barely_aware,

I still don’t really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.

I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.

The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I’d love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I’m not a programmer/developer and I’d really like if someone could explain too me why the Series S is a problem because from my view point it’s lazy developers with unoptimised games

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