Buddahriffic,

More about monetizing everything, preferring services over products, designing for maximum profit, making anti-piracy a higher priority than performance (when pirates just remove that part entirely and end up with a better experience than paying customers), etc… they aren’t necessarily trained to produce bad content, but the bigger publically traded studios generally seem to be going down the enshitification path while smaller studios or teams continue to put out fun games that don’t just feel like a money sucking machine with a video game mask on.

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