I've played plenty of games that would be worth 100+ easily. The problem for a studio pricing something at that though is they need some way to sell me on the game. A demo, or like, first party Nintendo quality reputation. Something. No way I pay that as a default for a piece of shit, which most things released are.
You realize that sales come in varying magnitudes, right? Each individual decides what a game is worth to them, and if that means a 50% sale might have been sufficient for a $60 game, but that it’ll take a 65% sale to make an $80 game worth it, then so be it.
There’s a fundamental disconnect here and I’m not sure where it is, so let me just explain my position and maybe you can tell me where you’re confused.
Let’s take, for instance, a game which at full price is $40, a game that’s $60, and a game that’s $80.
In all of these cases, let’s assume I have decided that I am willing to pay $20.
In the first case, I will wait for a 50% sale, and buy the game.
In the second case, I will wait for a 66% sale, and buy the game.
In the third case, I will wait for a 75% sale, and buy the game.
If that sale magnitude doesn’t happen, I won’t buy the game. Similarly, if I’ve lost interest in the game by the time that sale magnitude happens, I won’t buy the game.
It’s very simple. Nobody is forcing you to pay $80 for a game, and nobody is forcing you to buy it just because it’s 50% off, if the 50% off price is not low enough that you feel it’s worth your money to buy it. It’s OK to just not ever buy a game.
And now increase the price a little more, until you never ever reach your 20 bucks target price point. Please just stop playing obtuse. You should know how percentages work.
Yes, because you know what? It is a solution, if everyone does it. If they started releasing games at $80, and everyone just said “Nope, sorry!” and refused to pay it, that practice would stop really fast. I have a huge game backlog, and there’s tons of great indie games with $10-$25 price tags that won’t be subject to this bullshit.
What’s your plan to discourage this practice, complain about it on Lemmy and then buy the games anyway? I’m sure that’ll be madly successful.
I can’t control what anyone else does, but I can control what I do, and I’m right there with the post I’m agreeing with: I’ll wait for a sale, and if that sale never comes, I won’t buy it. There’s no disagreement or contradiction there.
Back then the market was also minuscule in comparison. If you ask for 150 bucks for a game, go for it. Just don't be surprised if the sales stay low, because I can buy 5-10 other games for that money.
I mean, let them try? I, for one, basically stopped buying new games (with the occasional exception for an indie dev). By the time the worst bugs are fixed, it’ll be on sale for 50% off anyway.
Yeah, I don’t see any reason to buy (or pre buy!) any game at all. At launch you’re paying double for a beta version basically. Like you said, wait for the actual game to be released a few months later at a good price.
Good call mentioning pre-orders as well. I never did it back in the age of physical media, but there was at least a reason for it then. Now the only reason to do it is to get some bonus skins or other garbage with your buggy game.
I’ve loved every Besthesda game and preordered Fallout 76…learned from that mistake and never again. I’ll put games on my steam list and wait for a sale.
I just picked up Fallout 2 at GOG for $2.49. There are so many games you can get for less than the price of a coffee. The best way to fight against these prices is to simply not buy.
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