Mirodir

@Mirodir@discuss.tchncs.de

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Mirodir,

Now I don’t know if they ever changed anything since launch. But if you judged the max speed by the first flying saddle you got you didn’t actually experience anything close to max speed. Pals that have their saddles unlocked at a higher level (usually) have a much higher speed when mounted.

Mirodir,

So is the example with the dogs/wolves and the example in the OP.

As to how hard to resolve, the dog/wolves one might be quite difficult, but for the example in the OP, it wouldn’t be hard to feed in all images (during training) with randomly chosen backgrounds to remove the model’s ability to draw any conclusions based on background.

However this would probably unearth the next issue. The one where the human graders, who were probably used to create the original training dataset, have their own biases based on race, gender, appearance, etc. This doesn’t even necessarily mean that they were racist/sexist/etc, just that they struggle to detect certain emotions in certain groups of people. The model would then replicate those issues.

Mirodir,

but we did damage a 5000-year-old monument

As far as I could find out, they used orange cornflour that will just wash off the next time it rains. The most amount of damage anyone could seriously bring up was that it could harm/displace the lichen on the henge.

That’s not to say that I specifically condone the action, but it’s a lot less bad than this article makes it sound. It’s the same with the soup attack on one of van Gogh’s painting, which had protective glass on it. So far all the JSO actions targeting cultural/historical things (at least the ones that made it to the big news) have been done in a way that makes them sound awful at first hearing, but intentionally did not actually damage the targeted cultural/historical thing.

I think the biases of the journalist/news outlet/etc. are somewhat exposed by which parts they focus on and which they downplay or omit entirely.

Mirodir, (edited )

I hope you’re right because this article says they used a spray can.

Which brings me back to the last point in my comment.

I also hope I’m right. The two times I looked into it (right after the attack and before writing my comment) both came up with that result. Also it seems that English Heritage came out today saying there was “No visible damage”.

As I said, I’m not writing to defend the action, just pointing out that the OP article is, willfully or not, omitting certain aspects that could make JSO look a little bit better.

Edit: Formatting

Mirodir,

Also if we give it the benefit of the doubt (and it really is a stretch to make this work lol): I could make the argument that this person meant to write: “The movie has such a terrible premise, yet it was successful enough to have two sequels. Learning how it got that success despite the material’s premise taught me these 5 things about product management:” and just worded it terribly.

Mirodir,

I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.

I even got quite sad when my friend “accidentally” told me

spoilerThat a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.

Mirodir,

People mention Spore because the official FAQ mentions Spore.

Thrive is never gonna be “from puddle to space adventures”-type of game.

People also mention spore because this is exactly what the devs are envisioning. To quote the FAQ:

Gameplay is split into seven stages – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space.

Mirodir,

I totally agree with you. I was just clearing up why people bring up Spore beyond just the first stage being similar.

Mirodir,

It’s even simpler. A strictly increasing series will always have element n be higher than the average between any element<n and element n.

Or in other words, if the number of calls is increasing every day, it will always be above average no matter the window used. If you use slightly larger windows you can even have some local decreases and have it still be true, as long as the overall trend is increasing (which you’ve demonstrated the extreme case of).

Mirodir,

Eh, nothing I did was “figuring out which loophole [they] use”. I’d think most people in this thread talking about the mathematics that could make it a true statement are fully aware that the companies are not using any loophole and just say “above average” to save face. It’s simply a nice brain teaser to some people (myself included) to figure out under which circumstances the statement could be always true.

Also if you wanna be really pedantic, the math is not about the companies, but a debunking of the original Tweet which confidently yet incorrectly says that this statement couldn’t be always true.

Mirodir,

Somehow Roblox has become the Metaverse Meta was trying to build…

Mirodir,

so the names of the ai characters HAVE to be stored in game…

Some games also generate names oh the fly based on rules. For example, KSP stitches names together based on a pre- and suffix and then rejects a few unfortunate possible combinations such as Dildo, prompting a reroll.

I suspect with your game, they just fed it a dictionary of common words though without properly vetting it.

Mirodir,

I’m not really up-to-date on voice synthesis. Have we reached the point where we can get enough training data from just a handful of voice actors to train a model of this quality?

Or is this a case of them using those voice actors for fine-tuning a pretrained model and just being quiet about that?

Mirodir,

Yeah, if Mozilla’s goal is 1200 clips/day and 2400 validations/day then I have a strong suspicion that Stellaris uses a pretrained model and there are no royalties for the people whose voices were used for the pretraining. Not that it would be feasible to spread royalties among that many people in the first place.

What could point against that suspicion though is that Stellaris doesn’t need a “perfect” model so maybe they can get away with much, much less. After all the whole gimmick is that it is in-universe AI. A (near-)flawless model would be (near-)indistinguishable from a regular voice actor. Then there would’ve been no need to hire a bunch of voice actors to train an AI in the first place.

Assuming that it is pretrained -> finetued though, the only hope is that those initial files were donated willingly and not scraped somewhere. Otherwise their “ethical” argument goes out the window.

