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savvywolf, to gaming in The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@savvywolf@pawb.social avatar

It always felt like it wasn’t that they didn’t know this, its just that they don’t care. I’m sure they’ve done extensive research on exactly how many people they can discourage from the game without harming the income from their whales.

Exploiting vulnerable people with predatory practices in an underregulated market is almost always going to be a gold mine.

The modern model of buying AAA games is that of hostility between buyer and seller. You always feel like you’re either being scammed or complicit in something immoral.

gamer, to gaming in The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Nah, the lesson AAA devs will take from this is “gamers want more boobies”, and we’ll start seeing nudity DLC, romance season pass, plastic surgery loot boxes, etc. I bet even Link will show some ass cheeks in the next game.

Captain_Ender,

The Hero of Twinks

Neato,
@Neato@kbin.social avatar

I don't really get this argument. Titillation occasionally is nice. Similar to prestige shows. But if it was soft-core all the time or too much, people would lose interest in the plot.
That and there's quite a few decent porn games now. Ones that look better in the...dongles than BG3 does. Ones with decent stories. If people want interactive porn, it's there already. And oftentimes cheap or free.

whatisallthis, to gaming in The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

The job of the AAA gaming company is to make money, not good games.

For the same reason McDonalds is never going to serve filet mignon, big gaming companies are never going to release feature-compete passion projects.

hagelslager,

Indeed, the job of most AAA game studios is to get as much money as possible from the gamers to their shareholders.

tonytins,
@tonytins@pawb.social avatar

Doesn’t mean people should accept their attempts to nickle and dime them.

terminhell,

Not exactly, though I see your point. I think it would be more accurate if McDonald’s charged for ketchup, mustard, salt, drink cups, lids, straws etc.

AbsolutelyNotABot,

The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.

It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.

Sordid,
@Sordid@beehaw.org avatar

Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

The same goes for single-player offline games, though. There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

you pay once but can play anytime while patched and updates require prolonged work after you purchase

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.

AbsolutelyNotABot,

There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

You’re absolutely right, but that’s true from “your perspective”. For you the fame might last 50 hours and that’s all, but the developers still need to work on big patches, content and fixes even years after release.

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust

And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

Sordid, (edited )
@Sordid@beehaw.org avatar

the developers still need to work on big patches, content and fixes even years after release

Why would they need to do that? If it’s years down the line, there shouldn’t be any bugs left to fix by that point. And offline single-player games don’t need regular content drops. Sure, an expansion or two might be nice, but those don’t come free. Only online games need to constantly feed their players new content in order to keep them hooked and coming back to buy more MTX.

Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

Oh sales would plummet for sure, but it would still make a profit, just not as much. If From Soft and Larian can do it, everyone can. They just don’t wanna. (see below)

At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

That really depends on your definition of “works”. Sure, it’s a business, but what’s the goal? To me there seems to be a noticeable difference between companies that want to make good games, for which the business side of things is just a means to an end, and companies that want to make as much money as possible, where the games are the means to that end. Is that latter category ‘evil’? Maybe not strictly speaking, but I have no concern for those companies whatsoever, they can go fuck themselves.

Landrin201,
@Landrin201@lemmy.ml avatar

Movies and books exist and they are one time purchases that you use once and stop interacting with. Why do games get special excuses for being extremely exploitative and shitty to their players? I don’t have to pay for a book chapter by chapter or pay extra for a character to appear, but authors and filmmakers still make TONS of money.

The game industry makes lots of excuses for it’s shitty behavior but none of them hold water.

AbsolutelyNotABot,

but authors and filmmakers still make TONS of money.

This is an affirmation many writers would find offensive lol

The editorial sector is in deep crisis, it’s really hard to live off as a writer unless you’re ridiculously famous.

Same thing for the filmmaking industry, look at protest of screenwriters and actors, and to companies terrible financial sheets, and to movie theaters basically bankrupting as maybe their time is over. Also we both agree there’s been a shift from movies to tv series and one of the reason is that you “buy the product piece by piece”?

