@JakoJakoJako13@lemmy.world avatar

JakoJakoJako13

@JakoJakoJako13@lemmy.world

Lover of Heavy Metal, Pro Wrestling, Sports, and Nerd Stuff.

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JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

Be careful with Subnautica. I lost 75 hours of my life in the blink of an eye to that game. It’s easily one of the best survival horror adventure games ever made.

Terraria is also up there. Once you play it you never really need to try another side scrolling 2D Minecraft like game again.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

Because Cities Skylines 2 is such a letdown I’ve been trying Timberborn and wanna start Songs of Syx. City builders are my staple but it’s been years since I’ve caught the same high as when I played Sim City 4. CS1 was great but SC4 is still the best city builder game ever made IMO.

Tekken 8. I love fighting games too. Street Fighter 6 is great but I fell off that game hard. Capcom is way to slow to do anything with the game. It’s really easy to get bored with it.

After that I really wanna go back and finish BG3. I spent a lot of time in act 1 and barely touched it after that. I don’t know why I dropped it. I was having a blast. I guess that’s ADHD or something.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

Yeah, I put many hours into it. It’s a blast.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

I was able to pick up Street Fighter and Baldur’s Gate before I left my job. They’be been holding me for months now. Two of the best games to come out this year are real life savers when I’m stressed the fuck out.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

City builders have always been the type of games where once you get sick of the soundtrack, you put on your own music. I’ve barely listened to the CS2 tracks because I’ve been blasting Simcity 3K, 4 and metal the whole time.

JakoJakoJako13,
@JakoJakoJako13@lemmy.world avatar

I’m on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It’s not the best, but it’s playable.

Performance issues aside, it’s a much better city management game than CS1. The progression system is fantastic. There’s a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It’s not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we’ve had since SimCity4.

That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I’ve done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That’s how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don’t get me wrong, it’s not game breaking. It’s more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it’s all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It’s still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

As good as the road tools are, they’re finicky. It’s probably because I don’t have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

Balance seems off to me. My industry demand is always on max. I’ll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don’t make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It’s annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It’s another thing that needs to be adjusted imo.

Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there’s a lot of levels a city can reach. There’s always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.

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