Controversial take but having the industry fixed at $60 only will increasingly encourage predatory models as inflation continues. Price should be reflective of the quality and content of a product, not a fixed standard.
I’d agree with you if studios producing actual high-quality games (like Elden Ring or Baldur’s Gate 3) were hurting for money, but they don’t appear to be. So what is the justification for the higher price? All I see is more money being shoveled towards investors, or used to buy (and bleed out/close) smaller studios.
I've played plenty of games that would be worth 100+ easily. The problem for a studio pricing something at that though is they need some way to sell me on the game. A demo, or like, first party Nintendo quality reputation. Something. No way I pay that as a default for a piece of shit, which most things released are.
I think I bought Shadow of the Beast for almost that much in 1988 or 89. Of course, it came with a t-shirt and cool Roger Dean poster, which added some to the cost.
Point being, games certainly were this expensive for a long time, and I’d agree with them being that expensive again, but for the money going to vulture capitalists who’ll soak me via DLC on top of that. And I won’t get a Roger Dean poster, even.
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