@azdle@news.idlestate.org avatar

azdle

@azdle@news.idlestate.org

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azdle,
@azdle@news.idlestate.org avatar

The day Firefox shutters its doors is the day the internet truly dies.

*the web

The internet has so far been doing a much better job surviving as a proper decentralized system than the web.

azdle,
@azdle@news.idlestate.org avatar

The top white rectangle is a multi-color LED (presumably RGB). Can’t make out what’s in the bottom, but I wouldn’t be surprised if it was some form of light sensor for (literally) flashing new information onto the tag.

azdle,
@azdle@news.idlestate.org avatar

The light is visible, the flashing isn’t.

azdle,
@azdle@news.idlestate.org avatar

Yep, the extra sad thing is that there are actually sold listings too: www.ebay.com/sch/i.html?_nkw=steam+deck+OLED&rt=n…

Some people just can’t be helped, I guess.

azdle,
@azdle@news.idlestate.org avatar

Also, the LE is still showing as in-stock for me: store.steampowered.com/sale/steamdeck_2023LE

I think the OOS labels it showed a couple times might have just been from the servers getting overloaded.

azdle,
@azdle@news.idlestate.org avatar

There’s lots of ways to round things or chamfer things. Coming from an extruded shape, a basic chamfer is pretty easy, you can do two different extrusions, one a bit shorter than your final piece and one full height, but offset inward a bit, and then hull them together:

<pre style="background-color:#ffffff;">
<span style="color:#323232;">module shape() {
</span><span style="color:#323232;">    square(10, center = true);
</span><span style="color:#323232;">}
</span><span style="color:#323232;">
</span><span style="color:#323232;">
</span><span style="color:#323232;">hull() {
</span><span style="color:#323232;">    linear_extrude(8)
</span><span style="color:#323232;">    shape();
</span><span style="color:#323232;">
</span><span style="color:#323232;">    linear_extrude(10)
</span><span style="color:#323232;">    offset(delta = -2)
</span><span style="color:#323232;">    shape();
</span><span style="color:#323232;">}
</span>

https://news.idlestate.org/pictrs/image/2aff4c36-1cf6-4b9e-a5ab-3b78a12a1cd5.png

Though, because of the hull, this will only really work with fully convex shapes. Doing this for shapes with concave features is harder.

azdle,
@azdle@news.idlestate.org avatar

For rounding, you can do the extrusion, but with it a bit smaller in every dimension, then minkowski with a sphere (or a different shape if you don’t want all the edges rounded), but it’s tricky to get right:

<pre style="background-color:#ffffff;">
<span style="color:#323232;">module shape() {
</span><span style="color:#323232;">    square(80, center = true);
</span><span style="color:#323232;">}
</span><span style="color:#323232;">
</span><span style="color:#323232;">
</span><span style="color:#323232;">minkowski() {
</span><span style="color:#323232;">    linear_extrude(80)
</span><span style="color:#323232;">    shape();
</span><span style="color:#323232;">
</span><span style="color:#323232;">    sphere(r = 20);
</span><span style="color:#323232;">}
</span>

https://news.idlestate.org/pictrs/image/633e624a-0353-4bae-8aae-62a6a8ef2dee.png

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