Brilliant. I’ve been watching John Francis play, he’s starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don’t have the time :(
This has been by far the most successful colony I've had. A ton of my colonists have advanced bionics, they're equipped with broken ass mechanoid busting weapons, and my stockpiles are overflowing with steel, plasteel, and components.
The biggest thing that helped me this run was definitely selling insect jelly. I got it down to a science to where I only really need to lay down stone walls between cullings with autocranes (from VFE mechanoids) building the area for me, but after that I have free kibble, silver, and combat experience
Current goals in the colony are to pursue nuclear power, upgrade my androids, raid VFE mechanoid ships, and start production of drugs from Mechanite Forge (herculum, bastion, etc)
Player one, bottom, 11 colonists
Player two, top right, 11 colonists
Player three, top left, 8 colonists
2 colonists from player 1 & 3 are in a relationship and share a bed on the border, and the same for 2 from player 2 & 3 in the bed on the horizontal border
The table in the center is shared for social interaction
Hi, love your colony, but sadly it's not up the quality specifications of RimWorldPorn. Please make a larger render and repost it. You can do this by increasing the quality setting in the progress renderer mod. The file limit on RimWorld.gallery is 30MB, you may even go slightly over that. If you need help, please ask me here or in the discord
Easily? I dunno what happened in last versions, but infestations are joke comparing to other threats, they just not as big as before.
Other than that, just usual melee blocking at chokepoint tactic.
I assume Harvest Organs Post Mortem would be banned, but would Evolved Organs Redux be allowed? or mods that allow you to grow organs or neutroamine (warcrimes expanded2)?
Here's how it started. It took 2 friendly attacks and a lot of precisely timed attacks on mechanoids when they were seperated from their group. Destroyed the weather changer with a sniper, step by step. It took ten days. We lost all our animals. But we all survived due to the Devilsteel walls
CorianderBubby: "I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.
I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool."
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