Bluefalcon,

AC black flag was the last Ubisoft game I bought. After that I just lost interest in the company. Everything was yearly release garbage and cash grabs. I’m sorry but I don’t feel bad for people that support them or Activision. Bethesda is also on the line. Buy indie games and support small companies.

TheBat,
@TheBat@lemmy.world avatar

Playing ubishit games

Lamo

uuhhhhmmmm,

And the CEO of that company wants us to “be comfortable” with not owning games.

stardust,

Say no to buying online games. Exceptions are f2p with it being free anyways. But, sucks to “buy” a game charging full retail and have it become not only unplayable but removed.

Most ironic thing about this is apparently game can still be downloaded for people who bought it through steam. So Ubisoft consumers are getting shafted hard.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

This is what happens when you buy games from big name studios. Stop it.

umbrella, (edited )
@umbrella@lemmy.ml avatar

self hosted servers. i dont care if ubisoft shuts down all of theirs as long as i can host mine.

i get to play it, they get to pinch their pennies. win-win.

kautau,

Or just having an offline mode with every game that can be single player. I’m tired of every new game needing to be “always online” as thinly veiled DRM when that just means the game will stop working when the servers shut down

stoy,

I kinda like how the Unreal Tournament 2004 situation resolved itself:

Epic pulled the game from sale on online stores, but you still keep it in your library.

After almost 20 years of continous operation, Epic shut down the master server last year, this should be a benchmark of a good deal when buying a multiplayer game, now shutting down the master servers didn’t mean online play stopped working, no, even before the shut off date, fans had a new fan made master server up and running and a quick config change in the ut2004.ini file is all that is required to get the experience back to how it worked on release.

pastermil,

How was the fan-made server implemented? Would this apply to this current situation?

stoy,

I don’t know exactly how the fan server was implemented as I am not a developer, but I would assume that the team analyzed the calls between the master server and the client and built a server to respond like the real master server.

Also the master server doesn’t actually host any games it is just a simple server that collects and distributes a list of active servers, then the client checks in with every server listed and gets more information.

As for how this applies to the current situation, I thought it was obvious… ditch the whole central gameplay server concept, go back and host a master server and let other people set up their own servers to play on.

Then the resources needed for the server the publisher needs to maintain will be minimal and when they don’t want to run it further then the fans are able to build their own master server and let it run for as long as they want it.

fibojoly,

Right. The problem is they never want this to be possible because there is mtx involved.
And presumably they don’t want anyone to get anywhere near being able to mess worth that shit.
Perhaps if they made their mtx code completely isolated from the rest, it might be possible, but that would be the first time I hear of a bigass company having a clear modular isolated codebase. Would be nice though.

stoy,

MTX?

Kelly,

Monetary transactions

Grass,

I’m sure I said this for other companies already but I am going to buy their games even less now and that was zero titles in the past decade or two

ModernRisk,
@ModernRisk@lemmy.dbzer0.com avatar

So people bought the game and they’re still taking it away? Glad I pirate games nowadays. Screw then for fucking over their customers.

If buying isn’t owning, piracy isn’t stealing.

warmaster,

What a great way to sell their new Star Wars live service game.

dandroid,

Wait is the star wars game a live service? I thought it was a single player game.

FrederikNJS,

Live service and single player is not incompatible… Unfortunately…

Look at Hitman (2016 and forward), all require an online connection to play, and release new stuff monthly.

Many of Ubisofts games also require an online connection despite being fully single player, and you can even buy currency for the in-game single player shop with real money… What used to be a cheat code is now a microtransaction.

weirdo_from_space,

It’s single player, but requires an internet connection and has a season pass.

dandroid,

Oh yikes. That sucks. I mean, I don’t mind the internet connection. I always have one. But the season pass is not a good omen, unless it is just for the DLC when it comes out, like how games were 10 years ago. But I feel like it hasn’t meant that in a long time. Also, Ubisoft doesn’t have a good track record.

weirdo_from_space,

I think the internet requirement super sucks because those servers go down eventually. It’s likely to be a big problem on launch day as well. The more expensive editions come with an exclusive mission so that probably sets the tone for the season pass too. We will have no wait and see.

dandroid,

Very good points.

M500,

This is one of the reasons I haven’t bought Diablo 4. The other reason is that they took overwatch away from me.

Zorque,

... I thought Activision was bought by Microsoft, not Ubisoft.

GlitterInfection,

I think they mean that the thing Ubisoft did, Activision did with overwatch and so they won’t buy Diablo 4.

M500,

Yeah, this.

weirdo_from_space,

Honestly most AAA game publishers may as well be the same company.

Tolstoy,
@Tolstoy@lemmy.world avatar
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