This discussion started with Valve supposedly making an effort to support Macs. For quite some time now I was speaking about Steam itself. It works but is so shit it’s no wonder they’re bleeding users before they even buy or launch a game.
If you take 30% of sales it’s reasonable to expect you’re going to support your platform for a reasonable amount of time. We are still talking about staggering amounts of money even if it’s 1.4% user base that probably doesn’t purchase as much as Windows users.
With what we know about how Valve is being run internally it’s likely that it’s just not fun anymore and less profitable than alternatives. Incidentally, this leads to a very Google-like behavior which back in the day led me to drop Android for iOS, which in turn led to getting a Mac.
So you’re expecting valve to put in the time to maintain compatibility with a platform that drops support for old APIs and refuses to adopt new mainstream ones?
I’m expecting Valve to keep Steam operational since I own plenty of Mac games there. Valve doesn’t require anything from Apple to deliver a working storefront.
Not sure what you’re getting at, there are Mac games released all the time on Steam and Valve keeps getting their cut. The bare minimum anyone expects is that Steam itself gets ported to ARM because it’s a web browser and those do horrendously when ran through Rosetta.
ARM Macs can still play 64-bit Intel games of which there is significant back catalogue and new games are released with ARM binaries even on Steam.
Did Valve do anything after initial Steam and Source game ports? Steam client is in dire condition since forever and it’s been years since Catalina dropped support for 32-bit. If they provided 64-bit binaries their games would still be running through Rosetta2 on ARM Macs.
It’s also reasonable to expect that at least Steam client would get ARM update 3 years after first M1 Macs even if they didn’t support their games anymore since Valve makes money predominantly on their cut of sales.
They tried but I wouldn’t describe it as trying hard.
Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.
I’ll take the bait. I consider both consoles evenly matched but from the perspective of Sony diehard it’s quite attractive value proposition:
I don’t care about first party exclusives because I’ve played enough Naughty Dog games by now. Third party ones will come eventually as always.
I didn’t own any Xbox consoles up until now so it’s a treasure trove thanks to backwards compatibility. Especially when plenty of X360 games run 4k60.
Game Pass is cool although new Microsoft games seem to be released in quite barebone state.
The console itself can be quite cheap where I live, got an XSX bundle with Diablo 4 for ~$450. Game Pass Ultimate with Live Gold tricks is like ~$70 for 2 years. If you want to get really cheap, region change to Turkey, buy rechargeable Visa and enjoy everything being -50% off all the time.
Still looks like an air purifier / conditioner unfortunately.
I was holding off with upgrading my PS4 Pro with SSD but when I saw new PS5 leaks I went with XSX. Sorry, that thing has no place in an adult living room lol.
You’re right, I’m new to Microsoft ecosystem and wasn’t aware a Game Pass game could be available on one platform but not the other. In terms of multiplayer it’s says it’s “Xbox cross platform” but doesn’t elaborate what platforms those are.
About half is from original entries, the other half is contemporary stuff that respects the theme and is very good on its own. It’s not the only area where remake gracefully draws from originals and modern skating, for example you get all the old skaters as well as modern pros.
It’s genuinely one of the best remakes in existence and emulation is not even close in this case because THPS1+2 backports loads of quality of life features from later entries.