averyminya,

I just want my games to have all the necessary information in the game.

Something that I meant to say in my comment but slipped my mind; a lot of these games will have you learn by playing. IMO, games either show too much trying to show you everything or they don’t show you anything and have you learn the mechanics of the game and its engine.

It sounds like you are wanting some information from the game before you start it, but the game is going to do that by experience not by text, which is why so many people have said “oh that’s why we look it up online!”. They’re just doing the same thing you are, just not in the game. I understand not wanting to be in the game and then having to get taken out of it for something though.

It sounds like each game you mentioned you wanted information from the game before you started playing it, which is the same thing that everyone else has done just with the internet. Personally, I’m in the camp of jump in and go and then 40 hours in if there is still something the game hasn’t explained (or realistically, something that I skipped over) then I look it up. Otherwise, you spend all your time reading about what to expect instead of just having it happen to you.

This sounds like it might suit you as long as you give up some expectations. Like I said, from how you’re talking it sounds like you’re still trying to preload on information (like everyone else) but expecting it from the game. The game will show you eventually, you just gotta see the response from your actions and suffer the consequences!

FWIW it’s a wide range of genres out there. Games at this point are being made from decades of existing gamer techniques. There’s games like Monster Hunter where the game gives you an hour and half of learning the game and there’s still more to learn in entirely different aspects of the game (crafting weapons/armor/items and the actual attacks and monster patterns), there’s games like BG3 where there are character traits and specifics that are there for nudging you to play a certain way (where min/maxing is minimum amount of effort for maximum amount of gains - it’s not very ideal to have a strength warrior focusing on magic).

Then there’s games like Pathologic that do tell you exactly what you need to do, but the entirety of the game is made to dissuade you from playing it.

You should try Shadow Warrior. It is a first person slasher where all of your abilities are gained one by one and grow on top of each other. It tells you everything you need to know, no guesswork. Max Payne 3 is a third person shooter that is very straightforward. And Okami, a third person open-area puzzle explorer, where the game makes you think outside the box for abilities it has taught you how to use, and just a few points where you have to do an explicit objective before continuing.

Story based progression games akin to Borderlands but free from inventory and stats. No bothering with how many levels you have to get through before you can level up your abilities, just good old point A to point B action.

Tl;Dr don’t preload information from games, compile information from playing them

  • All
  • Subscribed
  • Moderated
  • Favorites
  • gaming@beehaw.org
  • fightinggames
  • All magazines