KrokanteBamischijf

@KrokanteBamischijf@feddit.nl

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KrokanteBamischijf,
  • Laughs in Dutch EDM * 🤣

(Hardcore/Gabber starts at ~160 BPM and goes all the way up to ~300 BPM). Definitely too fast.

KrokanteBamischijf,

Not sure if “bands” is necessarily the right word here. Most of the artists are solo producers, and them touching anything acoustic for their music is a rare sight these days.

There’s definitely still a huge scene out there for the Early Hardcore stuff, with most of the crowd going into their 40’s now. And a lot of the originals are still performing to this day. Most of the scene is concentrated around the Netherlands though, as loud, obnoxious music is definitely in our collective DNA. But we are seeing increasing amounts of tourists traveling from far away just to be part of the larger events like Thunderdome, Masters of Hardcore, Ground Zero, Defqon.1, Dominator and so on.

KrokanteBamischijf,

Definitely Sonic Adventure. But I’ll also name a gem no one else is going to mention:

Looney Tunes Space Race.

KrokanteBamischijf,

Definitely gives off Ramón Salazar vibes (Resident Evil 4). My gamer instincts are telling me “shoot it in the head before it does something nasty”.

KrokanteBamischijf,

Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.

Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.

Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.

That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.

KrokanteBamischijf,

Looking back on the show years later, lots of stuff it portrayed was actually rather disturbing to the mind of the innocent young child.

10/10 would recommend, but holy shit did it feature some life lessons.

And this creepy walrus… fuck that guy!

KrokanteBamischijf,

And it leads to a neverending stream of newly invented hype words.

We even have a yearly word of the year tradition, where the organisation behind our most famous dictionary picks one of these newly invented words based on coverage in media.

Last year’s word was “graaiflatie”, a combination between “graaien” (no direct translation, means to grab, but in a greedy way), and “inflatie” (inflation).

KrokanteBamischijf,

I usually associate yoink with playfully stealing something, whereas graaien in this context refers more to behaviour seen in landlords and high level executives. You know, the kinds of people that are so far up their shareholder’s butts that they can’t see the damage they’re causing.

Let’s just reserve yoink for stealing each other’s hoodies and similar endearing behaviour.

KrokanteBamischijf,

From a Dutch perspective, there’s always 5 new Flemmish words to memorize. You’d think we speak the same language, but we really don’t.

In some ways, Flemmish is more Dutch than the language anyone from the Netherlands speaks. Which seems especially true when it comes to loan-words from French, which some of you seem to avoid at all costs.

All of this leads to interesting situations where any conversation with our southern neighbours has a risk of needing a mental double take to make sure we derived the right meaning from your fancy words.

One example of how crazy things can get is the word for roundabout. The Dutch will generally refer such traffic control measures as rotonde, which is a French bastardization. The Flemmish, in turn, sometimes refer to them as rondpunt. …which the French seem to have adopted when they say rond-point.

The French definition of rotonde is actually from architecture. Where it is used for dome-shaped constructions, and is originally derived from the Latin rotondus, which just means “round”. Conclusion: Dutch is a weird language.

KrokanteBamischijf,

Fun fact: The Frisian language (and Dutch by extension) has overlapping origin with both Danish and Swedish.

We can usually grasp a lot of conversational Danish and Swedish because a lot of the words are similar.

KrokanteBamischijf,

Transcoder here, if you’re looking to leverage quality/file size benefits of your codec, you don’t encode with hardware.

As a rule of fist hardware encoding is better served for streaming purposes where you need to crush a raw 1080p or 1440p stream into something that’s actually a sensible bandwith as fast as possible, especially if you’re streaming 60fps because your algorithm has a time limit of 16ms per frame.

If file size with preservation of quality is something you care about, you encode as slowly and thouroughly as you can, which is why x264 on your CPU will outperform encoders like NVENC any time.

When it comes to HEVC, software encoding is only really worth it if you have the time to spare, because x265 takes between 3x and 5x as long as encoding the same footage through x264, with a 15-20% smaller file size at best. It is also more intensive to decode, which is why you still see many files with a H.264 codec.

KrokanteBamischijf,

C===3 // likely to be false, depending on type of C

C==3 // likely to be true, depending on value of C

How you interpret this information is on you. Also please note that below statement is valid Javascript. That is all. UwU? “What’s this” :3

KrokanteBamischijf,

If someone has you wondering if they’re compensating for something, it’s probably true.

KrokanteBamischijf,

NATO was originally founded so that we’d stop invading each other, which should still hold true today.

