so social fights weren't a problem.

NotAVillageGuy,
@NotAVillageGuy@rimworld.gallery avatar

Once the mechs started to use drop pods, Bear began the work of fortifying the compound both indoors and outdoors. This meant adding more doors for cover and turrets in almost every room. The outdoors area between the perimeter wall and the main structure was filled with turrets and sandbags where added for cover wherever needed. One day an animal handler ship flew into orbit and they had a pair of megasloths for sale. Bear thought that they would make a fine addition to the indoors defense to counter drop pod raids. On top of that their wool makes a hell of a parka. Bear didn't have any doubts when he bought the pair and Bonfire got to work to taming the beasts. Bonfire the programmer had played way too much osrs and named the two "Unit" and "Gf". Later on two other megasloths were born with the more tame names "Grill" and "Unit.Jr"

As the colony had progressed this far a special drop pod landed on the ice. Bear's sister Katie (second from the right) had crash landed and was severely injured. As the colony's main doctor, Bonfire took a few units of industrial medicine and sprinted to the crash site where she patched the worst of katie's wounds on site. Katie was brought back to the colony's recently built hospital wing, where she made a full recovery and decided to join her brothers colony. She isn't the best pawn but has some interest in art, which she practices as her main job. Eventually she became quite good at sculpting and made many notable works that were placed all over in the colony. The finest works where placed in the rec / dining room and the hydroponics bay.

As the time flew by all sorts of improvements were made in the compound and some new discoveries were made (more mods), like that you can actually fish in the sea, who would have thought?. The docks were built and additional equipment were added to the laboratory. Eventually Bear started thinking about building a space ship and actually leaving this planet. A space ship needs a reactor, which attracts raiders and mechs. Because of this Bear thought about counter measures to last the inevitable days of fighting. He came up with two.

Strengthen the defenses even more. At this point the lake was already watched by dozens of turrets, of which a respectable number were big auto cannons and even bigger uranium slug turrets. A second perimeter wall had also been added to counter sappers with strategical openings combined with mines&deadfall traps.

Build an army of bionic soldiers.

Bear decided on executing both plans. Though the bionic soldier army part was only partly a success. During the following human raids Bear was on the lookout for a good specimen for his clone army. After a while he found a woman named "Vanessa" (The rightmost of the pawns) among a downed tribal raid. She is an expert shooter with a minor passion for melee. She also has the though and nimble traits which makes her a formidable soldier. Her recruitment process was swift and Bear began the process of cloning her while Bonfire manufactured bionics. Vanessa was "stored" in a cryptosleep casket in the hospital. That way she didn't eat the colony's food and didn't need a proper bedroom. After a while Vanessa was given all the bionic parts possible and she became a damn good soldier.

Unfortunately a badly timed solar flare cut the current in the whole base, including the laboratory. The cloning vat where Vanessa's clone resided began to quickly deteriorate as a consequence of the power shortage. Bear couldn't reach the vat in time to maintain it and the clone died. At that point the clone had been growing for a long time and Bear couldn't see himself waiting for another clone to escape this planet. Bear begun the construction of the ship. All the other preparations where complete. The whole colony had a set of strong thrumbofur clothing, marine helmets and the flak amour the could squeeze under their thick parkas. They had a food stockpile to last them several weeks. They had all the drugs they needed to last the nightly raids and the really tough ones that would require go-juice. As the ship was complete Bear begun the reactor startup. The countdown sat at 15 days. The colony of Pole People was ready.

The following days were rough with a non-stop onslaught of mechanoids and human raids (since the rector was activated during summer when the temperatures allowed human raiders). The Turret-wall by the lake took heavy damage many times and needed constant maintenance. Once a heavy mechanoid raid managed to start a chain reaction of turret explosions on the southern end which took out a good chunk of the bottom turrets. This was normally prevented by some forward turrets on bridges that took most of the damage during raids but that time they were all destroyed and couldn't protect the main line. Thanks to a breather between raids bear and the colonists managed to fix the turrets before the next raid.

