gamedev

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Let's talk gamedesign blunders (pre MTX)

As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it’s better to be aware of them. I’d exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles:...

Roguelike games could have a Hardcore mode where the character gets weaker after every successful run and is deleted on death

A comment on one of those “What’s a good game concept you wish existed?” posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode...

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