Ps: funnily enough, period publication of chapters were a thing until not long ago, and still are in somewhere (for example manga in Japan)

Euphoma,

Webnovel sites in Korea and China sell books one chapter at a time, and some of their publishers are trying to break into the Western market with the same structure (ie Wattpad bought by naver, Webnovel.com owned by Qidian). They also like using virtual currency for buying chapters. Korean and Chinese web comics are also sold this way. Publishers really like the microtransaction money no matter the industry. If they could figure out how to sell microtransactions for movies I bet they would do it.

Side note: I downloaded this chinese app for downloading region locked games on mobile and they somehow figured out how to put gacha in it. Publishers seem to do anything for money no matter how little sense it makes.

erwan,

The movies industry is no better, they too try to get as much money as possible and they do for example with product placement.

If they could find a way to make you pay a few bucks more to see the protagonist on a unicorn instead of a horse you can bet they would.

whatisallthis,

Fun fact: In literally every single analogy that has ever and will ever exist, you can add things to it to make it even more analogous.

MagicShel,

What can we add to fun facts to make them even more fun? 🤔

NightOwl,

Lot of us have already heard most company justifications for the anti consumer moves they make. That is no new revelation.

UlrikHD,

Witcher 3, the Last of Us (ps3), Baldurs Gate 3, God of War, Horizon Zero Dawn, Elden Ring, Read Dead Redemption 2 (offline), Zelda, etc…

There are plenty of triple A games that were well received that didn’t involve gambling and mtx.

NightOwl,

Ones that weren’t well received like Cyberpunk 2077 did well too.

Sina,

Because they largely fixed it…

whatisallthis,

I don’t care how they were received. Give me a total revenue comparison.

Nacktmull,

You simply listed exceptions, thus proving the rule stated by @whatisallthis

UlrikHD,

How many exceptions do you need before it no longer being an exception, 50%?

Nacktmull,

But you listed less than 1 percent?

UlrikHD,

Sorry for not combing through every major release since tetris and making a perfectly objective list of every good game of which most them I’ve never even seen gameplay of.

Nacktmull,

Why so salty bro? Maybe go outside, meet some people. That usually helps me when I´m grumpy …

UlrikHD,

Salty? I listed a bunch of games that are clearly made by passionate developers and have been part of defining of defining the space in recent history. You are the one leaving a snarky comment that I listed less than 1 percent of games as if that proves anything.

Nacktmull,

We probably just did not understand each other well. Can we just agree to disagree and move on? I respect you and your opinion, have a nice day!

GFGJewbacca, to gaming in The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

This is like saying, “people need air to breathe.” The fact this is a revelation to gaming studios is deeply concerning.

I played some when it was in early access, and I’ve been absolutely loving BG3 now that it’s officially released. I haven’t felt like this about a game in a long time, and it’s probably because Larian studios treated this like Divinity Original Sin - a complete game with loving care. As I saw in another review, they didn’t make a D&D game, they just made D&D.

Butterbee,
@Butterbee@beehaw.org avatar

I feel like the revelation to gaming studios is not that people like a good product, it’s that Larian was allowed to make one without investors demanding it be the shittiest thing since shit sandwiches.

iltoroargento,
@iltoroargento@lemmy.sdf.org avatar

Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.

CalOtsu,
@CalOtsu@kbin.social avatar

I love the game, but I do miss some of the "fuck around" shenanigans you can get into with a DM who can improvise based on if someone comes up with some WAY out of left field idea of what they want to do. It's no replacement for the tabletop but there are definitely things both DMs and game designers can learn from each other here.

ArtZuron,
@ArtZuron@beehaw.org avatar

BG3 does have a few too many “the ceiling collapses and you all die” moments for my liking, but, for the most part, I do like it. It just came out, so it’s still going to probably get some balancing patches!

There are many spells and items in the game that would be pretty good in a TT game IMO

iltoroargento,
@iltoroargento@lemmy.sdf.org avatar

Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.

I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.

The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.

