For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours (www.gamesradar.com)
Death Stranding 2's filming and recording is complete, but now it's entering an "adjustment phase" that'll last for over a year (www.gamesradar.com)
Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader (www.gamesradar.com)
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Manor Lords dev says the city builder's future patches will tackle storage issues, archer damage, and AI running rampant over every territory it can grab (www.gamesradar.com)
After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream (www.gamesradar.com)
After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream (www.gamesradar.com)
Sonic 3 producer says it’s going to be a "giant, fun, incredible movie" that "takes a lot from Sonic Adventure 2" (www.gamesradar.com)
Hades 2 already plays like a perfectly ambitious follow-up to one of the greatest-ever roguelikes (www.gamesradar.com)
After The Evil Within and GhostWire: Tokyo, here's how Ikumi Nakamura is breaking boundaries in a games studio "driven by passionate artists" (www.gamesradar.com)
Helldivers 2 director's "childhood dream" is for the co-op shooter to join the pantheon of PlayStation's biggest IP: "It's crazy that it might be in the future" (www.gamesradar.com)
Mass Effect 5 is in good hands, as its director confirms the long-awaited RPG sequel is being led by four BioWare veterans (www.gamesradar.com)
Hasbro exec says Baldur's Gate 3 "proved for us that people really wanted great D&D games," supports Larian's plan to "take the time we need" (www.gamesradar.com)
10 years later, Dark Souls 2 is finally playable at 120fps thanks to modders (www.gamesradar.com)
Helldivers 2 director turns to community for advice on how to get meta-enthusiasts to stop kicking other players (www.gamesradar.com)
Dragon's Dogma 2 took 12 years because "the stars really had to align" for the "massive amount of resources" an open-world RPG takes (www.gamesradar.com)
Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat" (www.gamesradar.com)
How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains (www.gamesradar.com)
Crash Bandicoot dev explains how the series kept its identity separate from Nintendo's 3D platformer: "When Mario 64 came out it shifted everybody's thinking" (www.gamesradar.com)
Mass Effect veteran says Valheim showed him what an "accessible" survival game could look like in a genre defined by games like Ark and Rust (www.gamesradar.com)
After $90 million driven by Baldur's Gate 3, Hasbro says games will be "huge" for D&D and Larian's hit RPG is "just the first of several new video games" to come (www.gamesradar.com)
Baldur's Gate 3 is a "mega hit" that Hasbro expects to pay dividends for years
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" (www.gamesradar.com)
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" (www.gamesradar.com)
Personally I would not call Immortals of Aveum an AAA game. 😅...