Perhaps this conversation would be more constructive if you told us some of the games you do like, instead of the ones you don’t.
Because I’ll tell you right now, unless you prefer interactive novels which are only arguably games, every game is based on repetitive gameplay.
Specifically, building repetitive gameplay on top of repetitive gameplay is what makes games, games.
Like with chess. You have a repetitive “chess game” loop which has many “your turn” loops inside.
What I’m asking is how you sort it out
To address this specifically, this is what the community of the game is about. It’s why wikis are created and maintained. And so the answer would change based on which game you’re talking about and your goals in that game
For borderlands specifically, a few quick heuristics you can use is to ignore all weapons of not legendary color while in lower level areas, or to stop picking up lower tier items when you don’t need the cash, or to skip everything that isn’t a shotgun because that’s the only piece you need to update
And what they're saying is that those elements are fun to the people who play these games.
Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people's version of practicing 3 point shots.
Reading you complain about it (which is fine, it doesn't have to be your sort of game!) is like listening to someone complain about how many times they have to throw the ball in basketball. "I just wanted to dribble and dunk, what are all of these other silly elements for? They're just getting in the way!"
If you want a really good comparison between these types of gamers and others, look at Path of Exile versus Diablo 4. Diablo took the mass-market appeal route, and de-prioritized many of the elements that more serious gamers enjoyed.
Now Path of Exile is a free to play money printing machine, and Diablo gets headlines for how poorly it's doing. There are many detailed analysis' online about why, and most of the reasons come down to removing the 'complicated' parts you're talking about.
You don’t think having to go through all this to stop it again next time, but it’s even harder because it can now be implemented orders of magnitude faster than before, counts as a “huge loss”?
He means this builds all the backend and proof of concepts necessary to force it on every other environment, and websites will be prepared for the switch, giving the public that much less time to react when they push it to desktop again
It’s basically “OK, we can’t stop the pushback, so we’ll tell the public it will only work on android web view, but all teams keep working full steam, we’ll wait to merge into the bigger systems until all this dies down, and we won’t have lost any dev time!”
It’s probably only a matter of time before popular forums lock down even view access to everything except Google, forcing people to use and work with monopolies and shutting out smaller player permanently
The author is right: there is no legitimate justification for WEI
This entire project is to ensure people cant have control of their own systems, because they may act in a way contrary to googles interests (or the governments, or any other party)