paultimate14

@paultimate14@lemmy.world

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paultimate14,

Monopolies are often great for consumers… When they’re nationalized. Obviously that’s not going to happen with Valve any time soon.

What would the benefit be to breaking up Valve? How would you even go about doing that? The obvious choice is to break out different business units- break things like the hardware sales and game development into separate companies. But that still doesn’t address the issue of them having too much market share for software sales.

The next beat thing I can think of would be to have some sort of regulatory body just to place restrictions on the industry. Which, of course, would vary from country to country, and would probably have to include all of their competitors: Epic, GoG, and the various publisher-specific stores, maybe even other storefronts like Nintendo, Sony, Microsoft, Google, and Apple. It would be hard not to also hit the mobile games industry too (which, to be fair, might be a good thing). But this kind of thing is usually reserved for things like utilities, communications, financial markets, etc. Such an organization for a luxury recreationak market… I have to wonder how much political appetite there really would be for that? Is that really what people want their governments to be focusing on?

Do you have a better solution to propose?

paultimate14,

So… What do you suggest be done about it?

paultimate14,

So what solution do you propose then?

Ideally I’d like to see media distribution be nationalized. Video streaming, audio streaming, videogames, e-books. There have been multiple cases of companies selling digital goods, then ceasing to provide those with consumers left holding the bag. Multiplayer games whose servers are gone. Movies “purchased” on Amazon that become unavailable when their agreement with the publisher expires. I am concerned about what Valve will look like when they inevitably get new leadership.

But I suffer no delusion that nationalizing that is realistic. Certainly not in the US where I live, where even libraries are under attack from conservatives. I’m doubtful that would happen anywhere else either. So what’s the next-best thing?

Seems to me like the capitalist response would be to try to encourage competition. A lot of companies have tried and failed, so I’m not sure what else can be done on that front.

paultimate14,

Break them up… How?

You can split off business units like their hardware sales or dev studios, but that isn’t going to reduce their storefront market share at all.

Are you suggesting that they just split users up randomly? That would be probably worse for consumers- suddenly the friends and communities people have built up through Steam would be fractured, and users would look to find ways to get around it.

Split up by what publishers they have deals with? Well then those new companies would only be indirect competitors, not to mention that would also be worse for consumers as I’d have to suddenly make a new account with each new platform just to keep accessing my current library.

Like… How do you want to split them up in a way that doesn’t hurt consumers and publishers more than it helps?

paultimate14,

So what’s your solution?

paultimate14,

But the store piece is the only problem.

For community, there’s tons of different communities for every game and Steam is usually one of the least active anyways.

For mods, as far as I know there’s no exclusivity there. In fact, it’s kind of a pain to mod Bethesda games because they don’t go through Steam. It’s similar to DLC in that it’s just a better experience to have mod support included in the launcher.

For the launcher, that seems like once again a huge blow to consumers to have a separate steam store vs steam launcher. You can already add non-Steam games to the steam launcher or launch games without the steam launcher.

The problems identified in the article, and what they are getting sued for, are solely related to the store. So I don’t see how breaking out these supplemental features would solve that.

paultimate14,
paultimate14,

Couch gaming.

I’m a technical person and I’ve tried a lot of different methods to do couch gaming with a PC. From having some sort of lap tray to various wireless mice and keyboard solutions. I’ve currently landed on having my gaming desktop just stream with Steam Link to my living room. As long as I’m selective about which games I want to play, I can usually get a good experience. But I still have at least 60% of my steam library that isn’t a good experience doing that.

Having a dedicated piece of hardware with a custom OS that is designed around a controller is a huge difference maker. Plus you add in how ridiculously expensive it is to get either a USB external optical drive or internal SATA drive to watch DVDs and Blu-Rays. Heck, even just watching Netflix or YouTube in the living room is easier on PS5 than a media PC for the average user.

There’s a reason Valve tried to make the Steam Machine.

paultimate14,

Are you under the impression that Canada doesn’t use imperial measurements for anything?

paultimate14,

I didn’t realize Canadians measured things in 240p

paultimate14,

Seriously I’m not sure if you messed something up or if Lemmy is messing up but I can’t read any of that text other than the title

paultimate14,

Do you mean Scarlet and Violet? I largely agree, but the Blueberry Academy DLC was pretty good. It is set in Unova with a lot of Gen V pokemon added and references to those games.

In general, I’d say that the SV main game is one of the worse ones, but the post-game is among the best.

Gen 5 is still the best though.

paultimate14,

For me personally, I dislike Meta strongly enough that the Quest was never an option.

