Without journalism (or just a third-party in general) providing perspectives and communication in some way, you are relying primarily on the information coming directly from the companies themselves.
In this case we see that Sony was willing to fabricate quotes about an interview.
Technically it’s possible, but the article includes the transcript that Druckmann himself posted, so that would mean he is faking a transcript to call out Sony’s edits to what he said.
I guess it’s good to show contempt for your audience…
I don’t know. There have been plenty of times I’ve wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.
I’m going to provide a different reply than the others.
Yes, I would consider 8 years a long time to make a game like Helldivers 2.
But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.
In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.
I was saying that people will run an ad-blocker, but also refuse to pay directly for content.
And then complain that nobody makes good content.
I’m saying that even when you buy expensive products, you still have ads.
Sure, but that’s not really related to the topic. “Why are there ads in the products I pay for?” is a different issue than "Why are there ads in the products I don’t pay for?
The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.
It definitely isn’t a term you would have seen back when Stardew Valley was released.
And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…
That’s not how you should read this section of the article.
Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.
“On top of that” phrasing implies they are making a separate point.
But not that limited, you can find the shards and even wakestones from playing the game. Even the MTX alone you can only buy 5 max, which isn’t enough to ever make a difference in the game.
Metroid Prime 4: Beyond – Announcement Trailer (www.youtube.com)
Astro’s Playroom Has Been Updated With New Trophies & Collectibles In Anticipation Of Astro Bot (www.psu.com)
FINAL FANTASY VI 30th Anniversary Interview (na.finalfantasy.com)
New Frame Plus: The Animation of Final Fantasy VI (www.youtube.com)
Galacticare Has Got That Old Bullfrog Spirit (aftermath.site)
Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More (news.xbox.com)
Octopath Traveler Now Available On PlayStation; Octopath Traveler II Now Available On Xbox (noisypixel.net)
Seems like it’s part of Square’s new strategy to make their games more cross-platform
GOG will delete cloud saves more than 200MB per game after August 31st (support.gog.com)
Hades II - Early Access Patch 2 Notes (steamcommunity.com)
Sony's Neil Druckmann Interview Shows Why We Need Journalists (aftermath.site)
Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking (www.rockpapershotgun.com)
Why People Don’t Catch The Politics In Their Favorite Games (aftermath.site)
Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days (www.pcgamer.com)
Sims 4 devs assemble team to focus on fixing bugs and upping performance (www.rockpapershotgun.com)
Call of Duty: Black Ops 6 Officially Announced (www.callofduty.com)
Atari Acquires Intellivision Brand (finance.yahoo.com)
IGN immediately lays off every non-UK person at their newly bought sites, including some key members like deputy editor Alice Bell (aftermath.site)
Welp, this didn’t take long....
Microsoft to release next 'Call of Duty' game on subscription service, source says (www.reuters.com)
Streets of SimCity 27 Years Later: An LGR Retrospective (youtu.be)
Eric “ConcernedApe” Barone Can’t Let Go Of Stardew Valley (aftermath.site)
Xbox president: Studio closures will ensure 'business is healthy for the long term' (www.gamedeveloper.com)
Building game worlds with creative lifehacks from the field of writing (www.gamedeveloper.com)
Arrowhead CEO admits: Helldivers 2's balancing isn't what it should be (www.destructoid.com)
Xbox Game Pass For April Includes Day One Releases Harold Halibut And Botany Manor (www.gameinformer.com)
Dragon’s Dogma II sales top 2.5 million (www.gematsu.com)
Jump Ship Plays Like a Mix of Sea of Thieves, Left 4 Dead, and FTL (www.ign.com)
Interim CEO Jim Whitehurst explains Unity's product-led path to profitability (www.gamedeveloper.com)
Ever Wonder How An In-Game Economy Is Designed And Maintained? (aftermath.site)
Embracer CEO says it's "way too early" for the company to "start talking about" acquiring new studios (www.eurogamer.net)
Niantic: Pokémon Go healthy and growing as it approaches its next decade (www.eurogamer.net)
CD Projekt CFO does "not see a place for microtransactions in single-player games" (www.eurogamer.net)
Dragon’s Dogma 2 Title Update 1.050 Adds ‘Start New game’, Max 30fps Option, More (www.ign.com)