masterspace,

Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.

I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.

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