I already had a PS5 and have a couple of digital VR games Sony have away a while back, plus there’s a few more I have been interested in. But until now the library was so restrictive that I could not justify the price tag for a PSVR2.

The only other option I considered was the Valve Index. I like Valve a lot and I’m sure it’s great, but at this point it’s 5 years old and would be 2x the price of the PSVR2. Not being comparable with the PS5 for those couple of free games plus exclusives in interested in like Horizon is a minor setback as well, although it’s not a huge deal and Horizon might come to Steam anyways. Also I would have to upgrade my PC a couple years earlier than I would otherwise- my RX580 is mostly fine now, but I don’t think it could handle VR.

paultimate14,

There’s just no pleasing some people I suppose

paultimate14,

I actually think it’s worse for Meta to take a loss on hardware. That tells me that they are expecting to make that money back and then some elsewhere. It’s possible that they are just hoping to make that money back through software sales (similar to Sony), but I just have a hard time trusting the company. The “Meta” name is such a turnoff that I don’t want a piece of their hardware in my house, let alone on my network, so I haven’t even looked at their offerings.

Also, I disagree with the notion that “for a budget rig somethings got to give”. The answers for a “budget” rig are… Nintendo Labo. The AR games with the 3DS. The various ways of strapping a smart phone to one’s face. Things that the VR community scoffs at, but the average consumer is much more likely to purchase.

I think the “budget” option is to just… Not use VR. For me, the adapter isn’t a huge deal. They just cut the price by $100 earlier this year. The Horizon bundle, plus an adapter, comes out to $560. The Valve Index can vary based on the setup, but I figure that’ll be at least $1k. The HTC Vive products seems way more focused on business than gaming, and all of their headsets are >$1k anyways.

So for me I have 3 options: wait for Valve or HTC to make more value-oriented products, get the PSVR2, or just not do VR. And I’m perfectly at peace with just abstaining from VR- I certainly don’t regret that I didn’t buy a 3DTV for example. But this PC adapter has suddenly made the PSVR2 an option where it previously was not one.

paultimate14,

It released too late and was way too expensive.

I say this as someone who grew up in that time period and has fond nostalgia: it has one of the worst libraries of any console. Depending on how you count (the different regions, the 64DD, what counts as a “game”, etc) there were 200-300 N64 games. That may seem like a pretty big difference between 200 and 300, but in comparison the PS1 had, on a conservative count, 4,100 games. If you want to say only 10% of PS1 games we’re good that’s still more good games than the N64 had games.

There are a handful of titles that will be remembered as some of the greatest games of all time. The two Zelda games, Super Smash Bros, Mario Party, Mario Kart, Paper Mario. Personally I like the Pokemon games too. But the list falls off pretty hard after that.

I love 3D platformers and collect-a-thons, but I could never get into Mario 64, Banjo Kazooie, or Donkey Kong 64. They all feel rudimentary to me, similar to Jumping Flash on the PS1. Maybe it’s because the N64’s joystick was so uncomfortable and loose. Crash Bandicoot 1 came out in the US before Mario 64 did, and in my opinion it was more fun, looks better, sounds better, and holds up better today. And then there were two more Crash games, plus the Spyro trilogy which I consider even better.

There are “cult classics” for the N64 that I think are only remembered like that because of the lack of other options. Blast Corps for example is a unique and creative little game. It’s fun to play for a bit, but was that experience really worth the price of a whole game? It almost feels like it could have been a side mode in something like Twisted Metal.

There’s so many games it didn’t have. Metal Gear Solid, Castlevania, and Final Fantasy are perhaps the most famous. Even a lot of games it did have were much worse- Resident Evil 2 and the Tony Hawk series are big examples where the cheap storage of the PS1 was clearly better. I remember I had a mediocre PS1 game called Battletanx that was pretty fun. Later on in high school my friend had a modded Xbox that emulated N64 games and I recognized that title, so we played through the co-op. It was still fun, but the textures were mostly replaced with flat colors and it was hard to see what was going on. I thought there may have been an issue with the emulation, or maybe the ROM was for some beta build or a hacked version, but… No, that’s just how it looked on the N64.

I didn’t mind the 3-prong controller. Honestly just having handles was already an upgrade over the SNES and Genesis. But the controller itself feels so cheap. The buttons all rattle around loosely and feel mushy and unsatisfying to press. The joystick is hard plastic, too tall, and flaccid. The plastic itself is a downgrade compared to its predecessors and to the Dualshock and even Saturn controller.

