Evil_Shrubbery,

I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
Tomb Raider had Glide too. So perfectly pointy.

I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.

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