joenforcer,

Keep in mind that I haven’t played Starfield despite getting excited by the hype, and then tempering my expectations after remembering getting burned by the hype and purchase of the Collector’s Edition of Fallout 76. My opinions are more of a collective skepticism bolstered by post-hype reactions. The unfortunate reality of the game is that it is a “Bethesda game” with a lot of the magic stripped out.

The promise of 1000 planets rings pretty hollow when a vast majority of them are desolate chucks of rock, and procedural generation is just an exceedingly lazy way to achieve a bullet point on the hype sheet. The only reason I know it’s 1000 planets is because Todd would not shut up about it like it was some type of huge achievement.

The fun of “discovery by exploration” – going to continue on a quest and getting stopped by a dozen different interesting things along the way – is completely broken by “fast travel”. A “Bethesda game” that requires you to skip a lot of the in-between and not lose focus on a singular objective does not feel like a “Bethesda game” to me.

Some of the Bethesda charm comes from the jank of the 20-year-old Frankenstein “not Gamebryo” engine their games are built on. We give them a pass on a lot of this because it can add to the fun. Unfortunately, they spent a lot of time hyping their pride on being their “least buggy” game on release. For a game that cooked as long as Starfield did, they should’ve spent that time rebuilding something modern from the ground up instead of cramming their ambition into their aging platform. Given the time it took, this may be my biggest disappointment.

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