simple, 5 months ago It’s mindblowing that the studio had 100+ people and their only game was apparently RUINER. I was convinced it was a smaller indie game, how could they have that many employees and only release one decently successful game in like 6+ years?
It’s mindblowing that the studio had 100+ people and their only game was apparently RUINER. I was convinced it was a smaller indie game, how could they have that many employees and only release one decently successful game in like 6+ years?