Reil,

If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • gaming@beehaw.org
  • fightinggames
  • All magazines