Strayce, (edited )

No, I said I haven’t enjoyed one since 3. I tried NV because I really wanted more FO3, and I’ve seen enough videos to get why people like it, but I just didn’t. The crafting system and changes to combat mechanics felt too complicated at the time. Like, I had to go gather three different materials to build the ammo just to break one guy’s tank. I didn’t have any issue with the plot or writing, it just felt like busywork. Likewise with FO4, it’s a mile wide but an inch deep. There’s a ton of stuff to do, but very little reason to care about it. Like, yeah, some asshole stole my kid but I’m just gonna go spend however many hours building out this gas station. FO3 just felt like the perfect balance between grindy RPG mechanics and plot driven missions.

I have the same issue with a lot of modern RPGs. Like in Cyberpunk 2077 there’s all this narrative pressure because you’re dying and it seems like that should be an urgent problem to solve, but the only way to get the “best” ending is to spend as much time as possible doing unrelated sidequests and levelling up. FO3 just felt like there was always a reason you were doing what you were doing.

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