I still have my N64 and the handful of games I got for it. It had some of the highest highs of any console, but little else.

paultimate14,

It’s funny to me because tons of PC-exclusive games also require accounts on Steam and no one cares.

The requirement is dumb, but the attention is also disproportionate because of console war fandom.

paultimate14,

Lol a good chunk of those “breaches and hacks” are either unrelated to PlayStation (Sony Pictures being the most notable) or had no impact to users.

I don’t care if they leak their source code for games or if their social media account gets socially-engineered. Even an outage from a DDOS isjust a minor inconvenience. According to the source you posted, they haven’t had any issues leaking PlayStation user data since 2011, over a decade ago.

Security concerns are valid for everything you do on the Internet of course, but are you bringing that same energy to Valve for the security issues Steam has had over the years too? The 2023 issue with dev accounts getting hacked to inject malware. The 2020 issue with the “Steam Sockets” library. They had their own data breach similar to Sony’s in 2011.

paultimate14,

Sony absolutely did sell consoles directly to consumers. That’s how I got mine lol.

Sony has absolutely no interest in enabling scalpers. They gain nothing, and in fact lose out on revenue because of it themselves. The PS5 initially sold at a loss, with the assumption that buying games, accessories, and subscriptions will turn the whole ecosystem profitable for Sony. Scalpers arent buying subscriptions. They probably aren’t buying games because the digital market makes the supply close to infinite. They probably aren’t buying accessories because the supply was similarly not restricted. So the only thing scalpers are doing is giving Sony a loss, delay the consumer’s ability to buy anything that’s profitable from Sony, then taking more cash out of the hands of consumers that, arguably, might have been used to buy more games/subscriptions/accessories. Sony has absolutely nothing to gain and quite a bit to lose from scalping.

Scalping affects all kinds of industries. It’s only even possible when demand exceeds supply at a given price point. I have no reason whatsoever to believe Sony was purposefully restricting supply (it was in their best interests to produce as many units as possible).

Any further action restricting scalpers would be the responsibility of retailers. Sony can’t just force Target or Wal-Mart to incur additional expenses to start tracking who is buying PS5’s and restricting those. Even when retailers do it, it’s usually a joke to work around. Heck, the minimum-wage employees tasked with enforcing such rules might be the ones doing some scalping to try to supplement their income.

The only way to eliminate scalping is to make it unprofitable. One way of doing that is… Just don’t buy from scalpers. But consumers cannot organize and behave rationally like thaf- the free market is often a downward spiral of bad decisions, and a lot of casual consumers just don’t care about spending a couple hundred dollars more.

The other way is to raise prices. If Sony and Wal-Mart are selling something for $500 and a scalper can flip it on eBay for $900, getting $400… That means that consumers are willing to pay $900 for that item. Perhaps it should have originally sold at retail for closer to $900? But then the narrative would be that Sony was overcharging- that the PS5 was a luxury item for rich people only. Even if it sold out, the stigma would stick for the whole generation (like the PS3).

Sony made a product everyone really wanted and charged less than they could, and you want to blame Sony for actions of all the people between you and them?

You said the experience of building a PC was great (it can be- I’ve built several myself), but aren’t you forgetting about all the shortages, supply machines issues, and scalping that happen within that industry as well? I never saw pictures of cryptofarms with tens or hundreds of PS5’s hooked up. NVIDIA, Intel, and AMD have all received criticism for not doing enough to prevent scalping for various product launches over the past few years- are you bringing the same energy to them?

Nintendo arguably has restricted supply artificially with things like Amibo and there were allegations they did so with the Wii as well. Are you boycotting them?

It’s perfectly fine to just… Not want a PS5. PC’s are good too, and a lot of people have both.

paultimate14,

ITT: a bunch of people saying “I won’t”.

You’re probably in the minority. There’s 16k subscribers in this community and, currently, about 30 million active users on Steam. Most of them have never heard of Lemmy, and heck a lot of them probably were never on Reddit. The PS5 has sold 50 million units- that’s over 3,000 PS5’s for every subscribed account here.

A lot of users here have PC’s that approach or exceed the PS5’s capabilities. You have fancy expensive monitors, a nice desk and chair, a gaming mouse and mechanical keyboard. The people this CEO is talking about don’t. They may have an old desktop from the pandemic, or a laptop. They might just use their kitchen table as a desk.

Or, heck, they might not even have a desktop or laptop at all. It’s still early, but there have been studies suggesting that Gen Z and Alpha are using PC’s less and doing more of their computing on phones and tablets.

