InfiniteLoop

@InfiniteLoop@lemm.ee

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InfiniteLoop,

def checking this one out! i managed to hold off buying it on EGS for the dev to finally announce the steam version, and he’s put effort in to make it steamdeck AND mac friendly :)

also, roadmap says a more sandboxy mode is planned, which I think will be great for longevity (hopefully)

InfiniteLoop,

i think so. it’s really a very different gameplay loop - mostly you’re laying track and maybe adjusting junctions. the level structure really eases you in, and, for better or worse, there’s no signaling but trains will ghost to avoid collisions (this slows them down, so you’re still rewarded for building good layouts where no ghosting happens)

i think at the very least, you’ll be able to tell if it’s a good fit inside of the 2 hour refund window, or you can watch some early game stuff on youtube

InfiniteLoop,

i dunno how many actually got severance - i know i read the recent sony studio layoffs didn’t pay severance which is … worrying to put it lightly

InfiniteLoop,

i wish i knew. i can tell you when i was laid off (in software), i was given an nda and non-disparagement contract that my severance was contingent upon so based on that experience, these companies consider severance a “gift”

edit: i think it also (duh) depends on the state - many states are “employment at will”, and i would guess in those states since they can dismiss you without cause (save for discrimination), you aren’t required to pay severance. most companies still do, but i imagine the requirement wouldn’t mesh with the concept of at will employment

InfiniteLoop,

dang at the start of the trailer i was really hoping you’d go through the whole game with a gun but no ability to use it

InfiniteLoop,

fair changes, but the ONLY way forward is to fire riccitello. i don’t see how anyone can trust them again until that happens.

removal of the retroactivity piece will likely appease a large number of devs tho (dunno if it’ll be the majority but that was the biggest wtf for me)

InfiniteLoop,

[slightly off-topic] surprisingly forthright, why can’t we get info like this in respect to the index? i would LOVE to finally get into VR but i’m certainly not paying full price for a piece of 5 year old tech in an industry that has moved as fast as VR has

InfiniteLoop,

there’s already some devious levels from the community :)

i was also happy to see it’s got new levels from the devs too - had originally thought it was only gonna contain rebuilds of existing ones

InfiniteLoop,

are unity and unreal so different that your 10 years of experience in one isn’t helpful for the other? i’m not a game developer but I had assumed it was similar to web frameworks - definitely high switching costs for porting an existing project, but as a developer looking for a job there are still many portable skills.

i’d guess it also depends on what parts of the engine you are working in?

InfiniteLoop,

Will definitely check this one out (I think it’s coming to ps+ premium or whatever the 2nd tier is and gamepass), but I swear that article read like 2 different people wrote it between the first and second halves.

With all the emphasis they seemed to have running up to release on how they crafted the environments and moving through them I’m a little disappointed there doesn’t sound to be much in the way of exploration. But the combat system sounds unique so I’ll play it just to experience that aspect alone.

InfiniteLoop,

I love that, but more importantly, someone finally realized having a touchpad is not a “convenience”, it’s core to making the steamdeck-lite platform work beyond just playing console-like games

InfiniteLoop,

YES. do i remember anything about it? no…

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