Thrashy,
@Thrashy@beehaw.org avatar

I work in architecture, a field that is also notorious for long hours, excessive crunch time, and mediocre pay. Real-time 3D graphics have started to become important to the design process over the last several years, and at a previous firm I met a 3D vis guy who’d transitioned into my industry from a job at a game developer, “because the hours and pay are so much better.” It boggled my mind that conditions could be so much worse in game dev that my own field would be an improvement.

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