Mirodir,

I’m leaving my review as is. Sony trying this and saying in their tweet that they’re “still learning what’s best for PC players” does not instill me with enough confidence to give it a thumbs up.

As you mentioned, it’s a lot easier to lose trust than to (re)earn it.

Mirodir,

I’d argue that with their definition of bots as “a software application that runs automated tasks over the internet” and later their definition of download bots as “Download bots are automated programs that can be used to automatically download software or mobile apps.”, automated software updates could absolutely be counted as bot activity by them.

Of course, if they count it as such, the traffic generated that way would fall into the 17.3% “good bot” traffic and not in the 30.2% “bad bot” traffic.

Looking at their report, without digging too deep into it, I also find it concerning that they seem to use “internet traffic” and “website traffic” interchangeably.

Mirodir,

Funny because all they have to do is ask ChatGPT “Are you always right?” and it’ll answer something about it trying to always be right but indeed not always being right.

Mirodir,

If House has taught me anything, it’s D, but then E.

Mirodir,

There are quite a few other roguelike (or roguelike adjacient) games that do beat it handily. To give a few examples:

DF started development in October 2002 (according to their own website, scroll all the way down.)

UnReal World’s first release was in 1992 and is also still getting regular updates.

NetHack has gotten new versions ever since 1987. The latest big change was 3.6.0 in 2015, 3.6.7 came out in early 2023 but there’s no reason to believe there won’t be a next version. If we count that in 1987 it started as a fork of Hack, we could even add another 3 years in the front as Hack was published in 1984.

Edit: I just realized: In the world of MMORPGs we also have a few examples: Everquest which came out in 2000 and is still getting expansions. Even WoW isn’t too far behind with a 2004 release date, which probably means development began before DF’s development too.

Mirodir,

I experimented around with it in the beta out of curiosity.

Failed to accept the family invite. Your account must be in the same country as all current family members.

I’m assuming this is based on account region (i.e. purchase region) and not IP.

Mirodir,

Assuming it is store country that is checked: Simply VPN-ing doesn’t change that. Instead you have to make a purchase in the new place with “a payment method from the region you have moved to”. From experience this locks your account to the new region for 3 months. What would be interesting to know is if you can be in a family and then change regions afterwards without getting auto-kicked.

Needless to say, my experiments ended at trying to see if they have any kinds of restrictions in place (unlike for the original family share) and I don’t wanna buy a throwaway game and lock an account into a different region for 3 months just for shits and giggles.

Mirodir,

Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.

There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.

We’ve discovered this firewall trick relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.

Mirodir, (edited )

I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.

It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.

Edit: I just wanna mention, I am saying this as someone who is usually “RiDiNg sTeAm’S DiCK”.

Mirodir,

I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.

Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.

You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas.

Mirodir,

Money is not what makes it legal/illegal. But asking for money is definitely poking the hornet’s nest.

Mirodir,

What really rubbed me the wrong way with ffxiv’s monetization past the regular subscription was the additional retainer service.

I know it’s not a large benefit to have, even if one’s main focus is on crafting/AH gameplay, but it still annoys me to no end that I could be more efficient by forking over an extra 2USD up to 6 times (iirc) PER MONTH. This means to max out one’s efficiency, one has to nearly double their monthly sub. Ultimately this was one of the many small frustrations with that game that lead to me dropping it, despite overall liking it.

Mirodir,

Without knowing any specifics of the TOS or the exact setup beyond what I could gather in this thread: generally speaking they could still send you a bill through email or otherwise.

After that, if you’re not paying up, they might be able to successfully get the money out of you through court regardless, depending on a few factors. What’s more likely for smaller sums is that they’ll just drop it and ban you though.

IANAL of course.

Mirodir,

And clearly people who are against Nazis are against socialism…

Mirodir,

I sunk a lot of hours into Port Royale 2 many years ago. I’m not sure how well it holds up today or on its sequels. I think 3 was well received and 4 poorly.

What are some hidden indie gems nobody knows about?

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

Mirodir,

In decreasing popularity (estimated by me):

