sleep_deprived

@sleep_deprived@lemmy.world

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sleep_deprived,

This is a use-after-free, which should be impossible in safe Rust due to the borrow checker. The only way for this to happen would be incorrect unsafe code (still possible, but dramatically reduced code surface to worry about) or a compiler bug. To allocate heap space in safe Rust, you have to use types provided by the language like Box, Rc, Vec, etc. To free that space (in Rust terminology, dropping it by using drop() or letting it go out of scope) you must be the owner of it and there may be current borrows (i.e. no references may exist). Once the variable is droped, the variable is dead so accessing it is a compiler error, and the compiler/std handles freeing the memory.

There’s some extra semantics to some of that but that’s pretty much it. These kind of memory bugs are basically Rust’s raison d’etre - it’s been carefully designed to make most memory bugs impossible without using unsafe. If you’d like more information I’d be happy to provide!

sleep_deprived,

My experience with single GPU passthrough on Proxmox to a media VM was pretty positive, especially for it being an old Nvidia card. Even as someone doing it for the first time, it just took about 10 minutes to figure out the passthrough itself and another ~15 to figure out some driver issues. And it’s worked perfectly since then. All in all much better than what I’d expected.

sleep_deprived,

The GPU I used is actually a 1080, with a (rapidly declining in usefulness) Intel 4690k. But I suppose laptop vs desktop can certainly make all the difference. What I really want is GPU virtualization, which I’ve heard AMD supports, but I’m not about to buy a new GPU when what I’ve got works fine.

sleep_deprived,

I was even kind of interested, but then I got further in the main quest and figured out what the ending is…

Then I felt like there was no point to anything I did.

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