dandi8

@dandi8@kbin.social

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dandi8,

There is no DRM on GOG. You can just download the offline installer, then install it even without an internet connection. It will never ask you to go online because it doesn't need to check anything.

dandi8,

Yeah just gotta finish my current game and I'm switching to Godot ASAP.

dandi8,

Steam is a ticking time bomb but mostly for the reason that you don't own the games you purchase there and you can't back them up (mostly) so when Steam decides to ban your account or just closes down, you lose all of your games forever.

More people should push for DRM-free games with offline installers, like GOG and Itch offer.

dandi8,

How does this compare to Joplin?

Is there, or will there be a self-hostable server to sync notes between devices?

And does it support Markdown?

dandi8,

I'd rather they didn't do this at all.

Please, let's not nornalize nickel-and-diming your customers.

dandi8,

I used to be able to just cheat in the game. Just input a cheat and get infinite lives.

Why do I have to pay money for that now?

dandi8,

A step in the right direction would be no pointless MTX, as plenty of other games are doing right now. There are no microtransactions in my copy of Days Gone, for example. Nor are there any in Horizon: Zero Dawn.

And even if it's the popular thing to do, that is not an excuse to let them get an inch. "Oh, but he only beat you a little!"...

dandi8,

It's mechanically great but the story is... Not good.

dandi8,

I'm still playing Unreal Tournament 2004 just fine with bots. I don't need a community to play Project Zomboid with my SO. Your claim is factually incorrect.

dandi8,

It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time ("die") solely due to the fact that it's multiplayer.

I can also still play UT2K4 with my friends, should I want to. I can't do either of these with a "live service" game where there is no offline mode or self-hostable servers.

Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won't die when the developer dies (or abandons the game).

dandi8,

Cool, I'll buy it once it comes to GOG.

dandi8,

I replayed it a month ago and still liked it.

dandi8,

I'll be the first to say that I only begrudgingly accept Steam exists. However, I avoid using it and vastly prefer GOG due to the DRM-free nature of their store and the offline installers.

Just because the hate on Epic is vocal does not mean that everyone likes the Steam status quo.

dandi8,

Now release it on GOG, then I'll buy it.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

dandi8,

Live service = always online.

It means once the servers go down you will no longer be able to play the game.

A game doesn't need to be always online to be constantly updated. See: Project Zomboid, No Man's Sky, Minecraft etc.

dandi8,

https://en.m.wikipedia.org/wiki/Games_as_a_service

"In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
[...]
Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates."

GaaS monetization can't be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.

You can bend the definition as much as you want but this is what most people mean by" live service games".

dandi8,

I'm more in favor of Godot, but Unreal/UDK has been a thing for a long while, so it's not true that Unity was 'the only game in town' for a long time.

dandi8,

I have a feeling you're talking about emulating consoles, which is a bit different than, say, emulating a game that only works on Windows XP.

dandi8,

I also have plenty of experience emulating all kinds of things, including Windows - in fact, I have an instance of Win 98 in a VM right now.

That said, I can't agree that it's in any way easy for the average Joe. It's not rocket science, but it's by far harder than just having a working executable.

If nothing else, consider the legality of it - you must have a legal copy of the specific version of Windows, often the specific BIOS, as well. These are not easy (or cheap, often) to acquire these days.

Then you likely need to make sure your CPU supports Hyper-V, then install the entire OS...

Then you often need to make sure you're emulating the specific CPU with the specific GPU, with the specific sound card, or else this specific Windows 95 game will CTD or be missing features. Old games were finicky and OS emulation for gaming is only easy on the surface.

something similar to zsa moonlander but from eu region?

hi, i finally want to have a split ergo keyboard - it’s time. i have no nerves for soldering or searching the parts together piece by piece, i am more the buyer than the builder. the zsa moonlander seemed to fit my wishes very well so far - but the shop based in us/taiwan is quite a problem. not only the customs and what if i...

dandi8,

At this point I'm becoming a shill for Kinesis but check out the Kinesis Advantage360 Pro. I bought mine from Zenlap:
https://www.zenlap.eu/kinesis-advantage-2-360

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