NotAVillageGuy,
@NotAVillageGuy@rimworld.gallery avatar

During the later stage of the onslaught a devastating mech-drop pod raid hit the compound. It had two centipedes in it with a mix of lancers and scythers thrown into the mix. The indoors area of the compound had always been a weak spot in the colony. This time the animal front took heavy casualties. The colony's hauler huskies Snow and Ice both got severe injuries that would soon lead to their deaths (Death rattle mod). There was nothing to be done but Bonfire didn't want to see them die as they had bonded with her over the years. The colony made the decision to partially save them by dragging them over to the cryptosleep caskets over at the hospital and freezing them to an eternal deep slumber. Bonfire didn't take it lightly but it was better than letting them die. The others comforted her and said that maybe someone in the future can find them and have the power to save them.

And so the day came. The full 15 days of onslaught were now only a memory to the Pole People. The frequent raids ended as the startup completed and the ship stood ready waiting for it's passengers. Bear had decided to leave the megasloths behind, as they needed a lot of food to be kept alive and they couldn't manage those amounts onto the ship. The time had come for the colonists to grab their best gear, food and medicine and head to another (hopefully glitter) world.

NotAVillageGuy, in Exhibition: The People · People of the Zoque by u/zyll3 (2019)
@NotAVillageGuy@rimworld.gallery avatar

Uncropped

Map: 275x275, 30/60 temperate forest

Randy rough, naked brutality tribal, reload anytime mode. This is a low tech game. Pirates, outlanders, and mechanoids have been disabled, and this colony might not ever have electricity.

Current population: 23

The base is exactly centered on the map. Originally every room was going to be square, but that didn't pan out.

Taking suggestions for a good fences mod that can be added mid game. I want to fence along the river for aesthetics.

NotAVillageGuy,
@NotAVillageGuy@rimworld.gallery avatar

Most important mods:

Medieval Times

VGP Vegetable Garden

Argonians of Blackmarsh (needs Humanoid Alien Races)

Doors Expanded

Stuffed Floors

More carpet and leather floors

CCP's Stone Tweaks Vanilla

More Furniture [1.0]

Vanilla Furniture Expanded

RealBeds

RIMkea

Vanilla Animals Expanded -- Livestock

ED-Embrasures

Replace Stuff

Designator Shapes

More Planning

other mods:

Hospitality

Terraform Rimworld

Absolutely No Roof

Combat Readiness Check

[KV] Faction Control - 1.0

[RF] Tribal Raiders [1.0]

[KV] Configurable Maps - 1.0

Psychology

[KV] Show Hair with Hats or Hide All Hats

Bulk Stonecutting

Stackable Chunks

Stack XXL

Pick up and Haul

[XND] AutoOwl

Prepare Landing

[1.0] Wild Animal Sex v4.1

CustomDeathRandonmess

Research Expanded

[KV] Trading Spot - 1.0

List Everything

Better Workbench Management

Forbidden Temperatures

[KV] Force Do Job - 1.0

RIMMSLoadUp

[1.0] Boom Boom Is Prey

EdB Prepare Carefully

[v1.0]-Linkable Doors

Sometimes Raids Go Wrong

Better Pawn Control

Bulk Carrier

Locks

Harvest Everything!

Faction Blender

[KV] Path Avoid - 1.0

Simple More Bridges

Mod Manager

MT - No Mechanoid Raids

Hunt for Me

Melee Hunting 1.0

Colony Manager

Food Alert

Toggle Harvest

Numbers

Giddy-up!

Giddy-Up! Caravan

Giddy-up! Battle Mounts

NotAVillageGuy, in Exhibition: The People · Green Cave People (2019)
@NotAVillageGuy@rimworld.gallery avatar
NotAVillageGuy, in People of Garrona by /u/zyll3 (2022)
@NotAVillageGuy@rimworld.gallery avatar

People of Garrona - Where the dead are interred

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