Minecraft players outraged as Microsoft deletes accounts that weren't transitioned (www.tomshardware.com)
Beyond Good & Evil 20th Anniversary Edition trophies emerge, suggesting a release soon (www.videogameschronicle.com)
Helldivers 2 Community Chose to "Save the Children" Over Getting a New Weapon, So Arrowhead Donates to Children's Charity (mp1st.com)
Astro Bot beats Doom as the No.1 wishlisted game of the summer games showcases (www.gamesindustry.biz)
Cancelled standalone Disco Elysium spin-off would have been "most hardcore Disco since Disco" (www.eurogamer.net)
Tango Gameworks employee shares pictures from the Xbox studio’s final day. The Evil Within, Ghostwire: Tokyo and Hi-Fi Rush studio has closed its doors (www.videogameschronicle.com)
The battle for the heart of next-gen handheld gaming PCs: AMD's Strix Point versus Intel's Lunar Lake (www.pcgamer.com)
"No secret meaning" behind Bloodborne in Astro Bot, says creative director. But Miyazaki isn't opposed to a PC port. (www.eurogamer.net)
Diablo 4 tried to repackage Diablo 2's grind for the modern era, but series overseer Rod Fergusson says the "consumptive nature of a live service" made it unfeasible (www.gamesradar.com)
Cover story: Shadow of the Erdtree is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for Elden Ring (www.pcgamer.com)
Video games linked to better neuropsychological performance in adults with multiple sclerosis (www.psypost.org)
Senior Riot devs say the League of Legends playerbase is getting older, with fewer newbies jumping in: 'Candidly, it's not the same situation it was 10 years ago' (www.pcgamer.com)
Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem' (www.pcgamer.com)
Metal Gear Solid Delta's classic visual filter usable with either control style, Konami confirms (www.eurogamer.net)
Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console (www.eurogamer.net)
A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles (www.pcgamer.com)