Overall I thought it was great that Sony started releasing their games on PC (and especially through Steam, usually with pretty decent PC ports). It’s great to give consumers more options. Delaying the PC release probably means more time for the devs to work on the port (Sony’s PC ports have been mixed on launch, but even the bad ones have gotten fixed pretty quickly afterwards, and it’s been a while since the last one). Delaying PC versions seems like a pretty reasonable compromise.

paultimate14,

What makes you think the PS5 isn’t growing how they need it to? It’s outselling the Xbox and it isn’t close. In a less direct comparison, it’s outselling the Switch. It’s outselling what the PS4 did, and that was successful. I don’t understand where this sentiment that the PS5 is struggling is coming from. The second half of your first sentence even mentions that they’re really dominant right now.

I also don’t understand “PC overtaking any one console”… Like, how is that even a comparison? When was the last time there were more consoles than consumer PC’s… The SNES era? I’m not even sure about that, you might need to go further back.

Even if you want to talk about just gaming, that’s tricky to even start to compare. The closest I can think of is that according to this Steam averaged 120 million monthly users last year. According to this, PSN averaged 118 million monthly users in Q4 2023. That’s pretty much dead even. I don’t think it makes sense to add other platforms to the PC side without adding in Nintendo and Xbox to the console side, in which case… Consoles have more users and it’s not close. And they both are just a fraction of the mobile gaming market anyways.

Sony has absolutely proven that they can generate the unique exclusives that sell consoles. That’s… Why they have the best-selling console right now. Their strategy is working. You could say this about plenty of other consoles at points in the past (PS3, WiiU, 3DS, GameCube, N64, Xbox One). If you even said this a couple years ago about Sony struggling to manufacture PS5’s fast enough that might make sense. But they’re currently dominating the home console market. So I don’t understand why you think they’re struggling or need to drastically change the way they do things?

Just to clarify- what strategy are you predicting that they will change?

paultimate14,

That was explaining the delayed releases for PC, not saying they would never come to PC.

In this example Ragnarok came out in 2022, so there probably isn’t much meat left on the PS5 bone with this one.

Fallout Series (Why don’t I like it?)

I think my first Bethesda game was Skyrim and I love Skyrim. I’ve played through Skyrim when it first came out I played through it again in the DLC came out. I played through it again on the switch I have since played through it again on PC. I love Skyrim. I played it so many times and I know it’s a meme to keep re-releasing...

paultimate14,

I feel the same and I think I’ve narrowed it down to a handful of things, in no particular order.

  1. The environment design. Fallout is mostly wastelands, with just a few settlements scattered around. Everyone is fighting each other, plus the monsters that are encroaching on civilization. Everything is a shabby remnant of the past shoddily cobbled together. Even the entire settlement system in Fallout 4 is based on gathering scrap and taping it together. In Skyrim, you can mine and process the minerals to make the nails to put your house together. Skyrim has ruins and remnants of past civilizations, but a lot of the buildings and infrastructure are still in good condition, and there’s fresh growth. The wilds of Skyrim are much more diverse than the wastes of Fallout. Fallout 3 in particular has the annoying green filter on everything unless you mod it out. It doesn’t feel like there’s really a world left to save- it seems like everything is doomed to chaos and anarchy.
  2. “Survival”. I would not put Fallout in a list of survival games, but it does borrow a lot of elements from the genre. I understand what they’re going for, but I don’t like the resulting gameplay. Constantly scrounging for weapons, ammo, and resources getd really boring really fast for me. Managing health and Rads too. Every combat effectively takes twice as long when you factor in the time you spend to recover the resources you used.
  3. Guns. I know there’s a schism in the Skyrim community between those who mod in guns and those who don’t. I see a few problems with guns in Skyrim, and most apply to the vanilla Fallout games too. BGS just isn’t great at gun play. The feel of the weapons, the environmental design, ammo distribution, enemy AI, physics engine, the sound design… BGS isn’t particularly great at any of it. When the ranged combat is a supplemental element of the gameplay that’s fine- Bioshock has 2 great games despite mediocre combat mechanics, and the Elder Scrolls games are similar with their bows and ranged magic. Fallout puts the ranged combat front and center, and it falls apart.
  4. Progression. I think this is why I love Skyrim, and the source of it’s commercial success. I was no stranger to RPG’s before Skyrim (both videogames and tabletop), but the ones I enjoyed were imusually in spite of the leveling systems. Usually a lot of grinding and overly complicated systems with points, skills, abilities, etc.

