These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions," the studio explained. “For these games, a key differentiator is the post-launch live operations phase meant to keep players engaged for years.”
Or it’ll be boring and die in 6 months. I was pretty done with Control’s combat by the time I got through the game. No clue how they’ll keep people engaged for years.