I dropped that game when I couldn’t cross a bridge because it was blocked by an invisible wall broken down bus. It was so egregious I got annoyed and went outside.
KZ1 was one of my favourite games, but goddamn, the mechanics sucked. I really only liked it because of the level design, like the places you were fighting in were actual places where people had lived once. It was easy to get immersed. The story was good too, imo.
One thing that really gets me with that game is that every single planet has only one biome. There are no poles, no jungles, no deserts; it’s just one environment pasted over the entire planet and that feels weirdly wrong and is kind of boring.
Same! Though, I am disappointed that we likely aren’t getting hills or diagonal walls lol. Regardless, looking forward to it.
…Also (as a pet peeve), I can’t deal with space ships where the thrust vectors are wrong. Personally, I would like to see the engines as some sort of building you have to build in the centre of your platform so you could actually walk around if you needed too, but it looks like you’ll just be chilling in the white building thing, which would still be difficult to move around in because you’d constantly be ‘falling’ towards the engines. /reeeeeeeeeeeeeeant