ConstableJelly,

An honest-to-goodness single-player Arkane game, with Dishonored 2’s caliber of level design, would probably be the catalyst that finally convinced me to get an Xbox.

I was almost relieved that Redfall arrived as such a dud because I didn’t have to make this decision on that game’s behalf. Still boggles my mind Bethesda took the minds behind the greatest modern immersive sims and assigned them a live service game. What a waste.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

They did this over and over again with a lot of their teams, didn't find a breakout hit like they wanted, and then looked for a buyer, which seemingly was nearly Sony and ended up being Microsoft. Chasing the live service thing is why we got Wolfenstein: Youngblood and Fallout 76, as well as Redfall. Hopefully they're done with that nonsense now.

averyminya,

A good clarification I saw was that Redfall was Arkane Austin and all the good Arkane games have been from Arkane Lyon(sp)

ampersandrew,
@ampersandrew@kbin.social avatar

People quite liked Prey. There was an article that came out about Redfall's development where they had something like 70% of the studio leaving because they were put to work on a live service game, but the kind of person who applies to Arkane is interested in the type of game that Arkane is known for, not what they were tasked with building. This led to them filling out the studio with inexperienced developers as they replaced more experienced talent that moved on to other companies.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • gaming@beehaw.org
  • fightinggames
  • All magazines