Fallout uses one of my least favorite systems- general experience gained (mostly through combat) that leads to an overall character level increase, which then grants points that can be used to improve specific skills. You want to get better at lockpicking? Go kill something. Barter, speech, science, repair, medicine… The answer is to kill something. Improve the Energy Weapons skill? You can kill something with Small Guns or Melle and it’s just as effective. It completely disconnects the actions you take as a player from the development of the character.

Skyrim is the opposite. To get better at lockpicking, you pick locks. To get better with a shield you use a shield. It’s both intuitive and satisfying. Other RPG’s boast more complexity, flexibility, or realism, but I think Skyrim really hits the sweet spot between accessibility, realism, and customization.

This also ties back to the survival aspects I mentioned earlier, because I also felt like equipment was much more important in Fallout. Your damage there is often more about what gun you’re able and willing to use than anything to do with your character. In Skyrim, a character with a high one-handed skill and perks can have pretty good damage with just about any one-handed weapon. There’s variance of course- you can tell the difference between an iron sword and dragonbone. But the smithing and enchantments mitigate a lot of those differences. If you haven’t focused on enchanting yet you might choose a lower-pedigree weapon with a better enchantment.

  1. Lore. This is subjective of course, but I think Skyrim and the rest of the Elder Scrolls just has better lore. The alt-history of Fallout isn’t terrible, but it’s hard to compete with thousands of years of over a dozen races, various factions, and pantheons of gods interacting with each other. I love reading the books, listening to the dialogue, finding carvings and paintings in the textures or on the item models. Fallout’s lore is mostly either “where were you when the bombs fell?”, “that asshole leading a group of roughians is being a real jerk”, or "Wow Vault-Tex was really unethical ". My wife and I have spent dozens of hours watching YouTube videos breaking down ES lore- everything from speculation about the godhead and very nature of the universe to the one NPC who is vaguely connected to a faction thought extinct.
paultimate14,

In this entire article, not even a single attempt to quantity the number of complaints.

This sounds to me like an extremely small minority. It appears as though Fallout 4 has sold over 25 million copies, and there’s… Maybe a couple dozen people on the Internet complaining?

paultimate14,

Tough call between the Dualsense and the Dualshocks 1-3.

The Dualsense has great features, but is large enough and bulbous enough that I’m forced to use a full palm grip. That’s good some of the time, but sometimes I like a lighter finger grip that the earlier Dualshocks allowed for. I think of it similarly to claw vs palm grips on mice. A full palm grip on either can get too sweaty over time. The Dualshock 4 is a bulbous mess that fatigues my hands. On all of them, the plastic feels premium and sturdy and really fits well together. Plastic molding is an art, and they are good at it.

I have a few 8BitDo’s and they are all good too. The Pro-2, SN30 Pro, and Ultimate C (their naming conventions are flour of control). A bit cheaper feeling than the Sony offerings, but still pretty good.

The Xbox Series controller is… Fine. The plastic feels cheap, the face buttons feel cheap, it’s too big and requires a palm grip, the R1/L1 buttons feel cheap, the d-pad is one of the worst in history. The analog sticks almost feel great except they’re too tall.

Shout-out to the Steam Deck for feeling phenomenal. Also shout-out to the RetroBit Genesis controllers- they feel really good, but the lack of sticks and fewer buttons than most modern controllers makes it hard to use for modern games.

The JoyCons are awful. Most 3rd party options are better but I still haven’t found one that I really like.

The GameCube and N64 both feel kind of cheap. I think the plastic is a bit thin, and the sticks and buttons rattle around slightly.

paultimate14,

Local pizza places are usually both cheaper and better than chains, at least in every neighborhood I’ve lived in. I think they are better than frozen pizzas, but also about 2x the cost. Both vary from place to place though.

Aldi’s pizzas are my go-to for value. Usually around $6 a pop now (they were $3.29 pre-pandemic). I add extra cheese and toppings to remind myself I’ve made it in life.

paultimate14,

I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn’t result in layoffs?

paultimate14,

What are you talking about?

Sony’s Japan studio’s own library was always gimmicky games that were basically tech demos- Ape Escape was for the Dual Analog controller, LocoRoco for the PSP, Gravity Rush for the Vita, Knack to be a pack-in for the PS4, and games for VR, Move Eye toy, etc. In fact it’s kind of hard to find games they did on their own because they’ve always been mostly a support studio even going back to the PS1’s launch lineup, and they are continuing that. There have been several studios that make original games that started as part of Sony Japan that have been spun off into separate teams too.