JdW, to baldurs_gate_3 in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

I realize on an intellectual level I live in a world where Zelda games are revered for some reason. Don’t play them, can’t stand console/j- rpg’s and don’t know anyone that plays them but especially online they seem to be the Alpha and Omega. THAT’s why this is such a big thing, you can’t compare games but to surpass the ultimate internet fanboy dream game by just making a great RPG is ballsy and just what gaming needed right now.

AngryCommieKender,

The reason they are revered is that over the last 27 years, the Legend of Zelda franchise has consistently put out one good game after the next with few, if any real blemishes on their record. After almost 3 decades of consistently putting out games that are fun, innovative, and kinda familiar all at once, the fanboys may have a minor point with their obsession of the games.

JackbyDev, to baldurs_gate_3 in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

The game still needs a lot of UX improvements to be considered perfect, but TotK did too. For everything TotK fixed from BotW it had new problems.

Kiosade, to baldurs_gate_3 in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

This game isn’t all… death and darkness everywhere like Divinity OS2 was, is it? In that game, it felt like I was fighting the undead and horrible meat monsters everywhere.

Oldmandan,
@Oldmandan@lemmy.ca avatar

Well… it is a Baldur’s Gate game (as much as I’ve seen claimed otherwise), so the story is centered around the usurper gods of death, their legacy and their attempts to gain power and influence in the world.

The first act is reasonably light (with exception of mindflayers and some light occular body horror :P), just normal dnd stuff, goblins, druids, etc.

The second… well, to avoid spoiling too much, let’s just say it goes dark. :P Haven’t seen the third yet, personally.

pm_boobs_send_nudes,

I lost both my eyes in the game lmao

WhosMansIsThis, to baldurs_gate_3 in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

80 hours in, still not out of the starter area. 10/10.

RonSwanson,

Haven’t played it myself but that sounds insane, what takes so long?

Infinite_Indecision,
@Infinite_Indecision@midwest.social avatar

Well first you need to pick a race, and build your character 7 times. Then you need to pick a class which leads to rebuilding your character more times. Of course then you realize that your main character stats and background would really be better a different way with a different class, which means you need to readjust your look.

And Ect for 80hrs

Radio_717,

There is a respec option in the first area. You don’t need to do this. :)

Clown_Tempura,

BUT MY GOLD hisssss

xHoudek, to baldurs_gate_3 in Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’

Nintendo managed to make an open world action-adventure more tedious than a turn based cRPG

arefx,

Get your downvote ready everyone, I haven’t played the new Zelda but I did play and beat botw and it was just okay for me. I found it to be very over rated. It’s not even close to my top 10.

JimmyMcGill,

I definitely had to push to finish the game

Have no desire to touch Total if I’m being honest.

Kiosade,

TotK makes BotW feel like an unfinished Beta. This is coming from someone who didnt complete BotW but beat TotK with all shrines and such. The fact that you can make a custom airbike and even use it in some dungeons makes all the difference, IMO.

cordlesslamp, to games in ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.

It’s always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).

And people complain why they “don’t make good games anymore”.

solarizde, to games in ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K
@solarizde@feddit.de avatar

Good thing is, it runs flawless on my Linux desktop too 👍 Just one of the best games I played in years. Good it payed out for larian to invest so much time into it. Maybe a good example for others that you do not need to rush a launch.

Raji_Lev, to gaming in Baldur’s Gate 3’s Statement On Microtransactions Warms The Heart
@Raji_Lev@kbin.social avatar

The higher the pedestal you put somebody on, the further they have to fall.

AlecSadler, to games in ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

That’s awesome. Also the lack of micro transactions makes me want to support them more. I kinda wish they had a donate button or something.

magic_lobster_party,

The donate button is buying the game and their previous titles.

LetMeEatCake, to PCGaming in Intel 14th Gen Raptor Lake Refresh In Surprise Core Count Boost

Leak / rumor is sourced off MLID. He’s absolutely garbage as a source. Worse than a pure guess.

It could very well be correct, but there’s absolutely zero credence to it based off the source.

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