do chinese players keep their accounts on these servers from before the wipe? I’m a hearthstone player and I remember feeling so bad for the players that had invested all that time to build all those decks and collect all those cards and then suddenly they just poofed out of existence.
I don’t expect that data to have been preserved, but it’d be nice for the CN playerbase of blizz games to actually get their account back
Board game the Chinese players the option to download their account data before shutting down the servers. Whoever did that will (presumably) have the option to upload that data once the services are restored.
Afaik neither blizzard or netease saved any of the data. Blizzard didn’t because Chinese players’ data can’t be stored on servers outside of china and netease didn’t because…fuck 'em?
Board game the Chinese players the option to download their account data before shutting down the servers. Whoever did that will (presumably) have the option to upload that data once the services are restored.
Extremely unlikely, Blizzard probably don’t want a bunch of files that have been tempered with. Also, if it’s like the data export you can also do for non-Chinese accounts, it’s just stuff like transaction history, chats, and essentially your profile in a game like Overwatch (match history, stats, etc.).
Afaik neither blizzard or netease saved any of the data. Blizzard didn’t because Chinese players’ data can’t be stored on servers outside of china and netease didn’t because…fuck 'em?
I’ve read the exact opposite. When the servers went down Netease (or Blizzard) announced the accounts would stay and be saved.
Estimat 5 million players at 15 a month for subscription that’s 75 million monthly 900 million yearly. Idk how the game runs, idk if there are a lot of microtransactions nor do i know how much the expansions are. But alone at nearly a billion per year wow is a huge success. When they bring it over to consoles and have another surge in profits microsoft will be all smiles.
I used to play WoW back in the days and am mildly interested in the game development afterwards, but somewhere I read that currently some players are able to buy in game time with their game money, so I presume not everyone is actually paying this price. And their most dedicated hard-core players are probably not paying it either.
In reality I don’t know how easy it is and probably casual players are mostly paying subscribers but even back then the game was plagued by a lot of micro transactions.
Additionally we don’t know how much it costs Blizzard to support the servers and run them, as they run a lot of them for sure.
I haven’t really played mmos since around 2010. But as far as i know, there was always pay for gold and items for sell. It was waay more sketchy though. I played wow and a bunch other when i was a teen. I played with my older sister, and she paid for shit in every game we played. Underground selling had been a thing since the beginning of online games. Btw microtransactions have stolen money from farmers and botters that sold items and gold for profit.
I guess MicrosoftActivision needs the extra cash. I don’t even remember Actiblizz exiting China, given how promptly they adhered to every rule and regulation of the country.
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