I’m struggling to think of many studios Sony has closed. Sony London studios was similar to Japan- mostly just games to go with hardware gimmicks like the EyeToy, SingStar, and Wonderbook. It’s even harder to find studios that Sony has purchased and then closed or turned into a support studio- I guess you could count that Psygnosis was purchased and merged into London studios back in the 90’s, but considering they went 20 years between that merger and closing I doubt there were many Psygnosis devs left there.

A quick search pulls up PixelOpus, a tiny studio Sony formed from 9 college grads with a couple of industry veterans to lead them They released 2 small games and were closed last year.

I don’t mean to be too defensive of Sony- they did close one of their own studios and laid off ~900 people this year. But it’s not really a comparison to Microsoft who now has a long history of buying 3rd party studios, mismanaging them, and closing them.

I’m also confused about your comment about Xbox making more single player games than Sony. First of all… I would expect that to generally be true. It looks like Sony owns 21 studios while Microsoft had 40 as of the Activision-Blizzard acquisition. And while a lot hasn’t been announcedwith release dates, we know of a handful of single player games Sony has in the works- Horizon 3, TLOU3, Ghosts of Tsushima 2, and new IP’s from Bend, Housemarq, and BluePoint. Plus Wolverine, and you could argue whether Physint should count or not since that’s a partnership between Kojima and Sony-owned Columbia Pictures. If you’re trying to imply that Sony is abandoning single-player games or something that’s pretty far from the truth.

paultimate14,

Sony has been releasing their games on Steam. Microsoft gave up on exclusivity to their store ages ago and have even started releasing Xbox exclusives like Hi-Fi Rush on PlayStation.

For a lot of games, usually ones with Denuvo, I pick up the PlayStation version and either play it in my living room or stream to a PC or the Deck. Perhaps I’ll end up doing that with Wake 2. I’m kind of reluctant to give support to exclusivity at all though.

paultimate14,

I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.

I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.

Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.

paultimate14,

He claims they removed the ability to adjust graphics options. This is false- they just removed the launcher so it’s tucked away in the launch options instead. Unless you’re the kind of person who wants to change the settings every time you open the game I’d call this an improvement still.

He also claims that the FPS is lower than what the Deck is reporting and claims it feels bad. Fails to go into any methodology or even say if he tries to verify the FPS any other way. Maybe I’m just used to actual journalists doing actual research, but isn’t this the point where most competent people would look to install 3rd party monitoring tools? Maybe hook it up to a capture card or external monitor? Look at frame time graphs? Like, we have the technology to support these claims, but this is just one dude saying it “feels okay”. He makes references like “we tested” but doesn’t include any test results.

Not to mention… Go look at Valve’s publications about the Verified tag. I can’t find a single reference to the frame rate anywhere. So even if the frame rate is low, that’s not part of the testing process. What is or is not “playable” is incredibly subjective and variable. Some games are fine at 30, some need 60, some really benefit from >60, some games can even survive as playable at 15 FPS. Some games run mostly at 60 but dip occasionally. Some will be impacted by the performance settings on the Deck. Not to mention devs are constantly pushing updates and it’s not worth the time to re-test for Deck verification that often for a possible +/-1 FPS difference.

Then he mentions crashing. No solid data or anything, just mentions a crash. He doesn’t mention, but anytime I hear anyone complain about a Bethesda game crashing my first question is “are you using mods?”. It would be incredibly irresponsible to do “testing” with mods, but at this point I’m not sure whether the author is sharing real experiences or just parroting what he read on Reddit.

There may very well be valid concerns here, but it’s impossible to tell because of how bad this article is.

paultimate14,

There was a C-tier PS2 game called Airblade that was basically that

paultimate14,

For those horny people who didn’t read the article, the posters are still there in the classic graphics settings.

The article is not clear- it just says the posters are blank when using g the remastered graphics now. I was kind of expecting a before vs after screenshot or something, but the article doesn’t even mention specifically if this is a change from how it was before. From my reading I’m not sure that they even bothered upscaling those textures for the release at all.

paultimate14,

For what it’s worth, I got into the series a bit late myself and didn’t play AC1 until probably 2012 or 2013. I asked people at the time whether it was worth it to play AC1 or if I should just skip ahead, and everyone told me to skip ahead for a lot of the same reasons you said.

I’m not sure why I bothered asking because I decided to just play AC1 first anyways and still managed to enjoy it.

