wizardbeard,

mechanically complex, but tactically shallow

I haven’t seen anyone else put my issues with the game this succinctly. The last time I played I was on normal difficulty, Act 1, and trying to do all the side content I can before heading to the goblin camp. My wife seemed to get stuck at the camp for a long time, so I’d like to try and be prepared. I think I’m somewhere between 16 and 26 hours in. I’ve played a decent amount of 5e and Pathfinder, but was never one for min-maxing.

In BG3, it feels like it doesn’t take a major screw up to fail a combat, maybe two misplays, but it takes forever to find out if those minor mistakes are going to actually result in a full party wipe or not. Feels too easy to fail for how long it takes to fail.

So much comes down to how many attacks each party can hit with in a turn, and it feels like little else matters, which is absurd given how many options you have mechanically at any given moment.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@sh.itjust.works
  • fightinggames
  • All magazines