  • Creeper World: A mix of tower defense and rts (with pause function) against a ever expanding goo called creep. The fourth installment is 3D and the next one will be a side-view spinoff.
  • Tales of Maj’Eyal: Quite popular among the people who are into traditional roguelikes, but I very very rarely see it mentioned outside that community. It’s definitely the (nearly) traditional roguelike I put the most time into thanks to its class/ability system that bridges the gap between roguelike and turn based rpg really well.
  • The Captain: Technically not indie as it was published by Tomorrow Corp (of World of Goo/Little Inferno/etc. fame) instead of the devs themselves. A mix between old school point and click game, but as a highly episodic space adventure. You travel from planet to planet on an overarching mission and each planet has its own interactive short story. Some are longer, some are very short and you never quite know what you’ll find before you land. All of the short stories have multiple endings depending on how you tackle the moral dilemmas it throws at you.
  • Infinity Wars actually released before the rise of Hearthstone and also before the popular Avengers movie of the same name. It is to this day one of my favorite digital TCGs, and I played so many of them. Before I get into the main thing that I love about it, I wanna mention that every single card’s base version (colorless) is free, anyone can build any deck for free the moment they pick up the game and be 100% competitive with everyone else. The only thing they monetize is bling. Unlike in most mainstream TCGs both players do their turns at the same time in secret, once they both lock in, their moves play out. This gives way for some insane mindgames and outplays that eclipse those in any other TCG I’ve played. It is a bit rough around the edges, so it might be more of a “hidden diamond in the rough” than a hidden gem.
  • Bombernauts is a really fun party game. To sum it up in one sentence: “Imagine if Bomberman was a platform fighter.” If you have friends to play with it, buy it on a sale, crank powerup drops up to the max (they stack, which took us hours to figure out), maybe download a mappack and I’m sure you’ll have a blast if the trailer looked any fun to you. There’s virtually no chance to play it with strangers through as it is super dead.
  • Lastly I wanna give a shoutout to Clonk. Clonk is (or was) a 2D sidescrolling game-series that is visually reminiscent of Lemmings. The gameplay is a sort of mix between Minecraft or Terraria (predating it by many many years) and very very very low-pop RTS. It’s a mission based game where you control around 1-3 Clonks (the lemmings) and has full online multiplayer support. The missions can range from “build a base in this active volcano”, “take out the enemy team’s castle”, “win this wizarding duel” to “build a bridge across this canyon”. What made it truly unique was the community and community creations though. It was created with the explicit purpose to be customizable and users made many, many different maps and modes. It was to me what Minecraft was to the kids in the generation after me (without all the content creators, of course). Some people made an entire RPG in it. Others made what was essentially Among Us, just to give you an idea. Sadly the spiritual open source successor Open Clonk could never recapture the magic for me, and I guess I’m not alone in that because it pretty much died around 5 years ago. If I could make one game popular overnight, it would be Clonk. It did warm my heart to see that some of the celebrated custom map/mode creators from back then ended up getting into gamedev. One of the games developed by someone I remember from back then is Vintage Story.

Holy fuck I rambled a lot about Clonk and I still feel like I’d have so much more to say but this isn’t the most fitting thread for that.

Mirodir,

Even real Pokémon has things like humans marrying Pokémon in its lore. Not at all a surprise that the “Edgy Pokémon” would push the boundary a little further.

Mirodir,

Scarlet and Violet sold 10 million copies during the launch weekend, so I think they’ll be pretty content to keep churning out mediocre games at a much faster pace.

Mirodir,

In everything but aesthetics, it’s the most similar to Ark I’d say.

It’s still a bit rough around the edges, but I’ve had plenty of fun with it so far.

Mirodir,

Suddenly you have a 26+ character password that you don’t forget and doesn’t compromise you across other services because each is different.

It depends on what is compromised and how the attacker operates. If the attacker has your plaintext password instead of just a (hopefully salted) hash AND targets you individually instead of just having your password in a giant list of login-info to automatically try on other services then it’s trivially easy to guess that e.g. your Spotify password is <Spotify>yogurt</Spotify>.

Mirodir,

Looking at the reviews on Steam, I don’t think the setting was anywhere close to the largest problem.

Mirodir,

In Roguelikes and Roguelike-adjenct games there are also a few games that get close. (I’d even argue some totally eclipse SV/Terraria in that regard, but that depends on your definition.) Some, but not all, of them are even completely free and open source.

Off the top of my head, a few examples would include Dwarf Fortress, UnReal World and Nethack. Maybe some Space Station 13 servers if you count that too.

Mirodir,

Implying being creator of a popular mod doesn’t open a lot of doors.

Mirodir,

I remember reading a lot of comments reading the opposite in the months leading up to RoR2 releasing. People were extremely skeptical about the game moving into 3d.

Going back to 2d might not be as big of a hit as RoR2 was but I’m sure it’ll do fine and the increased name recognition should help get some sales too.

Mirodir,

That I spent ca a third of a dollar per hour of gameplay (in paid games only).

I expected my rate to be much worse with my huge backlog…

Mirodir,

I think it would be fine as an official extension. Shipping it built-in feels weird to me.

Mirodir,

The (current) top comment on Youtube answers your question. Might have slight game spoilers so I’m gonna tag it just in case someone wants to go in fully blind.

spoiler“Ok, this class. Is DLC only atm unless you beat the game with a specific ending and then can pick after that. It’s a pretty strong class. Good armor, stats and weapon. Ranged is kind of borked and slow, but gets the job done. Here’s you easy mode class to start the game if you want it. If you guys want to see other classes let me know. I’ll try to get them up as I play through the game. Enjoy!”

I haven’t super kept up with this game though, so I’m also quite curious what the point even is. From what I understood “classes” in this game are the same as in Dark Souls/Elden Ring. They define your starting stats and equipment but don’t give you any special bonuses beyond that, so making a class-gameplay-trailer feels weird to me. Maybe I misunderstood something though.

Mirodir,

…and if they keep the emails they send out archived (which would be reasonable), they also have it stored in plaintext there.

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