If you’re new to the series, it’s still fun just to run around and climb things and kill people. The story was actually interesting and the Animus was a really cool concept. The occasional shift to present day gameplay helped keep the historical stuff fresh. It doesn’t have the overwhelming volume of useless collectibles strewn about everywhere like later games have.

I haven’t played it since so maybe it’s aged worse than I remember. It doesn’t have dozens to hundreds of hours of gameplay and side quests in a huge open world. But for a dozen hours in a game focused on a linear main story it was pretty good. Like if you took down the walls of the hallways in Uncharted.

paultimate14,

There’s a large swath of what Gene Wilder might call “the common clay of the new west” who vote purely on who can appear to be the toughest. It’s like some pack behavior of exerting dominance that you’d see in animals.

Uneducated, usually rural people who like Trump because “he tells it like it is” or “he’s a boss who knows how to lead”, when in reality he just constantly makes shit up and runs his businesses into the ground.

I think these people will see Biden’s remarks and Trump getting upset at them and view it as a sign that Biden is “tougher” than Trump. Which is dumb, but if it means a more progressive government and avoiding the regression under Trunk I’ll take it.

paultimate14,

For a long time I’ve argued that there needs to be stronger language differences between physiological addiction and psychological addiction, especially in non-academic discourse. Academic papers usually define their terms pretty well, and often use terms like “habit forming” or “dependency” instead of addiction.

A lot of work has been done to remove the stigma of addiction to shift the blame from the individual to the product, and I have no objections at all to that for physiological addiction. Nicotine, alcohol, opioids, etc.

The problem is that zealots have co-opted that model to try to ban anything they don’t want other people to be able to enjoy. Comic books, television, videogames, marijuana, pornography- all of these have had the word “addiction” attached in news media without solid scientific evidence of physiological addiction. At the same time, you can find case studies of individuals with mental health disorders who get addicted to literally anything… I’m not saying there are not individuals who don’t have problems with these things, but a lot of the effort into stigmatizing and restricting these seems to have ulterior motives. It’s parents who don’t want to teach their children about responsibility and discipline. It’s religious zealots trying to push their worldviews on others. It’s large corporations trying to gain market share by attacking competing industries. In some cases like “sex addiction” it’s used to try to excuse or justify criminal behavior and portray abusers as victims. It’s notable that efforts usually go to just banning and shaming these things rather than helping the alleged “victims”. At the same time, efforts at harm reduction for physiological addiction seems to be constantly undermined.

With all of that being said, there is a separate issue that applies to this case- consumer protection. History has clearly demonstrated that without regulation and enforcement, corporations will engage in all manner of activity to screw over every stakeholder (consumers, vendors, employees, lenders, etc) in order to enrich ownership.

Looking at videogames in particular, there are definitely marketing practices and pricing structures that need to be banned. I just hate this idea that “videogames = bad” when the real issue is corporate greed, and a lot of these issues apply to other industries too.

paultimate14,

“Playable” is doing a lot of work.

Don’t get me wrong: I’ve played through games with it and it’s really great. But there’s a ton of glitches and games that don’t play well. In another 5 or 10 years (hopefully I’ve upgraded my hardware by then) it’ll probably be great. But today it’s reserved for enthusiasts who enjoy tinkering with settings or playing less demanding games.

paultimate14,

I just checked Ikea’s website and they have cutlery sets on clearance for <$2. Theres plenty at various price points, and only the most expensive get over $20.

I understand different people are in different situations. There have been times in my life when $20 was a big expense. I also don’t like throwing out good stuff to buy new stuff. But to me the hassle of dealing with the one bad fork isn’t worth messing around with - either toss it or put it in the junk drawer as a non-food instrument and buy new ones of you get low.

paultimate14,

PS3 is a strong, strong contender for reliability and repairability reasons. You could replace the CMOS battery and hard drive today. You have to jump through hoops to add funds to your wallet, but once you do the store still works for the moment. The last time I looked there were even some decent deals from a couple of publishers.

No memory cards to worry about. The physical discs were expensive enough that people took care of them and are more inclined to sellt hem than toss them: it’s still really easy to find discs on eBay, and they’re new enough and most games have been remastered so they’re usually less than $20. It’s impossible to find Sixaxis or Dualshock 3’s, but fake ones from AliExpress are super cheap and almost identical except for the almost-never-used motion controls. You can also use a lot of USB controllers, or use something like a MayFlash adapter to use just about any controller you want. I think you can pair Dualsense too, though I haven’t tried. If you have original OEM’s, I don’t remember them ever having drift problems. The only real problem with the original controllers would be battery life (you can replace them if you’re handy), USB Mini-B, and how they needed a handshake and could only charge plugged into certain devices or special power supplies (another reason to just use counterfeits).

