Bloodlines 2’s new developers don't want it to fight like Dishonored, and are avoiding keycard quests
After the closure of original developers Troika, a long-awaited sequel announcement, delays and layoffs at Hardsuit, a secret change of studio (which led to further layoffs at Hardsuit), preorder refunds and the belated reveal that a developer best known for (very good) non-combat narrative experiences would be taking the reins,...
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