AlolanYoda,

Thanks for your write up! I never finished the game, it didn’t really pull me in as I expected it to. But on this topic:

My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn’t need to do that but at least the animations are short to trigger so it isn’t too painful.

How would you have done it? I don’t think I’m against the LT being used in this way. For instance, how would you have implemented a high jump like what they have? Or would you have removed the move entirely?

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