With a fat model you have full backwards compatibility with PS1 and PS2. With the online store you can get a lot of PS1, PS2, and PSP games. Not sure if this counts, but you can do remote play with a PSP too. Some of the online multiplayer probably still works, depending on the game. It has an HDMI out and the old AV out, so you can hook it up to almost any TV with cheap and a sailable cables. You can also load up video and audio files for playback, saving wear on the disc drive. I remember briefly experimenting with using mine as a media server back in the day.

The drawbacks are few. I’m assuming no hacking or modding, so no Nintendo games. No Xbox either, though I don’t think that’s anywhere near as important. A disc drive is always just a matter of time before it fails. The fat model has PS2 compatibility, but also was less reliable, so that’s a trade-off. The digital store is not long for this world. I used to use mine for Netflix, YouTube, HBO, etc and I’m guessing those apps have probably been shut down at this point. You lose out on modern games too. The PS2 and PS5 are both good options too, but I think the PS3 has the edge. If they ever add a PS3 emulator to the PS5, or if the PS5 library grows in general, it could still overtake the PS3 in the future.

If you lean more Nintendo I think the WiiU was better than the switch until they shut the e-shop down, and might still be better if we open this up to modding and hacking. It’s just easier to work with a WiiU because Nintendo stopped caring about protecting it. It’s also better for playing DS and Wii games for example. A ton of Switch games were also released on WiiU, and the Switch’s legacy content is mostly locked behind the online subscription - how long will that be available for? Still has the disc drive issue and can’t play Sony exclusives, but a strong option.

I’m not usually an Xbox guy, but they’re usually the easiest to mod, the emulate things well, and even without modding the Series X is probably the best option for pure backwards-compatibility with a good chunk of the libraries of every Xbox generation ever. The problem is you get neither the Sony nor Nintendo exclusives. And Xbox exclusives really aren’t all that enticing to me. Maybe if you’re into HALO or Gears or Forza Xbox is a more appealing option. The best IP’s Xbox owns are often released on other consoles, like MineCraft. Which is great for the industry, but hurts Xbox’s ranking here.

paultimate14,

You don’t see the ultra rich getting fancy coffee from your local barista.

They pay assistants to do that for them.

paultimate14,

Would licensing be a concern there? My guess is their current agreements are probably only for console release.

paultimate14,

If you’re using gas (or electric) you might as well stay inside with a regular kitchen range.

paultimate14,

Good points: I forgot that most people (at least in the US) are probably thinking of charcoal brickets, using some sort of chemical fire starting product or accelerant.

Those brickets are wood (and hopefully just wood?) that has been burned in a low-oxygen environment, ground down, combined with a bunch of chemicals and fillers and binder, then pressed into bricks.

I use natural chunk charcoal. Just pieces of wood burned in a low-oxygen environment with none of the extra junk, although I get the occasional rock or piece of masonry.

Also the chimney is great. Since I have a gas stovetop, I usually take my chimney inside and put it directly over the biggest burner on high for maybe 30-60 seconds, and that’s all it takes to get it going. There’s of course the risks of fire, carbon monoxide, or getting soot inside which is why you don’t want to use charcoal indoors, so I try to be quick about it.

Alton Brown is a great resource for anyone looking for more about any sort of cooking. Both the clips from Good Eats and the various YouTube videos and other stuff he’s done since.

paultimate14,

Lol the Microsoft response is just trying to distract the court by saying “hey look at this other stuff we are doing that isn’t anticompetitive”

paultimate14,

Seperate Activision from Blizzard while you’re at it.

Peel Zenimax off and break it further apart.

All these mergers… I’ve yet to see a single one end up with positive outcomes for the consumer, the employee, or really anyone other than the shareholders.

paultimate14,

Cars are also just a horrifically inefficient mode of transportation.

Takes up tons of space on their own. Add in the tons of surface area that mostly sits empty, paved, and impermeable waiting in case someone wants to park there. Add in the maintenance of roads, intersections, bridges, tunnels, and other infrastructure. The energy involved in moving thousands of pounds of metal in order to move, most of the time, just 1 individual with very little cargo.

Really doesn’t matter if it’s gasoline, electric, hydrogen, ammonia, solar, diesel, bio-diesel, nuclear, whatever. Personally motor vehicles have a ton of issues beyond the energy source.

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