I think you've summarized the biggest problem with Halo currently. Even if you enjoy the game, its one if those games you play for a while, maybe beat the campaign and then move into other games.
It just doesn't feel like a flagship title anymore. And if it wasn't for the Halo name it would be even more forgettable then it is now.
I was a big fan of the settlement building in Fallout 4. Was one of the mechanics that kept me coming back for later playthroughs and made the world feel less static and that I could actually have an impact on it. Especially instances like seeing one of the supply chain NPCs from one of my settlements walking around in the world.
Depends on what is causing the framerate issues. If it's usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.
If the framerate issues are due to physics, NPC/interactions, state-management then it's unlikely they could or would want to provide options around that type of limitation.
Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they've been dragging since Morrowind.
Code doesn't go bad with time, that's not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it's still the same "engine" in theory, doesn't mean that large parts (or all of it), haven't eventually been replaced or refactored over the years.
Unreal Engine has been around for 30 years at this point, would you also consider that an "asthmatic engine"?
Why are people preordering a DIGITAL, BETHESDA game?! It’s still the Creation Engine (Creation Engine 2 so hopefully they fixed it!) so it’s probably gonna be a buggy mess at release.
Unlike most online gaming communities, there are many people in the world that enjoy playing video games. So, when they see a game that looks fun to play, they buy it or pre-order it.
Kingdom Come is a solid game, but it's also still a very narrow game compared to Skyrim. You play as a specific character and the "sandbox" nature of the game is much more limited.
It's more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.
It was over a long time ago for me when I realized that most AAA games were all the same.
Do people actually believe this or is just one of those cliches that people repeat when they don't have anything meaningful to contribute?
I'm curious how many similarities there are between games like Diablo IV, Street Fighter 6 and Starfield? I could make the list bigger but figure that's a good starting point.
Open world games like Skyrim are hard to make, and modern expectations are making them even harder.
People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.
I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.
Isn't this almost exactly what Phil Spencer says from those quotes in the article?