AlolanYoda,

I understand. I thought you had a better way of implementing the high jump with different properties, instead of just removing it altogether. To be fair, I’d remove it too and a double jump would probably be my preferred approach!

I like Mario 64’s triple jump, but I don’t think it’d be a good fit for a colectathon like this. I can’t put to words why I think it’d be different in YL, but I have a feeling that I’d get really annoyed if it asked me to use multi-jumps often to reach specific ledges. I don’t think triple jumps are ever required in Mario games, are they? I doubt YL would ever introduce a move and not flood the levels after that with obstacles that you need to use the move on to progress

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