I like to think of most developed nations as young adults. All of us are supposed to be mature, which means no more war. We can just talk about things like responsible adults.

Sadly, some of these younger fucks still haven’t grasped the concept of “don’t be an idiot”, and we now need NATO for a strong message of “no, you’re not going to touch us, there will be consequences”. It’s a sad thing that we still need to do so, but I’d rather have a large group of friends that I’m sure will have my back if someone would start shit.

So yes, Sweden joining NATO is a good thing. If anything it will lead to better cooperation and coordination between our countries. Not just in the event of war, but just sharing defense resources and intelligence as well. But the best argument is that we just like you Swedes, and we want to keep hanging out together.

KrokanteBamischijf,

Yeah I believe this to be a fallacy. If all your contacts use WhatsApp, they still haven’t grasped the concept of installing two applications side-by-side. Or they don’t fully understand why people are using signal over WhatsApp. If you fail both of those, congratulations, you’ve failed to be a self-aware tech user and you’re now demoted to a braindead consumer.

I know, mind blowing right? Point is, society in general should not accept others forcing you to keep the WhatsApp monopoly in tact, which is exactly what’s happening here.

It will take some time but eventually adoption will spread, even among your contacts. It’s just a matter of critical mass, and there are some pretty compelling features within Signal that make it a worthy replacement.

KrokanteBamischijf,

Wow, this is awesome! Definitely going to consider supporting this, looks like a lot of fun for just moving around.

As a long time RuneScape player, this is exactly the kind of stuff I want to see more of.

Are you in contact with Jagex at all? They have a history of actually supporting “community projects”, best possible analogy to this being Melvor Idle, which is officially recognised and published by Jagex. And they’re also known for supporting mental and physical health causes. Seems like the perfect game to form some kind of partnership on.

KrokanteBamischijf,

Having carried over an account from the original RS2 back in the day all the way over to modern RS3, getting multiple 99’s, and now currently exploring all that OSRS has to offer, I bet I’m one of those crazy enough to grind out all the things in real life too.

I still consider properly implemented progression systems (where you’re always working towards the next thing) one of the more enjoyable and rewarding game mechanics. And I find there are too few games out there that actually implement them correctly. Most prominent examples I can think of are RuneScape and Terraria. There is just something about progressing through the tiers and experiencing all the different shinies that come with them.

But you probably know this, otherwise you wouldn’t be working on this app. :P

KrokanteBamischijf,

Listen here, you little shit!

Swamp German is best German.

KrokanteBamischijf,

Blijft gewoon aandacht hè? Voelt toch goed, ondanks dat ze ons uitlachen.

Desktop icons not loading (lemmy.blahaj.zone)

I’ve had this issue for a while now, since I thought I could fix it myself. Almost all my programs have lost their icon image, which is not fixable by applying a different icon theme unfortunately. Just installed the Reversal icon pack to test that. My settings are attached here, sorry for the german:...

KrokanteBamischijf,

Especially Germans, and your cousins who live in the swamp next door.

We can’t help the fact our languages just arent’t that elegant, no need to apologize for it.

KrokanteBamischijf,

For this to become a serious issue a couple of conditions need to be met:

  • there has to be enough second hand supply to meet demand and keep prices low.
  • …which means lots of people need to circulate their games.
  • …which means they didn’t like your game enough to want to keep it in their collection for replayability
  • …which means you made an unremarkable game

Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.

There’s also the other option where people will circulate their second hand games with the knowledge they’ll be able to buy back another copy somewhere down the road.

But yes, you’re right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it’ll be a success.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com)

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

KrokanteBamischijf,

This only works if you spin this with a product leadership strategy:

Shovelware games that don’t offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

The thing is, this is not at all how pricing works if you’re building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they’ve been used to for years. For as long as I can remember “full price” has always been $50 or $60.

Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I’ll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.

KrokanteBamischijf,

Which is exactly why my first sentence explicitly states “product leadership”.

I agree, we don’t need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I’m still having fun I’d be willing to spend more than if I get a couple hours of amazing gameplay and a giant “collect all these flags” middle finger for 100% completion.

Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.

KrokanteBamischijf,

I’ve identified good progression systems as the main thing I like about games with crafting. You make something which enables you to get the next best thing, repeat.

Notable examples are Terraria, (modded) Minecraft to some degree, Runescape (no bias towards OSRS or RS3), Monster Hunter series, various MMO’s, Subnautica, ARK and Forager.

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